Search found 186 matches
- Sat Nov 12, 2022 11:25 am
- Forum: Terra Invicta Early Access
- Topic: Victor-1 Arrives - Too much information?
- Replies: 6
- Views: 1465
Victor-1 Arrives - Too much information?
Seriously, Victor-1 has just arrived in LEO. Go in and take a look at the ship & we get given information we simply have no right knowing (please see screenie) Drive type - Alien Fusion Torch x2 Power Plant - Alien Hybrid Confinement Fusion Reactor Radiators, Armour, Nose Weapons & the Heat ...
- Sat Nov 12, 2022 10:50 am
- Forum: Terra Invicta Early Access
- Topic: What is the fire rate of railguns?
- Replies: 3
- Views: 1290
Re: What is the fire rate of railguns?
It varies a lot by module. Reload rate is one of the bigger things each upgrade level improves for railguns/coilguns. https://rookiv.github.io/terra-invicta/#Railguns Select the specific railgun you want to know about and check the "cooldown_s" line. That's the cooldown until it can fire ...
- Sat Nov 12, 2022 10:34 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: Alliances should cause cohesion drift
- Replies: 14
- Views: 2198
Re: Suggestion: Alliances should cause cohesion drift
Its a bit awkward to see large countries ally anyone and everyone they can (obviously if they are the same faction) regardless of persuasion. However, i would suggest that there should be a cost to alliances, paid in the form of COHESION, with the cost being proportional to the difference in govern...
- Sat Nov 12, 2022 10:32 am
- Forum: Terra Invicta Early Access
- Topic: Labs in Orbitals question
- Replies: 10
- Views: 2724
Re: Labs in Orbitals question
While you _do_ get the X number of research points, if you want to get the %-bonus to research, yes, the station needs to be on an interface orbit above Earth and only Earth So it is of no real benefit to build these various labs anywhere else except LEO then? I know Research Labs just add a base o...
- Thu Nov 10, 2022 5:03 pm
- Forum: Terra Invicta Early Access
- Topic: Early ship design - best options?
- Replies: 8
- Views: 5443
Re: Early ship design - best options?
I moved (Reddit) guides to their own page in the TI wiki, Elouda's diagram is good for visualising the drive performance but you need to check the spreadsheet if the drive has serious caveats, many of them do. I understand that with recent changes you're no longer quaranteed to get any particular n...
- Thu Nov 10, 2022 12:41 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 54897
Re: Terra Invicta Roadmap for EA and beyond
These are a lot of changes and will require a lot of work I am enjoying the game now as it is, have not run into any problems yet Just one small step for the tutorial: I thought I need to surveil the region in France where the alien ship crash landed but instead I needed to investigate the alien pr...
- Thu Nov 10, 2022 12:38 pm
- Forum: Terra Invicta Early Access
- Topic: My wishlist
- Replies: 10
- Views: 2309
Re: My wishlist
Agreed - very much so. On all counts
- Thu Nov 10, 2022 12:38 pm
- Forum: Terra Invicta Early Access
- Topic: Early ship design - best options?
- Replies: 8
- Views: 5443
Re: Early ship design - best options?
Thanks very much, Barleyman. Much appreciated - I had not found that spreadsheet as yet On my 4th attempt now and still learning the basics - getting there slowly. It seems to me that once things have gone totally fruit shaped it is better to restart (not save spamming) and learn from the mistakes. ...
- Thu Nov 10, 2022 12:36 pm
- Forum: Terra Invicta Early Access
- Topic: Labs in Orbitals question
- Replies: 10
- Views: 2724
Labs in Orbitals question
This may seem like a dumb newbie query (and in a way, it is) but there is something I cannot seem to work out. When creating orbitals, is it only on Interface Orbits that I get the lab bonuses to research, or will these work on all orbitals? For example, if I have a set of Xenolabs in, say Medium Ea...
- Wed Nov 09, 2022 1:55 pm
- Forum: Terra Invicta Early Access
- Topic: Thoughts on miltech/nation investment
- Replies: 10
- Views: 4344
Re: Thoughts on miltech/nation investment
I think the way its implemented is quite good actually. Just because you invented lasers doesn't make your army instantly better. It just raises the potential (max) of what you can achieve. To actually implement it takes years of invest, training, doctrinal changes, etc. So, various techs in the ga...
- Wed Nov 09, 2022 1:48 pm
- Forum: Terra Invicta Early Access
- Topic: Space combat - Station
- Replies: 1
- Views: 628
Re: Space combat - Station
In a nutshell, you need better defences, Sir. This can be either in the form of better weaponry on your PD, or if the base is important a ship to protect it. I have been caught out by this one too - but you don't say whose ships are killing you though. Is it the Aliens or another faction please? I a...
- Wed Nov 09, 2022 9:27 am
- Forum: Terra Invicta Early Access
- Topic: Thoughts on miltech/nation investment
- Replies: 10
- Views: 4344
Re: Thoughts on miltech/nation investment
I'm with Ian (previous post) in the main - Mil Tech is also often done in so-called SAP's (Special Access Programmes) as well as openly.
This is quite different to the funding for the 'regular' armed forces of a nation too.
This is quite different to the funding for the 'regular' armed forces of a nation too.
- Wed Nov 09, 2022 7:54 am
- Forum: Terra Invicta Early Access
- Topic: I'm done with this game.
- Replies: 2
- Views: 1047
Re: I'm done with this game.
