Search found 91 matches
- Fri Oct 22, 2021 10:11 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #5: Nations, Part 2
- Replies: 16
- Views: 75890
Re: Terra Invicta Dev Diary #5: Nations, Part 2
• SPOILS: This represents the direct extraction of wealth from an economy, often accomplished by avoiding paying the true costs of obtaining it. This covers such behaviors as crime and corruption, regulatory capture and tax avoidance, economic rents, unmitigated pollution and exploitation of labor....
- Mon Sep 18, 2017 10:52 pm
- Forum: Long War 2
- Topic: So Johnny and the devs ...
- Replies: 30
- Views: 62775
Re: So Johnny and the devs ...
True, but on the other hand figuring out what will be the optimal solution before starting to build the house is better than changing mind once it's half-built. So while ideas are super cheap, they are also good to have many of from many different viewpoints, then the devs can feel confident they h...
- Thu Jul 13, 2017 11:31 pm
- Forum: Long War 2
- Topic: Advent Strength Not Increasing
- Replies: 5
- Views: 10109
Re: Advent Strength Not Increasing
I just had a game where the ADVENT strength would congregate in a single region, leaving literally one (contacted) area with 5-7 or so in May with every single other region at 1. Only time I saw a strength of 2 or higher was after an alert UFO granting a neighboring region to that focal point a sin...
- Sun Jul 09, 2017 1:12 am
- Forum: Long War 2
- Topic: Is it just me or is cover useless?
- Replies: 10
- Views: 17623
Re: Is it just me or is cover useless?
Advent Gunners can _miss_?!Psieye wrote:If those 'early game troopers' are gunners, you should expect to lose someone whenever they are allowed to shoot. Murphy's law.
You learn something every day....
- Sat Jul 08, 2017 7:46 pm
- Forum: Long War 2
- Topic: Squad size
- Replies: 9
- Views: 15702
Re: Squad size
Can someone explain (or post a link to an explanation) for what "0% supply raids" are? I've seen it crop up a couple of times and I feel like I'm missing out. :) Sounds like starting a mission with 0% infiltration on a supply raid...? Well, yeah, exactly - Supply Raids are a mission where...
- Sat Jul 08, 2017 7:37 pm
- Forum: Long War 2
- Topic: Is it just me or is cover useless?
- Replies: 10
- Views: 17623
Re: Is it just me or is cover useless?
I recently started my first playthrough of 1.4 on Veteran. Had completed 2 or so before on 1.2. Had a lot of situations were it seemed that the cover didn't matter at all. Granted most of my units had negative dodge paired with negative defense so I just lived with it. Anyway, I just started a new ...
- Sat Jul 01, 2017 3:30 pm
- Forum: Long War 2
- Topic: That moment when reinforcements arrive on top of you
- Replies: 5
- Views: 10428
Re: That moment when reinforcements arrive on top of you
"Oh boy, here I go killing again" -Close Combat Specialist Assault Funniest thing I've ever seen: RNF drop... directly on top of two CCS Assaults _and_ two RR Rangers. By directly on top, I mean that the two assaults were one square apart. Advent officer dropped into that square. And prom...
- Fri Apr 14, 2017 11:02 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222000
Re: Thoughts on the 1.3 changes
Serial is still going to be really strong, you'll still regularly get 5 kills with it, and I think as it is now I would take Serial on every SS. Saturation Fire is Gsgt level. It's only in a specific cone, but it can destroy cover. It has no negatives associated, and hits every unit in that cone --...
- Fri Apr 14, 2017 8:30 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222000
Re: Thoughts on the 1.3 changes
I look at it and see a soldier with squadsight. Beyond-visual-range attacks have been an extremely strong resource in all XCOMs, and this soldier is a primary source of them in this one. I'm a little surprised that that isn't peoples' general feeling. I almost wonder if there's some branding issue ...
- Thu Apr 13, 2017 1:32 am
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 40841
Re: Rookie Blackjack: how to manage RNG
Is it really too much to ask to have a positive discussion on strategy on these forums? Some of us like the challenge of not being handed a near perfect squad on day one. I don't know where the need to complain about this comes from. You obviously have a solution that nerfs it for you, why continue...
- Wed Apr 12, 2017 10:05 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222000
Re: Thoughts on the 1.3 changes
The environmental damage of Sapper should be increased by 2 and the environmental damage of Combat Engineer should be reduced by 2 to make cover destruction possible not only at the center of an explosion during the early game. I don't think so. Environmental damage of sapper is fair for a LCpl per...
- Wed Apr 12, 2017 9:48 pm
- Forum: Long War 2
- Topic: Rebel Movement & Promotion
- Replies: 15
- Views: 23026
Re: Rebel Movement & Promotion
If we could move them freely it would quickly lead to abuses such as (mostly) abandoning a region once alert level becomes high and move everyone to a newly contacted region to immediately run 13 intel. However allowing excess rebels (above 13) to be relocated to low population havens would be usef...
- Wed Apr 12, 2017 9:42 pm
- Forum: Long War 2
- Topic: Rebel Movement & Promotion
- Replies: 15
- Views: 23026
Re: Rebel Movement & Promotion
I thought the plural of fish was 'fishies'.Zyrrashijn wrote:That would be "faceless" same as with "fish". One Faceless, many Faceless.quarter wrote:[What's the plural of faceless?]
