Search found 14 matches
- Wed Sep 13, 2017 9:54 am
- Forum: Long War 2
- Topic: PI updating / creating weapon mod for WOTC
- Replies: 4
- Views: 8695
PI updating / creating weapon mod for WOTC
I'm surprised this hasn't been a topic here before but according to JL himself PI is making a mod for WOTC to put Laser and Coil weapons in the expansion. This reads like they're just dipping their feet in the WOTC modding scene instead of going full-on LWOTC. To be honest I was a bit surprised abou...
- Wed Sep 13, 2017 9:35 am
- Forum: Long War 2
- Topic: 1.5 playthrough questions and observations
- Replies: 37
- Views: 58340
Re: 1.5 playthrough questions and observations
I think it's great btw that every class has 3 upgrade paths which allow for so many diverse builds and compositions. I find snapshot useful in more situations than DfA right from early game. You can often position your soldiers so that when pod is activated, you run your snapshot up to catch one or...
- Wed Sep 13, 2017 9:12 am
- Forum: Long War 2
- Topic: More precise, = "aimed", overwatch
- Replies: 13
- Views: 20605
Re: More precise, = "aimed", overwatch
Since OW is already a weak shot I never thought I'd see this. At least add the qualifier "in the earlygame". For that matter, I've never felt OW shots need yet another accuracy buff once you're in the midgame and you specifically build to support it. There's multiple perks for OW which ma...
- Tue Sep 12, 2017 10:05 am
- Forum: Long War 2
- Topic: More precise, = "aimed", overwatch
- Replies: 13
- Views: 20605
Re: More precise, = "aimed", overwatch
Yesterday I saw a mod in the Workshop that lets you overwatch in a narrow, cone-like area, so your overwatch only activates in that area. At first I liked the idea, but then I realized, if Pavonis thought this was a good idea, they would have implemented it. I am posting this in case they actually ...
- Tue Sep 12, 2017 9:58 am
- Forum: Long War 2
- Topic: Dissolving the hero classes into LW2: A proposal
- Replies: 34
- Views: 52138
Re: Dissolving the hero classes into LW2: A proposal
Call me xenophobic but I think XCOM should really be focused on XCOM, not some weird resistance factions. WOTC introduces a cool new concept of "squad auxiliaries", soldiers that join your team but you don't get to equip or choose skills. I think this is the best way to use the new resista...
- Tue Sep 12, 2017 9:47 am
- Forum: Long War 2
- Topic: Region Recapture
- Replies: 8
- Views: 12719
Re: Region Recapture
On a couple occasions, I've sent my region's resistance out against spies. They've then been wiped out, leaving me with a region with zero resistance fighters in it, no adviser, no way to assign an adviser and no income or intelligence. Is there a way to get a region that you've contacted back from...
- Tue Sep 05, 2017 11:05 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1007812
Re: XCOM 2 expansion + Long War 2: Nothing to announce
If I remember correctly, it took us months to get Long War EU working with EW -- and in a lot of ways we started from scratch on a technical level. Even if it was simple or you had the advantage of a head start there's likely a marketing aspect to take into consideration. LW2.5 should come out on a...
- Fri Sep 01, 2017 1:27 pm
- Forum: Long War 2
- Topic: Suggestions to Reduce Inventory Management
- Replies: 12
- Views: 18029
Re: Suggestions to Reduce Inventory Management
One of the most annoying things of Long War 2 compared with Vanilla, is that with the removal of squad upgrades, the weapons modifications now being swap-able and the huge amount of soldiers managed, there is a ton of unnecessary frustrating inventory management. This can be mitigated with some min...
- Wed Feb 01, 2017 7:37 pm
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 70232
Re: Dark Events
The problem with putting them in only contacted regions is twofold: One, it creates a perverse incentive not to expand the Resistance. Two, in testing one of our players beat pretty much all of the DEs and had a campaign that tipped over into the too-easy. First of all thanks for being so forthcomi...
- Wed Jan 25, 2017 7:31 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 300159
Re: Pending Changelist for 1.1 (NOT RELEASED)
Wow who would tease us with a sweet juicy list of patchnotes and not release the patch? What kind of cruel ruthless people would even do th-oh right i see Heh, good one. Mostly it was so I didn't have to type "Fixed in 1.1" so much on the bug report thread. OK that kinda makes sense but d...
- Mon Jan 23, 2017 7:14 pm
- Forum: Long War 2
- Topic: Would be nice if you could carry stunned troops
- Replies: 24
- Views: 31061
Re: Would be nice if you could carry stunned troops
Couldn't you make a sort of alternative of bleedout effect that instead of death would bring the soldier to life?johnnylump wrote:I'm all in favor, but it's not a trivial thing to put in place.
- Sat Jan 21, 2017 9:20 pm
- Forum: Long War 2
- Topic: Can the back wall of jail be blasted open?
- Replies: 10
- Views: 14363
Re: Can the back wall of jail be blasted open?
Jails are tough. I think you might need a rocket for those walls. I also failed to crack them open with grenades but the fire did them in. Is it intentional that the environment is still very vulnerable to fire? Also, did you consider having "X4" as a secondary item, for these kinds of si...
- Thu Jan 19, 2017 3:24 pm
- Forum: Long War 2
- Topic: Changes to the tactical layer
- Replies: 71
- Views: 128755
Re: Changes to the tactical layer
Hey all, loved the livestream yesterday and I got a couple of questions: * Is melee using the same attack formula as guns? Can you get melee grazes too? * How are knives different from swords, gameplay wise? Why not just give swords to the gunner? * Given that variance in damage will be greater and ...
- Tue Jan 17, 2017 7:28 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 200230
Re: Long War 2 feature announce: Strategy layer changes
Everything here sounds awesome and I can't wait to play this. A few questions to satisfy my curiosity: * Are you using the same binaries for XCOM2 as us mortals currently have? (no need to go into detail, if you prefer a yes/no it's fine) * Is this design for the resistance management somehow inspir...