LW 1.4
In the german localization, the ability description for shadowstrike is the one from mind merge i think.
Search found 31 matches
- Fri Jun 16, 2017 4:37 pm
- Forum: Long War 2: Bug Reports
- Topic: Shadowstrike false localization
- Replies: 0
- Views: 3131
- Tue Jun 13, 2017 10:36 am
- Forum: Long War 2: Bug Reports
- Topic: Advent Vehicle Door Sight Bug
- Replies: 0
- Views: 2964
Advent Vehicle Door Sight Bug
LW2 1.4 There is a bug where enemies can see inside the advent vehicle, after it is hacked, although the vehicle doors are still closed. This happens mostly on rescue civilian from advent vehicle missions, where you have to hack the vehicle and then free the civilian. After hacking the vehicle you g...
- Mon Jun 05, 2017 1:17 pm
- Forum: Long War 2: Bug Reports
- Topic: Panic and Sight range
- Replies: 0
- Views: 2953
Panic and Sight range
So I had a grenadier way back in the map, with no line of sight to the other soldiers in the squad. Grenadier had only line of sight to one rescue vip and the rescue vip had also only sight to my grenadier. One of my other squadmates was killed and the grenadier rolled for a panic check and become p...
- Sat May 20, 2017 8:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Psi Zombie AI cheating
- Replies: 4
- Views: 6665
Re: Psi Zombie AI cheating
Thanks for investigating this. I experienced it only with shinobi soldiers and phantom perk. Squad concealment is broken but not the shinobi, who has still individuel concealment (phantom perk). Also no reconcealment from stealth ability. Seems it was really just bad luck for me...
- Thu May 18, 2017 5:46 am
- Forum: Long War 2: Bug Reports
- Topic: Psi Zombie AI cheating
- Replies: 4
- Views: 6665
Psi Zombie AI cheating
Long War 1.3, Windows 10 Psi Zombies will always know the position of concealed units. If there is no unconcealed unit as target (or sightrange?) anymore the zombies will run towards concealed units revealing them although the AI should not know the position. It happened now three times in my campai...
- Thu Feb 23, 2017 5:11 pm
- Forum: Long War 2: Bug Reports
- Topic: shreddered extra armor will eat armor points
- Replies: 2
- Views: 4791
Re: shreddered extra armor will eat armor points
I mean for example: on mission start soldier has +2 armor (war suit & blast padding for example). now acitvating shield wall (lw2 version gives +3 armor in activating turn) soldier has now correctly 5 armor. so nothing happens and on next soldier activity, the soldier has correctly his 2 startin...
- Thu Feb 23, 2017 4:12 pm
- Forum: Long War 2
- Topic: The GREMLIN and Concealment
- Replies: 16
- Views: 22345
Re: The GREMLIN and Concealment
Hi, I am the mod author of the custom soldier class called tank class and this soldier also uses a gremlin as secondary. Gremlins work different than other secondary weapons in xcom. This is because gremlins are coded as units (like soldiers for example...) and not as items. So there are some bugs w...
- Sat Feb 18, 2017 9:54 am
- Forum: Long War 2: Bug Reports
- Topic: Poison DOESN'T ignore ablative points.
- Replies: 4
- Views: 7657
Re: Poison DOESN'T ignore ablative points.
vanilla base game does not have such a mechanic. if the soldier burns or other tick effect damage, then it will use ablative hps. but i understand this feature and imo it should ignore ablative hp. It is just more realistic. ablative hp through plating should ignore. even better would be an option s...
- Sat Feb 18, 2017 9:43 am
- Forum: Long War 2
- Topic: Display Graze Chance
- Replies: 16
- Views: 22220
Re: Display Graze Chance
MAybe adress this to the mod authors of perfect information.
- Fri Feb 17, 2017 7:51 pm
- Forum: Long War 2: Bug Reports
- Topic: Gunner Equippment Infiltration Time
- Replies: 0
- Views: 2751
Gunner Equippment Infiltration Time
LW2 v1.1 So i have a single gunner for an infiltration mission on rookie difficulty. he has no items equipped only his primary and secondary and his basic kevlar armor. it shows me +14h infiltration time (+- mod/equippment) because of my equippment, i asume thats the canon from my gunner. Now if I e...
- Fri Feb 17, 2017 9:43 am
- Forum: Long War 2: Bug Reports
- Topic: shreddered extra armor will eat armor points
- Replies: 2
- Views: 4791
shreddered extra armor will eat armor points
For example i have a soldier with war suit (+1 armor point). In the activating turn the soldier gets +3 armor points through shield wall ability and has now alltogether 4 points of armor. Now he becomes shreddered for one point and has correctly 3 points of armor. But now if I lose my armor point bo...
- Fri Feb 17, 2017 9:16 am
- Forum: Modding Long War 2
- Topic: Adding new ability to replace existing one, need help
- Replies: 3
- Views: 7823
Re: Adding new ability to replace existing one, need help
If it is just for your own use write in [LWS_Technical X2SoldierClassTemplate] instead off ....AbilityName="ConcussionRocket".... the name of your custom ability (in your case the shredder rocket) which looks like (AbilityName="ShredderRocketCustom") for example. You do not need ...
- Thu Feb 16, 2017 8:07 pm
- Forum: Modding Long War 2
- Topic: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
- Replies: 6
- Views: 11639
Re: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
Sry i can not help you with that, but i am interested in the solution. Did you fixed it?
