Search found 40 matches
- Sat Sep 16, 2023 6:07 pm
- Forum: Terra Invicta Early Access
- Topic: Gamebreaking crash - Fleet Screen
- Replies: 0
- Views: 73465
Gamebreaking crash - Fleet Screen
Game crashes on fleet screen now that Resistance has ships in space. It's a problem. https://drive.google.com/file/d/1acm6Z7rvhukvNGGwKfQh2ZlmRI7NrtPI/view?usp=sharing Here is the save. Folowing up: it's not a resistance fleet, something is just stopping the game from reading the Fleet Data for NX-3...
- Tue Nov 08, 2022 4:47 pm
- Forum: Terra Invicta Early Access
- Topic: I'm done with this game.
- Replies: 2
- Views: 1012
Re: I'm done with this game.
Cold as this may be..
This game is in early access. I'm sure you knew that when you bought it. So, this should be expected at some point when going through your playthrough. That's kind of the point. We are bug testing and getting early access in return.
This game is in early access. I'm sure you knew that when you bought it. So, this should be expected at some point when going through your playthrough. That's kind of the point. We are bug testing and getting early access in return.
- Thu Oct 27, 2022 1:42 pm
- Forum: Terra Invicta Early Access
- Topic: Why can't I research this?
- Replies: 2
- Views: 900
Why can't I research this?
I have a lot of my hab T3 researches that are locked despite having all of the requirements. It's been years. The research I want is still red, with only green lines all the way back. Give me my antimatter farm!
- Wed Oct 26, 2022 1:28 am
- Forum: Terra Invicta Early Access
- Topic: GOG isn't updated?
- Replies: 11
- Views: 2990
Re: GOG isn't updated?
I appreciate the beta builds. I havent ran into many issues with them.
- Wed Oct 26, 2022 1:26 am
- Forum: Terra Invicta Early Access
- Topic: Thoughts on miltech/nation investment
- Replies: 10
- Views: 3980
Re: Thoughts on miltech/nation investment
I've played about 80 hours of the game so far; one thing that feels off to me has been nation investment in miltech and some other maybe-related details on how nation investment works. The basic problem is that miltech requires massive, massive investment by a nation in order to meaningfully increa...
- Mon Oct 24, 2022 10:15 am
- Forum: Terra Invicta Early Access
- Topic: The Game with incredible potential
- Replies: 2
- Views: 942
Re: The Game with incredible potential
I'm unsure on this. Obviously I'm not a big sample size, but I can usually play for 8-12 hours with maybe a crash or two. Far and beyond from anything too wild. That said, the game does start to struggle at that point and I have to do a quick game restart. But let's be real, if you've been playing f...
- Sun Oct 23, 2022 4:48 pm
- Forum: Terra Invicta Early Access
- Topic: I love this game.
- Replies: 2
- Views: 901
I love this game.
There are a lot of posts here, often saying the same things. "We need to be able to hide the unwanted techs!" "We need hotkeys. Mission assignments are such a pain!" "Can we get a better space combat maneuver system?" "The UI is really painful." "The alie...
- Thu Oct 20, 2022 4:37 pm
- Forum: Terra Invicta Development
- Topic: Quality of Life and Game Suggestions
- Replies: 3
- Views: 1336
Re: Quality of Life and Game Suggestions
First, technologies are presently listed alphabetically, which makes the list seems somewhat chaotic. An idea would be a tree structure by category (Drives, Armour, Heat Sinks, Councilor Improvements, Relations, Aliens, Power Planets, Nation Combining, Nation Splitting, etc). This would help one be...
- Thu Oct 20, 2022 1:58 am
- Forum: Terra Invicta Early Access
- Topic: Nuclear weapons GDP penalty?
- Replies: 9
- Views: 2063
Re: Nuclear weapons GDP penalty?
There is a lot more to the climate than just temperatures. Particulates in the air, gasses in the air. You devastated the earth ecosystem.
- Thu Oct 20, 2022 1:55 am
- Forum: Terra Invicta Early Access
- Topic: Enemy Councilor Movement
- Replies: 2
- Views: 933
Re: Enemy Councilor Movement
Maybe? This gives the player a pretty significant advantage. How would you balance it?
- Wed Oct 19, 2022 7:28 am
- Forum: Terra Invicta Development
- Topic: Inclusion of Esrange Space Center in Sweden!
- Replies: 3
- Views: 1421
Re: Inclusion of Esrange Space Center in Sweden!
This is the best answer. Make it into a mega Shipyard and slap the Swedish flag on every ship. Space Viking time.
- Tue Oct 18, 2022 12:12 am
- Forum: Terra Invicta Early Access
- Topic: Go to ground mission
- Replies: 4
- Views: 1243
Re: Go to ground mission
No. He probably has "megastar" meaning he cant ever go to ground
- Mon Oct 17, 2022 10:06 pm
- Forum: Terra Invicta Early Access
- Topic: Station flipping AI...
