Search found 18 matches

by roberdjp
Wed Mar 22, 2017 7:44 pm
Forum: Long War 2
Topic: [suggestion] Change dessign of the smoke grenade.
Replies: 20
Views: 29506

Re: [suggestion] Change dessign of the smoke grenade.

The backgrounds are different. The flashbang has a big flash and the smoke has a cloud of smoke....

It's not the most contrasty treatment in the world, but I have never had an issue telling them apart.
by roberdjp
Tue Feb 21, 2017 8:07 pm
Forum: Long War 2
Topic: [QoL Suggestion] Not-Faceless-Marker
Replies: 13
Views: 18742

Re: [QoL Suggestion] Not-Faceless-Marker

There was at least a winking implication that it can, yeah.
by roberdjp
Tue Feb 21, 2017 7:24 pm
Forum: Long War 2
Topic: [QoL Suggestion] Not-Faceless-Marker
Replies: 13
Views: 18742

Re: [QoL Suggestion] Not-Faceless-Marker

I don't think so. I think after a rendezvous, all faceless that were set to be revealed on that rendezvous are removed from the haven. I was under the impression that it was possible for additional haven members (including those in your combat party) to be unrevealed faceless. I might have read too ...
by roberdjp
Tue Feb 21, 2017 7:08 pm
Forum: Long War 2
Topic: [QoL Suggestion] Not-Faceless-Marker
Replies: 13
Views: 18742

Re: [QoL Suggestion] Not-Faceless-Marker

Pretty sure that both of your premises are wrong.
by roberdjp
Wed Feb 15, 2017 8:13 pm
Forum: Long War 2: Bug Reports
Topic: Assault loosing its secondary hook to finish turns.
Replies: 11
Views: 15747

Re: Assault loosing its secondary hook to finish turns.

Yes, I have seen that on Spark as well. Pretty sure I have not ended my Run and Gun turn early with an Assault ever, though, so no comment on that one.
by roberdjp
Fri Feb 03, 2017 6:38 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42239

Re: Was Flamethrower Range Nerfed as well in 1.1?

No, it has not hit them (ended up flanked by an un-deterred, full-health Muton, so it was a bummer).

I don't have a save, but I will run someone in harm's way and see what I can do this weekend.
by roberdjp
Thu Feb 02, 2017 10:03 pm
Forum: Resolved Bug Reports
Topic: UFO Defense Mission Skipped (Preventing other missions)
Replies: 2
Views: 5470

Re: UFO Defense Mission Skipped (Preventing other missions)

So that means no pulling people out of training for that mission, I take it.
by roberdjp
Tue Jan 31, 2017 4:50 pm
Forum: Long War 2
Topic: Area Suppression Q?
Replies: 2
Views: 5374

Re: Area Suppression Q?

You have to have sufficient ammo. It takes 3 ammunition to begin the suppression, but each reaction shot takes an additional point of ammunition. So if you have 5 ammo when you area suppress 3 guys: 3 ammo goes away to start the suppression you shoot at the first runner you shoot at the second runne...
by roberdjp
Mon Jan 30, 2017 10:32 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42239

Re: Was Flamethrower Range Nerfed as well in 1.1?

Well, you can definitely mouse-wheel up and down to adjust your aim. They added a more-obviously-3d target highlight to help indicate that.
by roberdjp
Mon Jan 30, 2017 8:55 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42239

Re: Was Flamethrower Range Nerfed as well in 1.1?

So are you guys able to target adjacent targets around cover? Like, I am on the south face of a full cover and flanking someone on the west face of the same cover. My flamethrower skips right over him to the square behind him. Has happened repeatedly.
by roberdjp
Wed Jan 25, 2017 5:29 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300164

Re: Pending Changelist for 1.1 (NOT RELEASED)

Yes, that is the mod. I'm that guy posting about the kevlar arms would be great if they put that in the game as well, just a thought but thanks for a quick response. Oh, I get it. I thought you were just saying, "It would be great if there were symmetrical arms." They have said repeatedly...
by roberdjp
Wed Jan 25, 2017 3:46 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300164

Re: Pending Changelist for 1.1 (NOT RELEASED)

Can you add symmetrical versions of all the kevlar arm options, so each arm has the option of NOT having the shields on the shoulders. The option of having them OR not having them on BOTH shoulders. Thanks for asking for fan input. I believe you are looking for this: https://steamcommunity.com/work...
by roberdjp
Thu Jan 19, 2017 3:57 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 128756

Re: Changes to the tactical layer

Q&A up on Firaxis's site: https://xcom.com/news/xcom-2-pavonis-in ... long-war-2

So you can train anyone with [some of?] the pistol skills using time in the AWC, apparently.
by roberdjp
Wed Jan 18, 2017 10:49 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 128756

Re: Changes to the tactical layer

Also, it goes without saying that this whole thing sounds great. Every one of those bullet points, I'm like, "Yeah, of course that's how it should work." Very much looking forward to playing.
by roberdjp
Wed Jan 18, 2017 10:42 pm
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 128756

Re: Changes to the tactical layer

I believe you mentioned yesterday that there are still pistol-focused skills. Which class(es?) has that focus available? I was always annoyed in the base game that my Gunslinger couldn't equip an SMG to not hamper his movement, so I'm hoping it's not the sharpshooter...
by roberdjp
Tue Jan 17, 2017 10:50 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200235

Re: Long War 2 feature announce: Strategy layer changes

johnnylump wrote:...weapon mods can be built in the PG if you reverse-engineer enough of the same type.
Ha! Does that mean you have to destroy n drops in order to build the same thing yourself? That would be amusingly brutal.
by roberdjp
Tue Jan 17, 2017 5:12 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200235

Re: Long War 2 feature announce: Strategy layer changes

That sounds really great. That is a more radical rethinking than I was expecting.
by roberdjp
Tue Jan 17, 2017 4:28 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200235

Re: Long War 2 feature announce: Strategy layer changes

Sounds like exactly the kind of changes people would hope for. I am curious whether the bones of the design are from your team or to what extent these were cut features from the Firaxis team. Since 2k commissioned the mod this time around, did you have carte blanche to do your thing (possibly with t...