- Thu Feb 16, 2017 8:01 pm
- Forum: Modding Long War 2
- Topic: AWC extracrossclass config
- Replies: 0
- Views: 2862
AWC extracrossclass config
Currently i am working on adapting a custom soldier class from Vanilla/LWPP to LW2. There are some abilities that are only avaiable through AWC (not in soldier ability tree). There are also some soldier ability tree perks per default not avaiable for AWC, but the players have the option to change th...
- Wed Feb 15, 2017 9:43 pm
- Forum: Long War 2: Bug Reports
- Topic: Soldiers don't use covers and become easy targets
- Replies: 15
- Views: 22419
Re: Soldiers don't use covers and become easy targets
This one is similar to one bug i also encountered once. In my case i thought it was because of mind control, but maybe it has something to do with corner cover. http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=17&t=23577 bug 4.1 I saw that often on playthroughs that with bad configuratio...
- Wed Feb 15, 2017 9:01 pm
- Forum: Long War 2: Bug Reports
- Topic: Bugs i´ve encountered
- Replies: 3
- Views: 5511
Re: Bugs i´ve encountered
the bug with the back button is a known issue which came with the xcom2 vanilla controller patch.
for officer equippment i am not sure if i understand you right, but i think if you put a soldier in officer training his gear becomes unequipped and avaiable for other soldiers automatically?
for officer equippment i am not sure if i understand you right, but i think if you put a soldier in officer training his gear becomes unequipped and avaiable for other soldiers automatically?
- Wed Feb 15, 2017 8:53 pm
- Forum: Long War 2: Bug Reports
- Topic: Advent attacks on viper-snared soldier
- Replies: 22
- Views: 27402
Re: Advent attacks on viper-snared soldier
I like the new bind mechanic. I was really scared as I first encountered it. Viper binds my soldier and in my vanilla thinking i thought....yeahh lucky now the others will not shoot him and he can survive.... then my soldier became killed by two other enemies..... Now viper bind is really a threat a...
- Mon Feb 13, 2017 7:42 pm
- Forum: Long War 2: Bug Reports
- Topic: List of bugs
- Replies: 13
- Views: 23521
Re: List of bugs
4.44 maybe it was because of a failure, i can not remember. Did not know that it has a failure chance.....
- Mon Feb 13, 2017 6:59 pm
- Forum: Long War 2
- Topic: Skip soldier rescue missions?
- Replies: 2
- Views: 5321
Skip soldier rescue missions?
So, I had a case where all my soldiers in the squad completed a rescue mission, but became captured. (4 soldiers). The mission was in east africa. Later in my campaign i had the opportunity to rescue these soldiers. There was one mission in east africa (where i lost my squad) where i could rescue so...
- Mon Feb 13, 2017 6:39 pm
- Forum: Long War 2: Bug Reports
- Topic: List of bugs
- Replies: 13
- Views: 23521
Re: List of bugs
v 1.1 (1.28.17) - 1st major patch. 4.71 stabilize weapon ability from stock will lose the boni if I just end the turn and do nothing with the soldier. Description says bonus is only lost if i move or take an action. 4.72 had a case where a mission (convoi raid) appeared for only 0 hours. After going...
- Sun Feb 12, 2017 9:39 pm
- Forum: Long War 2: Bug Reports
- Topic: My squadmember can't see a shit
- Replies: 1
- Views: 4278
Re: My squadmember can't see a shit
Haha do not make the mistake and equipp your soldiers with sun glasses! They will not see anything.
- Tue Feb 07, 2017 11:34 am
- Forum: Long War 2: Bug Reports
- Topic: Bug? Hunker Works Against Melee?
- Replies: 15
- Views: 19903
Re: Bug? Hunker Works Against Melee?
I really like that the aliens can now hunker down! How could they not hunker down in vanilla version....
In melee in makes no sense for me for applying hunker down boni, maybe only on tiles where you attack through cover (enemy is not flanked).
In melee in makes no sense for me for applying hunker down boni, maybe only on tiles where you attack through cover (enemy is not flanked).
- Tue Feb 07, 2017 11:24 am
- Forum: Long War 2
- Topic: SPARK Intimidate
- Replies: 5
- Views: 9882
Re: SPARK Intimidate
imo intimidate should be buffed. I do not know how exactly it works, but I expirienced a number like 8 to 1 (from 8 different advent enemies it triggered only once panick). Alien units rarly trigger it. the spark will be dead before an enemy gets panicked. I always used it but with LW2 i will change...
- Tue Feb 07, 2017 10:58 am
- Forum: Long War 2: Bug Reports
- Topic: List of bugs
- Replies: 13
- Views: 23521
Re: List of bugs
v 1.1 (1.28.17) - 1st major patch. 4.37 PCS: Body Shield can target gas tanks. 4.38 Had a case where i had no leader range button on a retaliation mission with only one leader on mission which was the haven advisor. 4.39 Successfull hacking a drone (haywire protocol, takeover) in an unactivated pod ...
- Sat Feb 04, 2017 1:49 pm
- Forum: Long War 2
- Topic: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
- Replies: 18
- Views: 23509
Re: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
destroy the device: maybe make the destroy device shots not 100% garantued. Why should that be garantued hits? devices and gas tanks should also suffer from weapon range as enemies do. black site: for me vanilla black site was to easy also on legendary. Had it not in LW2, so i can not say anything a...