Yes, it does.Niarro wrote:I'm starting to think ahead to this situation, and I've got a random question: Does the defense matrix take an engineer to staff?
Search found 21 matches
- Wed Feb 01, 2017 7:36 am
- Forum: Long War 2
- Topic: UFO Intercept ends my game
- Replies: 16
- Views: 22968
Re: UFO Intercept ends my game
- Wed Feb 01, 2017 7:23 am
- Forum: Long War 2
- Topic: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
- Replies: 13
- Views: 19609
- Wed Feb 01, 2017 7:16 am
- Forum: Long War 2
- Topic: Just a 'bit' of feedback
- Replies: 2
- Views: 6437
Re: Just a 'bit' of feedback
Great ideas here, but this is my absolute favorite suggestion of yours: Imho the flamethrower should have a 'Wall of Flame' ability where you can use it defensively as an overwatch action which would always hit and be very powerful against melee enemies that run towards you (stun lancers, mutons etc...
- Wed Feb 01, 2017 4:51 am
- Forum: Long War 2: Bug Reports
- Topic: Spark AWC
- Replies: 4
- Views: 6717
Re: Spark AWC
Awww, can we keep this? It would be nice to have perks like the Steady Hands. Can there be some alternative way of giving Sparks extra perks, even if the AWC route is removed?
- Fri Jan 27, 2017 9:24 pm
- Forum: Long War 2
- Topic: Are enemies psychic?
- Replies: 9
- Views: 13216
Re: Are enemies psychic?
Even in vanilla X-Com 2, if you are engaged with a pod (meaning you have broken concealment), every enemy knows where every un-concealed soldier of yours is automatically.
- Fri Jan 27, 2017 3:45 am
- Forum: Long War 2
- Topic: Feature Request: Keep injured Haven advisor at the Haven
- Replies: 2
- Views: 5402
Re: Feature Request: Keep injured Haven advisor at the Haven
+1, totally agreed.
- Thu Jan 26, 2017 3:03 pm
- Forum: Long War 2
- Topic: Idea: glass cutter and Mines MON-50 directional explosion
- Replies: 33
- Views: 42920
Re: Idea: glass cutter and Mines MON-50 directional explosion
I like the directional mine idea.
It could be something like Proximity Mine + Shredder Gun.
Glass Cutter would be great too. Maybe something a specialized infiltration class (like the Agent idea posted previously on this forum), or Shinobi could equip.
It could be something like Proximity Mine + Shredder Gun.
Glass Cutter would be great too. Maybe something a specialized infiltration class (like the Agent idea posted previously on this forum), or Shinobi could equip.
- Tue Jan 24, 2017 11:14 pm
- Forum: Long War 2
- Topic: Feature Request - Promote Rebel to Soldier
- Replies: 3
- Views: 7261
Feature Request - Promote Rebel to Soldier
I'm still early in my LW2 campaign playthrough, so apologies if this is already in the game or on the roadmap. In Havens where you have more rebels than maximum, it would be great to be able to promote rebels who've already have combat experience into rookie soldiers. This way the extra rebels doing...
- Mon Jan 23, 2017 9:09 pm
- Forum: Long War 2
- Topic: Rookies
- Replies: 4
- Views: 7640
Re: Rookies
Havens priortize recruiting rebels over rookies. You may occasionally get a rookie, but don't count on it until the haven is up to the cap of 13 rebels. Once it's fully established they should start recruiting for you. I think my first haven has gone over the cap (I have a few rebels stuck permanen...
- Mon Jan 23, 2017 8:59 pm
- Forum: Long War 2
- Topic: Rookies
- Replies: 4
- Views: 7640
Rookies
How do you get them?
I have a liberated Haven with quite a few rebels working on Recruiting, for months at a time, but I see next to no rookies coming in.
I think I just saw somewhere that the Recruiting is to recruit rebels in the Haven. What needs to be done to get rookies?