Or maybe I'm just having flashbacks to when my kids were tiny.
- Wed Apr 12, 2017 9:38 pm
- Forum: Long War 2
- Topic: [Suggestion] Soldier List "Infiltrating" Include Mission Name
- Replies: 6
- Views: 10761
Re: [Suggestion] Soldier List "Infiltrating" Include Mission Name
....You know, treating 'Haven Advisor' as a 'squad' would make a lot of sense.... I'm pretty sure they are, technically? But it's a squad per haven advisor, since each squad can only be on one mission at a time, and being a haven advisor counts as being on a mission. Except that you can have the _s...
- Wed Apr 12, 2017 9:37 pm
- Forum: Long War 2
- Topic: When do Rebels get better weapons?
- Replies: 5
- Views: 9167
Re: When do Rebels get better weapons?
I think it's completely random. I've reloaded a map a few times at the very beginning and had my rebels equipped one time with 1 laser and another time with 4, both times yielding different weapon archetypes to boot. So it seems like it's completely random, just a pool that can be drawn from at ran...
- Wed Apr 12, 2017 9:36 pm
- Forum: Modding Long War 2
- Topic: Pathing&Concealment compatibility
- Replies: 3
- Views: 7431
Re: Pathing&Concealment compatibility
I was wondering with all these lovely mods mentioning custom pathing & hardcoded concealment, if the benefit of having this hardcoded in native code brings enough performance benefit to outweight the work & slowdown by having mod authors redoing it themselfes. I have seen it being mentioned...
- Wed Apr 12, 2017 9:33 pm
- Forum: Long War 2
- Topic: When do Rebels get better weapons?
- Replies: 5
- Views: 9167
Re: When do Rebels get better weapons?
Once you have MAGNETIC weaponry, they will equip lasers sometimes. Once you have COILS they will equip MAGNETICS sometimes. It's always a tier behind. Does it get more likely the longer you have a given tier? E.G., if it's been six months since you got coils, is it more likely that they'll equip ma...
- Wed Apr 12, 2017 1:26 am
- Forum: Long War 2
- Topic: Phosphorus & mech units
- Replies: 6
- Views: 11592
Re: Phosphorus & mech units
and Tandem don't max damages, it only remove the damage reduction from distance, because you can hit for 2 with tandem That would be an interesting buff... adding +1 or two to the _minimum_ damage, but not the max, _after_ it determined what the damage was going to be (IOW, it uses the, IIRC, rough...
- Wed Apr 12, 2017 1:11 am
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 72705
Re: Enemies shooting at Xcom while bound by Vipers
And how can they tongue-pull from so far away? The smallest chameleon have tongues that can project between 2 and 3 times their body length. But because of the Square-Cube Law you're not going to see that scale in larger animals. And how can the Snek pull a full-weight soldier back?!? This actually...
- Wed Apr 12, 2017 1:07 am
- Forum: Long War 2
- Topic: [Suggestion] Soldier List "Infiltrating" Include Mission Name
- Replies: 6
- Views: 10761
Re: [Suggestion] Soldier List "Infiltrating" Include Mission Name
Honestly.. if i had to "ask" for a new feature in the Barracks List that could add supplemental details in those --Status-- fields.. it would be more than just fiddling with the Infiltrating string. -- Adding the "SquadIcons" as a prefix symbol (32x32?) to that text line would b...
- Mon Apr 10, 2017 2:34 am
- Forum: Long War 2: Strategy
- Topic: If you could "rig" the AWC...
- Replies: 25
- Views: 45381
Re: If you could "rig" the AWC...
I landed rupture and chain shot on my shooty holotarget sniper. Neither are usable at squadsight range and so far it looks like serial won't give me back the action I use for them (also true on my shooty shinobi who landed chain shot and took serial). A little disappointing but once you know, you c...
- Mon Apr 10, 2017 2:03 am
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71575
Re: Pistols (underused) and AWC
I find a lot of these have a steep learning curve. I see xwynns makes simple mistakes like not upgrading the gear of his Haven Advisors nor seeing they get any experience, at least to Cpl/2Lt. How much of that is a 'mistake', and how much of it is simply not being willing to go through the pain of ...
- Thu Apr 06, 2017 3:21 pm
- Forum: Long War 2
- Topic: Making the war longer
- Replies: 24
- Views: 30878
Re: Making the war longer
I don't want the whole campaign to be longer, what I would have REALLY liked though, is to make the mid-game stage where you're at magnetic weapons (but still using some lasers), and you can afford to turn guerrilla ops into combat missions, to be much longer. That's the part of the campaign when I...
- Wed Apr 05, 2017 7:05 pm
- Forum: Long War 2
- Topic: You know what's hilarious?
- Replies: 6
- Views: 10961
You know what's hilarious?
Playing with reinforcement beacons on and parking a pair of CCS assaults directly on top of the beacon during a retaliation, along with an RR Ranger.
What reinforcements?
What reinforcements?
- Wed Apr 05, 2017 3:00 pm
- Forum: Long War 2
- Topic: Making the war longer
- Replies: 24
- Views: 30878
Making the war longer
LW2 is longer in terms of play time, but in terms of game time, it's not, as evidenced by various comments such as 'If you're building plasma weapons, you should already have won the game'. So why not make a change so that it takes longer in game time, as well... by requiring a certain number of fac...