Search found 27 matches

by jgbaxter
Sun May 01, 2016 5:07 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Long War Toolbox + more to come
Replies: 2
Views: 8314

Re: Long War Toolbox + more to come

Sexier than sex, ok, maybe not, but pretty kewl. :)
by jgbaxter
Sun May 01, 2016 2:11 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: The permission
Replies: 6
Views: 11561

Re: The permission

johnnylump wrote:I've gone ahead and marked all our mods as free to incorporate into other mods as long as you 1) don't sell them and 2) give proper credit. Enjoy!
Awsome, very handy. :)

Looking forward to seeing more awesomeness! :D
by jgbaxter
Sun Apr 24, 2016 7:24 am
Forum: Modders' Forum
Topic: How to do...
Replies: 5
Views: 9948

Re: How to do...

by jgbaxter
Fri Apr 22, 2016 9:51 pm
Forum: General Discussion
Topic: Announcement hype vs. reality
Replies: 11
Views: 17179

Re: Announcement hype vs. reality

Sure, and absolutely nothing ever changes, ever. :D
by jgbaxter
Fri Apr 22, 2016 5:22 pm
Forum: General Discussion
Topic: Announcement hype vs. reality
Replies: 11
Views: 17179

Re: Announcement hype vs. reality

You do realize that there is no benefit and often the opposite to revealing information in an untimely fashion. Furthermore you don't know what the various agreements that may be in place are, for all any of us knows LWS may be working entirely on a new game, XCom 3, an official Long War expansion f...
by jgbaxter
Tue Apr 19, 2016 7:24 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: SMG Mod - Useful?
Replies: 9
Views: 18078

Re: SMG Mod - Useful?

SMG mobility is insanely huge, and the ability with lower detection to get in close and throw a grenade or sneak around patrols is very handy. It can make objectives that much easier. Something else to consider is the better position of movment means more chances to get good angles and better chance...
by jgbaxter
Tue Apr 19, 2016 7:13 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: The permission
Replies: 6
Views: 11561

Re: The permission

(Dammit, sorry I erroneously edited this post, when I meant to reply. -- JL)
by jgbaxter
Fri Feb 12, 2016 4:56 pm
Forum: General Discussion
Topic: Lookin' For Some Modders!
Replies: 10
Views: 17610

Re: Lookin' For Some Modders!

I think your best bet is here; https://www.reddit.com/r/xcom2mods/


Speaking for myself I'm working on 18 advanced classes to replace the base 5 (6 with resistance dlc).

It's like Christmas, every day is a little present of code I understand. :D
by jgbaxter
Thu Feb 11, 2016 9:58 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: New Mod's wishlist ?
Replies: 22
Views: 26481

Re: New Mod's wishlist ?

Also, I've noticed something that bothers me a little but its really simple and probably an easy fix, but I know nothing about modding, so...yeah. I miss the old button in the game before missions start to "make weapons available." This helps a lot because it takes the weapons off soldier...
by jgbaxter
Thu Feb 11, 2016 9:56 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: New Mod's wishlist ?
Replies: 22
Views: 26481

Re: New Mod's wishlist ?

Here's what I want to see. A supersoldier Advent that turns into a fully healed Faceless when down to 1 HP and has the abilities of the Berserker from EU. Because I want more punishment. For even more pain, make it have some Psi-Panic and Lance and call it a Minireal. and when the faceless dies it ...
by jgbaxter
Thu Feb 11, 2016 2:30 am
Forum: XCOM: Long War General Discussion
Topic: I'm having a ton of fun in XCOM 2, but...
Replies: 7
Views: 13979

Re: I'm having a ton of fun in XCOM 2, but...

Mostly veteran, I've several games running as I'm testing mods. Speaking of which, one of the 'problems' with injury timers on XCOM 2 is the lack of granularity, Gravely wounded is a headache and combined with Shaken (which is broken and pretty silly imho) can kill your game. IIRC Shaken sets Will t...
by jgbaxter
Wed Feb 10, 2016 11:15 pm
Forum: XCOM: Long War General Discussion
Topic: I'm having a ton of fun in XCOM 2, but...
Replies: 7
Views: 13979

Re: I'm having a ton of fun in XCOM 2, but...

Can't agree more.


I will say that on higher difficulties you'll notice more pain.
by jgbaxter
Wed Feb 10, 2016 11:13 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: New Mod's wishlist ?
Replies: 22
Views: 26481

Re: New Mod's wishlist ?

