Search found 43 matches

by deducter
Sat Sep 23, 2017 11:14 am
Forum: Long War 2
Topic: LW2 with both Infiltration & Fatigue Right Now
Replies: 27
Views: 43666

Re: LW2 with both Infiltration & Fatigue Right Now

A Darkest Dungeon stress system would be amazing. The key is that soldiers should also have a chance to become virtuous. Heroism is forged in the crucible of combat.
by deducter
Wed Sep 13, 2017 1:14 am
Forum: Long War 2
Topic: Infiltration vs fatigue
Replies: 50
Views: 66130

Re: Infiltration vs fatigue

If there is a Long War 2 for WotC, it is not necessary to remove infiltration. Infiltration is different and there's already the hard fatigue system for LW1. My idea is to borrow Darkest Dungeon's stress/affliction/virtue system and use will as a stress meter. A soldier will lose will gradually in a...
by deducter
Fri Jul 21, 2017 10:37 pm
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 61209

Re: Combatives fix

Lightning Reflexes in LW1 was -90% to hit for the first overwatch shot and it's still incredibly good. Vanilla EU/EW Lightning Reflexes was -100%.
by deducter
Tue Jul 18, 2017 11:43 pm
Forum: Long War 2
Topic: A Tale of two players
Replies: 38
Views: 55673

Re: A Tale of two players

This reminds me of the lightning reflexes debate in LW1. I was strongly against the -90% rather than -100% chance vs the overwatch shot, and I cited exactly this RNG reason for why I was against that change. It turns out LR is still incredibly strong even if you get hit once in a rare while. I think...
by deducter
Fri Jun 30, 2017 10:23 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 692776

Re: Please rethink this!

I am reminded of the discussion before the first beta of EW LW about lighting reflexes. The plan was to change this to 90% on the first shot, down from 100%. I remember arguing very vocally for how this is terrible idea, reducing a reliable skill to some random dice roll and it would totally destroy...
by deducter
Thu Jun 29, 2017 9:35 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 692776

Re: Please rethink this!

Personally I am not opposed to a 75% chance to burn with incendiaries.

However, maybe this can be balanced by difficulty. On Legend, maybe Commander this is 75%, on other difficulties it is 100%.
by deducter
Sat Jun 24, 2017 7:49 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 65125

Re: Science Strategy

Antifringe wrote: I might do a game log when 1.5 comes out if people are interested.
Cool, I'm looking forward to your After Action Report. There are streamers and youtubers, but not so much write-ups with month-by-month action.
by deducter
Fri Jun 09, 2017 1:01 pm
Forum: Long War 2
Topic: The real war begins...
Replies: 24
Views: 47661

Re: The real war begins...

Must burn underwater snek.
by deducter
Wed Jun 07, 2017 1:22 am
Forum: Long War 2
Topic: Too many MEC's
Replies: 11
Views: 20769

Re: Too many MEC's

The MEC pods are quite interesting. I've ran into numerous 4-MEC pods with varying combinations of MECs, heavy MECs, and archer/longbows by Oct in a Commander Ironnman campaign. There was also a 8-MEC pod on a UFO, which was quite tough and one that I did not come out without some wounds. MECs have ...
by deducter
Tue Jun 06, 2017 2:15 am
Forum: Long War 2: Strategy
Topic: Trial By Fire Training Missions - mechanics and strategy
Replies: 11
Views: 21845

Re: Trial By Fire Training Missions - mechanics and strategy

theballrus wrote:Does trial by fire promote psionic soldiers?
I can confirm this, I have done so to promote psi soldier.
by deducter
Tue Jun 06, 2017 2:02 am
Forum: Long War 2
Topic: Questions about Dark Events.
Replies: 13
Views: 20076

Re: Questions about Dark Events.

-Tac Sense made Advent Officers a lot more difficult, they have high HP to begin with and tend to hang back in full cover so the additional defense meant even my snipers were missing them! (though on reflection I had this hit before 1.3 I think, and 1.3 reduced the Tac sense defense buff I think?)....
by deducter
Mon Jun 05, 2017 10:40 pm
Forum: Long War 2
Topic: Farming Reinforcements for Intel and MECs
Replies: 1
Views: 4859

Farming Reinforcements for Intel and MECs

Although farming reinforcements for exp is nice, the real power of farming reinforcements seem to be late game. With an officer with collector and a specialist with a skulljack, it is possible to farm reinforcements for intel. Given that collector can give up to 10 intel per mission and skullmining ...
by deducter
Mon Jun 05, 2017 3:48 pm
Forum: Long War 2
Topic: Questions about Dark Events.
Replies: 13
Views: 20076

Re: Questions about Dark Events.

All these tactical dark events seem bad on paper but the more I play the less I notice most of them. Except hunters instinct, that one is nasty. Remember not every enemy even gets the buff from a dark event. The strategic dark events, though temporary, have a much bigger effect on gameplay. Stuff li...
by deducter
Mon Jun 05, 2017 3:33 pm
Forum: Long War 2
Topic: aren't supply raids just too hard to detect?
Replies: 8
Views: 13416

Re: aren't supply raids just too hard to detect?