Cold as this may be.. This game is in early access. I'm sure you knew that when you bought it. So, this should be expected at some point when going through your playthrough. That's kind of the point. We are bug testing and getting early access in return. You beat me to it! Naturally there will be g...
- Tue Nov 08, 2022 12:01 pm
- Forum: Terra Invicta Early Access
- Topic: Early ship design - best options?
- Replies: 8
- Views: 5443
Early ship design - best options?
I am just started on my 4th attempt, and the learning curve is still very steep but I am beginning to get there (at least, I think I am) but the thing that is most confusing right now are drives & what is needed for an early ship to do the 'shoot down' mission. What is needed to do this, please ...
- Mon Nov 07, 2022 5:20 pm
- Forum: Terra Invicta Early Access
- Topic: What defines an 'Interface Orbit' for Lab bonuses please?
- Replies: 2
- Views: 1780
Re: What defines an 'Interface Orbit' for Lab bonuses please?
Appreciated.
So only LEO-1 and LEO-2 then, plus ISS/Tiangong.
Basically if there is no 'Interface Orbit' text when trying to set up an orbital then it isn't an interface orbit.
Thanks. Appreciate the assistance
So only LEO-1 and LEO-2 then, plus ISS/Tiangong.
Basically if there is no 'Interface Orbit' text when trying to set up an orbital then it isn't an interface orbit.
Thanks. Appreciate the assistance
- Mon Nov 07, 2022 5:05 pm
- Forum: Terra Invicta Early Access
- Topic: How do I defend against 'Control Space Asset' attack?
- Replies: 3
- Views: 1100
- Sun Nov 06, 2022 3:32 pm
- Forum: Terra Invicta Early Access
- Topic: What defines an 'Interface Orbit' for Lab bonuses please?
- Replies: 2
- Views: 1780
What defines an 'Interface Orbit' for Lab bonuses please?
Is it really true that only LEO-1 (Low Earth Orbit) stations are 'interface' stations for things like the Research Campus?
It seems to me that LEO-2 should also work, but it is literally not mentioned as an interface orbit when attempting to start one
It seems to me that LEO-2 should also work, but it is literally not mentioned as an interface orbit when attempting to start one
- Sun Nov 06, 2022 1:51 pm
- Forum: Terra Invicta Early Access
- Topic: How do I defend against 'Control Space Asset' attack?
- Replies: 3
- Views: 1100
Re: How do I defend against 'Control Space Asset' attack?
Will 'Defend' (the same one used to protect CP on planet)work?
EDIT:
Yes, it will.
Cool.
EDIT:
Yes, it will.
Cool.
- Sun Nov 06, 2022 12:40 pm
- Forum: Terra Invicta Early Access
- Topic: [MOD IDEA] What if there were no Alien?
- Replies: 2
- Views: 861
Re: [MOD IDEA] What if there were no Alien?
No Aliens would make this boring, with nothing new on the table.
Don't even get me started on the CO2 bullshit either
Don't even get me started on the CO2 bullshit either
- Sun Nov 06, 2022 12:33 pm
- Forum: Terra Invicta Early Access
- Topic: How do I defend against 'Control Space Asset' attack?
- Replies: 3
- Views: 1100
How do I defend against 'Control Space Asset' attack?
How do I do this, please? I have a councillor with 'Defend' but cannot see how to defend against a hostile Hab takeover and lost an L2 Orbital. I got a high persuasion councillor up there, but even though this was my hab, got sniped one cycle back it seems I have a 0% chance of taking it back. This ...
- Sun Nov 06, 2022 12:13 pm
- Forum: Terra Invicta Early Access
- Topic: My wishlist
- Replies: 10
- Views: 2309
Re: My wishlist
Now I can see what you are referring to (much appreciated, BTW) I fully agree with each & every point above. These would be great QoL additions, and this is the kind of category that I expect to see in Mods, as has happened before with other games. EDIT. Great example now - I had an Asteroid mar...
- Sat Nov 05, 2022 1:20 pm
- Forum: Terra Invicta Early Access
- Topic: My wishlist
- Replies: 10
- Views: 2309
Re: My wishlist
I love this game!!!! What a massive breath of fresh air. A game that does not assume its audience is dumb. I love the complexity of the mechanics and the real/hard sci fi approach. This is what PC strategy gaming should be about. I hear you loud & clearly, and am 100% in agreement. EARLY ACCESS...
- Sat Nov 05, 2022 10:29 am
- Forum: Terra Invicta Early Access
- Topic: Automate the council?
- Replies: 5
- Views: 1026
Re: Automate the council?
I refunded the game. Too bad they had to put micromanagement politics into it, looked so promising! Really? It is partly the detailed Micromanagement that I really like about this game - before you can fight the aliens, you have to work out how in hell to actually do this in the first place. It's j...
- Wed Nov 02, 2022 11:24 am
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 54897
Re: Terra Invicta Roadmap for EA and beyond
It's going to be one heck of a ride, and I for one am really happy to be even a small little part of it.
- Wed Nov 02, 2022 10:14 am
- Forum: Terra Invicta Early Access
- Topic: Losing control points for no reason
- Replies: 4
- Views: 3086
Re: Losing control points for no reason
In addition to the above 'spoiler' thread, I often see countries flipping first one way, then the other - from my holding all CP I suddenly get Couped or similar and lose one, then take it right back next turn etc. In this scenario (which happens regularly) there is always, always a Xeno agent somew...