Not sure about the limited ammo. Sure it's possible to run out IRL but not likely in most situations, a rifleman has 5 magazines normally, in Xcom that's 20 shots, with each Xcom shot being roughly equal to 7-8 rounds. I'd probably go out on a limb and say that compared to RL that would be 15-50 bur...
by jgbaxter
Wed Feb 10, 2016 8:59 am
Forum: General Discussion
Topic: [Request] Scientist utility
Replies: 4
Views: 8677

Re: [Request] Scientist utility

I agree. You will likely see more tech research with mods. And more than likely with DLC. Also some of the research is way to quick, specifically weapons, I recall the last game I'd research tier 2 weapons and I'd been surprised at how quick that was on veteran difficulty, I felt like I wasted my we...
by jgbaxter
Tue Feb 09, 2016 9:50 pm
Forum: Modders' Forum
Topic: I must be crazy, ideas on how to add fatigue?
Replies: 3
Views: 7221

Re: I must be crazy, ideas on how to add fatigue?

Ok so, I'll hunt for the variable to set the Shaken to something other than 0, which is a bit crazy low.

I'm trying along the same lines to add a perk to medics to reduce the injury timer, no idea how I can connect that to a perk, thoughts?
by jgbaxter
Tue Feb 09, 2016 4:11 pm
Forum: XCOM: Long War General Discussion
Topic: HE grenades are broken
Replies: 11
Views: 21853

Re: HE grenades are broken

My buddy and I are both playing Long War 1.0 and we can both confirm that HE grenades don't do any damage. Is this by design or a bug? And by "no damage," we mean "no damage when thrown on top of two sectoids right next to each other and a drone on the other corner of a car." 3 ...
by jgbaxter
Tue Feb 09, 2016 1:35 am
Forum: Modders' Forum
Topic: Looking for a 3D modeler to work on a Mod With.
Replies: 1
Views: 5573

Re: Looking for a 3D modeler?

Subject seems to say you are a 3d Modeler and are offering your talent. ;)
by jgbaxter
Mon Feb 08, 2016 4:36 pm
Forum: Modders' Forum
Topic: Red fog help
Replies: 1
Views: 4923

Re: Red fog help

Nice. :)

Not for nothing but green is a good colour too. ;)
by jgbaxter
Mon Feb 08, 2016 8:38 am
Forum: Modders' Forum
Topic: I must be crazy, ideas on how to add fatigue?
Replies: 3
Views: 7221

I must be crazy, ideas on how to add fatigue?

I'm curious how exactly it would be possible to add fatigue 'simply' with the dev tools, as opposed to having to work around... I'm guessing that it's not but it's worth asking. Interested also on thoughts on wounds and injury times as well. Another thought is the shaken concept, I think the penalty...
by jgbaxter
Sat Feb 06, 2016 4:11 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: SMG mod not working
Replies: 7
Views: 13775

Re: SMG mod not working

Random thought ... :)

Did you check the box when you get to the load screen to use that mod?
by jgbaxter
Sat Feb 06, 2016 5:37 am
Forum: Off-topic
Topic: Xcom 2 - Character Creation Pool
Replies: 3
Views: 44535

Re: Xcom 2 - Character Creation Pool

Need wheelchair mod. :geek:
by jgbaxter
Wed Feb 03, 2016 8:02 pm
Forum: General Discussion
Topic: Lookin' For Some Modders!
Replies: 10
Views: 17610

Re: Looking For Some Modders!

Not for nothing but $2 is nothing, you shouldn't even hint that you're paying something when you're not.

People may be willing to do something from time to time for free, but to suggest $2 is a payment is like saying two pennies are a tip. ;)
by jgbaxter
Mon Feb 01, 2016 7:01 am
Forum: XCOM: Long War General Discussion
Topic: Flashbang grenades
Replies: 8
Views: 14182

Re: Flashbang grenades

Having been exposed to flash bangs in the army, I know that it makes sense to affect the soldiers as well, there is also however a reasonable reduction in effect to a soldier as they are likely to be prepared (more or less).

Still, I'd check out the mini mod if you made it. :)
by jgbaxter
Mon Feb 01, 2016 6:59 am
Forum: General Discussion
Topic: [Request] Gremlin Loot Grab
Replies: 5
Views: 10620

Re: [Request] Gremlin Loot Grab

Like the idea, not sure it needs such a long cool down though.