Thanks.
I have a liberated Haven with quite a few rebels working on Recruiting, for months at a time, but I see next to no rookies coming in.
I think I just saw somewhere that the Recruiting is to recruit rebels in the Haven. What needs to be done to get rookies?
Thanks.
- Thu Jan 19, 2017 9:14 pm
- Forum: Long War 2
- Topic: Long War 2 Resources (including mod compatibilities)
- Replies: 24
- Views: 38062
- Thu Jan 19, 2017 3:09 am
- Forum: Long War 2
- Topic: Unique Reward Missions
- Replies: 0
- Views: 3804
Unique Reward Missions
It would be nice to see the return of unique missions that granted you unique reward characters, like Doorne or Carlock's missions from Long War 1. Maybe like the Exalt mission that granted you a unique item. Is that anywhere near a possibility or on the roadmap for Long War 2's update releases?
- Wed Jan 18, 2017 6:17 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207799
Re: Long War 2 feature announce: Strategy layer changes
Would love to know if live capture has become a thing again. That was a pretty anxiety-inducing but satisfying goal in EU/EW/LW1.That_Derpy_muton wrote:Johnnylump and co. will interrogation be a thing in long war?
Like maybe you interrogate a muton and you get Intel or a advent base location or something like that.
- Wed Jan 18, 2017 3:33 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207799
Re: Long War 2 feature announce: Strategy layer changes
Question from Reddit:
If you do a mission in a region you have stolen MECs in, could you have them show up in that mission, similar to how Resistance soldiers already do?
- Wed Jan 18, 2017 2:26 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207799
Re: Long War 2 feature announce: Strategy layer changes
That looks like the Technicalrifleman wrote:What class icon is on the left of Vega squad, or on the right of Menace squad?
- Wed Jan 18, 2017 12:17 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207799
Re: Long War 2 feature announce: Strategy layer changes
It's great to see that the XP system has been overhauled. That way, people who choose to run small, stealthy squads don't get punished. What does the "Vega" stand for in this screenshot: https://cdn.2kgames.com/xcom.com/XCom2+2017-01-11+18-26-12-32.jpg ? Is that the name of the squad doin...
- Tue Jan 17, 2017 5:22 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207799
Re: Long War 2 feature announce: Strategy layer changes
johnnylump and co., you guys are amazing.
Will there be any kind of mechanic that can help detect Faceless hiding in your ranks?
Will there be any kind of mechanic that can help detect Faceless hiding in your ranks?
- Fri Jan 13, 2017 1:35 pm
- Forum: Long War 2
- Topic: Long War 2 is fantastic news
- Replies: 22
- Views: 30102
Re: Long War 2 is fantastic news
johnnylump, you mentioned that Psionics were still being looked at.
In addition to that, is there anything else still being examined?
In addition to that, is there anything else still being examined?
- Fri Jan 13, 2017 3:31 am
- Forum: Long War 2
- Topic: Long War 2 is fantastic news
- Replies: 22
- Views: 30102
Re: Long War 2 is fantastic news
I just want to say Thank You to johnnylump, Amineri, CapnPubs and anyone else in the Pavonis Interactive team. Thank you for your hard work and dedication, and seeing this through to its culmination. I appreciate everything you guys have done. Additional thanks go out to everyone who helped out in t...
- Fri Jan 13, 2017 3:01 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 93120
Re: Long War 2 feature announce: Coil weapons
Beautiful; thank you for posting these.
- Fri Jan 13, 2017 2:15 am
- Forum: Long War 2
- Topic: LW2 feature announce: The Technical solder class
- Replies: 48
- Views: 63650
Re: LW2 feature announce: The Technical solder class
Erm... I'm sorry but do you want someone to remodel or at least re-texture that green potato lump on his wrist that has random things strapped to it... I'd gladly remodel it for you because it looks... Bad. Really, really, really bad. That was what my modeling technique was like when I was making m...