In my commander Ironman campaign, I've done 4 of these by october 3. I got super lucky with a 5 day one in April that I boosted, 2 7 day ones, and a september 4 day one that I boosted. I have not been hurting for resources due to smash and grabs. Supply raids are a nice bonus but I expect to do only...
by deducter
Sat Jun 03, 2017 1:13 am
Forum: Long War 2: Strategy
Topic: I'm getting rocked on legendary o.o
Replies: 37
Views: 82083

Re: I'm getting rocked on legendary o.o

Long War has many elements similar with roguelikes.

Sometimes you find a Belt of Aias on level 5 of the Pit and win. Sometimes you find no weapons for the first 15 floors and probably lose.
by deducter
Thu Jun 01, 2017 12:39 am
Forum: Long War 2: Strategy
Topic: LW 1.4 and Retaliations
Replies: 19
Views: 31362

Re: LW 1.4 and Retaliations

I wonder if there's special strategic AI that makes ADVENT entrench to defend the Avatar project if things are going poorly for them. In my commander campaign, I have liberated two regions, and ran all sorts of missions in the regions around the liberated areas for perhaps 2 months, but I rarely see...
by deducter
Wed May 31, 2017 12:01 pm
Forum: Long War 2: Strategy
Topic: Trial By Fire Training Missions - mechanics and strategy
Replies: 11
Views: 21845

Re: Trial By Fire Training Missions - mechanics and strategy

Trial by Fire only seems to work if you successfully complete the objective, not just bringing a soldier on a mission. For instance, I was doing a data cache mission but I accidentally blew it up by blowing up a propane tank. I failed the objective, so trial by fire did not trigger after I evac'ed m...
by deducter
Sat May 27, 2017 5:09 pm
Forum: Long War 2: Strategy
Topic: LW2 1.4 and Mission Cooldowns
Replies: 5
Views: 10334

Re: LW2 1.4 and Mission Cooldowns

A follow-up question: are cooldowns based on when the mission spawns or when it completes? For instance, I detect a troop column with 6 days left. Presumably the mission actually spawned a number of days ago, say 10. Does the regional cooldown complete complete 21-28 days after I finish the troop ma...
by deducter
Fri May 26, 2017 1:36 am
Forum: Long War 2: Strategy
Topic: LW2 1.4 and Mission Cooldowns
Replies: 5
Views: 10334

Re: LW2 1.4 and Mission Cooldowns

Thanks chrisb, this is very informative. I had a feeling a lot of these advent activities did have a global limit of simultaneous missions, but I never knew that troop columns are on a 21-28 day regional cooldown. It seems like there can be a case made to detect a troop column in a high strength reg...
by deducter
Thu May 25, 2017 2:09 am
Forum: Long War 2
Topic: Missions In a Region After Liberation Does Not have Reinforcements
Replies: 2
Views: 5338

Re: Missions In a Region After Liberation Does Not have Reinforcements

It makes sense that advent isn't going to reinforce when it's just been kicked out of a region. This is the attention to detail that I like about LW.
by deducter
Thu May 25, 2017 1:14 am
Forum: Long War 2
Topic: Missions In a Region After Liberation Does Not have Reinforcements
Replies: 2
Views: 5338

Missions In a Region After Liberation Does Not have Reinforcements

I queued up a hack workstation and recover data cache missions in a region before I liberated it. I know that you get a flat +50% bonus to intel as soon as the region is liberated, and you have to run those missions immediately. However, I noticed that in both missions there was no reinforcement tim...
by deducter
Wed May 24, 2017 4:55 am
Forum: Long War 2: Strategy
Topic: LW 1.4 and Retaliations
Replies: 19
Views: 31362

Re: LW 1.4 and Retaliations

Thanks Tuhalu, both your posts are extremely enlightening. Having your rebels not work seems to have quite a significant effect on vigilance decay. It's very interesting that having rebels work in high vigilance and high alert regions will really fill up the retal bucket fast. This makes expanding a...
by deducter
Wed May 24, 2017 12:22 am
Forum: Long War 2: Strategy
Topic: LW2 1.4 and Mission Cooldowns
Replies: 5
Views: 10334

LW2 1.4 and Mission Cooldowns

Does anyone know what the details of global mission and regional mission spawns in LW2 1.4? For instance: 1. Is it the case that Advent can only move one strength point into a region at once via a supply train? For instance, if you detect a supply raid in Region A, is it true that there can never be...
by deducter
Wed May 24, 2017 12:15 am
Forum: Long War 2: Strategy
Topic: LW 1.4 and Retaliations
Replies: 19
Views: 31362

Re: LW 1.4 and Retaliations

Thank for confirming that now even one rebel working could potentially spawn a retaliation, although the odds are lower to hit that particular region as long as you have other active regions with working rebels. Do you know what the rules are with regards to retaliation cooldowns, both miniretals an...
by deducter
Tue May 23, 2017 12:07 pm
Forum: Long War 2: Strategy
Topic: LW 1.4 and Retaliations
Replies: 19
Views: 31362

LW 1.4 and Retaliations

Is anyone familiar with exactly how retaliations work in LW 1.4? In 1.2, assuming no faceless, you could always have 4 rebels working in a haven and never suffer from retaliation. But now, is there any sort of threshold for either the job-specific retaliation or full haven retaliations? Or could you...