Search found 7 matches

by eisenefaust
Sun Feb 26, 2017 9:24 pm
Forum: Long War 2
Topic: Patch 1.2 hit/crit/dodge issue?
Replies: 0
Views: 3011

Patch 1.2 hit/crit/dodge issue?

I was looking at the updates to the hit/crit/dodge behavior and I noticed something strange. The functions: GetUpdatedHitChances(X2AbilityToHitCalc ToHitCalc, out ToHitAdjustments Adjustments) in X2AbilityToHit_LWOverride.uc GetUpdatedHitChances(X2AbilityToHitCalc_StandardAim ToHitCalc, out ToHitAdj...
by eisenefaust
Sat Jan 28, 2017 10:07 pm
Forum: Long War 2
Topic: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released
Replies: 20
Views: 31594

Re: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released

I think there should be a setting where we choose to have RNFs come with yellow alert or green alert. I enjoyed Yellow Alert RNFs while they were here. Would be really fun to have that brought back as a full feature (with config for those that don't want it).
by eisenefaust
Tue Jan 24, 2017 5:06 pm
Forum: Long War 2
Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
Replies: 5
Views: 9258

Re: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?

I did notice some odd aim behavior with -10 Dodge and below. It may cause very strange things. I noted it here: http://www.pavonisinteractive.com/phpBB ... 343#p26343
by eisenefaust
Tue Jan 24, 2017 7:38 am
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 129868

Re: Changes to the tactical layer

http://www.pavonisinteractive.com/phpBB3/viewtopic.php?p=24928#p24928 This bit is more for us fiddly math nerds... ... I made a spreadsheet to try to better understand this and to help JoINrbs with his hit calculator he posted that he was having issues with. I looked at to the following files to ma...
by eisenefaust
Sun Jan 22, 2017 7:57 pm
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 37756

Re: Long War 2 Resources (including mod compatibilities)

They have items that add HP and items that ablative HP (think shield bearer bonus HP). I loved it's just a scratch but it's really not needed here specially considering it makes some items identical.
by eisenefaust
Fri Jan 20, 2017 10:04 pm
Forum: Long War 2
Topic: LW2 Developer Character Pool?
Replies: 2
Views: 5761

Re: LW2 Developer Character Pool?

Thanks so much!!
by eisenefaust
Fri Jan 20, 2017 5:43 am
Forum: Long War 2
Topic: LW2 Developer Character Pool?
Replies: 2
Views: 5761

LW2 Developer Character Pool?

I'd love to add the dev team of LW2 to my character pool. Any chance I could get my hands on that *.bin file so I may add you all?
Thanks!