- Replies: 4
- Views: 1629
Re: Station flipping AI...
My issue with this is that you lose all those interface buffs. Grrr
- Mon Oct 17, 2022 1:10 am
- Forum: Terra Invicta Early Access
- Topic: Station flipping AI...
- Replies: 4
- Views: 1629
Station flipping AI...
This is... insane. Once again I'd love to see how the AI pulls this off. Max size stations getting flipped on a dime but my maxed out guys cant flip a basic single hab. I got a save for you on it if you want it, but this is ridiculous. You get these nice buffs for building in orbit, but if you build...
- Mon Oct 17, 2022 12:17 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: The game needs some charts
- Replies: 5
- Views: 1862
- Sun Oct 16, 2022 9:56 am
- Forum: Terra Invicta Development
- Topic: AAA Feedback
- Replies: 2
- Views: 1219
Re: AAA Feedback
- Currently, almost all players with < 50 h experience complain that they do not understand the Alien Threat Level, on when and how to react, when to attack, or on how to prevent an attack. Now, TI is played over dozens of hours. It means you are punishing the player playing your game for dozens of...
- Sat Oct 15, 2022 2:33 pm
- Forum: Terra Invicta Early Access
- Topic: Alien retaliation bug
- Replies: 12
- Views: 3261
Re: Alien retaliation bug
If Ghandi is piloting that alien destroyer, then I feel a solid reflection on history is in order. Though I'm surprised the planet didn't get busted wide open if that's the case.
- Sat Oct 15, 2022 3:53 am
- Forum: Terra Invicta Early Access
- Topic: Pan-Asian Union Suggestion
- Replies: 2
- Views: 2400
Re: Pan-Asian Union Suggestion
Going further into this with some experiments, it is possible to do still. If you cede china's territory to Taiwan, it will give the original china minus beijing to them. This will make taiwan economically MUCH more superior to china. This will then let you use the claim on Beijing to ally, and unif...
- Sat Oct 15, 2022 3:40 am
- Forum: Terra Invicta Early Access
- Topic: Pan-Asian Union Suggestion
- Replies: 2
- Views: 2400
Re: Pan-Asian Union Suggestion
The Full problem: Pacific Defense League requires Pan Asian Combine. Pacific defense league itself is a pretty tiny confederation, however if you have liberated mainland China, you get china into that league as well. Problem is, that if you have liberated mainland china (25k research), you lose your...
- Fri Oct 14, 2022 7:45 pm
- Forum: Terra Invicta Early Access
- Topic: Pan-Asian Union Suggestion
- Replies: 2
- Views: 2400
Pan-Asian Union Suggestion
Give Taiwan the same claims that China gets so that making the Republic of China doesn't just gimp you.
- Fri Oct 14, 2022 7:05 pm
- Forum: Terra Invicta Early Access
- Topic: Frustrated unification - Poland into Eurasian Union stymied suddenly
- Replies: 4
- Views: 1623
Re: Frustrated unification - Poland into Eurasian Union stymied suddenly
In alliances. If they are all unified into literally just "The Eurasian Union" its treated as one country.
- Fri Oct 14, 2022 7:04 pm
- Forum: Terra Invicta Early Access
- Topic: [Sugestion] Using cash+boost to upkeep space assets
- Replies: 3
- Views: 1244
Re: [Sugestion] Using cash+boost to upkeep space assets
I see. So it was to offset the time delay of making from earth. I can see that being a thing then.
- Fri Oct 14, 2022 2:53 am
- Forum: Terra Invicta Early Access
- Topic: 0.3.24 Update.
- Replies: 3
- Views: 1439
Re: 0.3.24 Update.
Did they reduce time needed to federate and unify? I dont see in patch notes, but I am seeing it in game.
- Fri Oct 14, 2022 2:52 am
- Forum: Terra Invicta Early Access
- Topic: [Sugestion] Using cash+boost to upkeep space assets
- Replies: 3
- Views: 1244
Re: [Sugestion] Using cash+boost to upkeep space assets
I mean, you could implement this, but it feels like something someone would do for a challenge run. It's a fundamentally terrible idea to actually do this. Boost is extraordinarily expensive compared to normal materials. If you have excess of it you can use it to build things or trade it to the AI f...
- Thu Oct 13, 2022 5:45 am
- Forum: Terra Invicta Development
- Topic: A small request from an ordinary Ukrainian
- Replies: 2
- Views: 1380
Re: A small request from an ordinary Ukrainian
I'll do my best to avoid actual personal political views in the main body of this. I'm not sure what the devs actually judge their numbers and "Armies" for the start of the game off of, but I feel like this is a pretty solid suggestion. In just about all my playthroughs Ukraine loses after...