Search found 35 matches

by Postmaster
Tue Jan 31, 2017 3:36 am
Forum: Long War 2
Topic: Hacking Breaks Concealment?
Replies: 10
Views: 15328

Re: Hacking Breaks Concealment?

It's for balancing purposes.
by Postmaster
Fri Jan 27, 2017 8:30 pm
Forum: Modding Long War 2
Topic: XComGame.INT file "Editing"..
Replies: 9
Views: 15333

Re: XComGame.INT file "Editing"..

Are you saying that LW2 is going to load after other mods by default or is yours just special? I'm interested in getting changes like what your talking about working too.
by Postmaster
Fri Jan 27, 2017 6:31 pm
Forum: Long War 2
Topic: XP Formula?
Replies: 5
Views: 8365

Re: XP Formula?

I know that reinforcements don't give XP or loot, to prevent farming them.
by Postmaster
Thu Jan 26, 2017 10:42 pm
Forum: Long War 2
Topic: Recommended and compatible mods for LW2?
Replies: 11
Views: 19549

Re: Recommended and compatible mods for LW2?

Grimy's hotkeys is much better than free camera rotation, and accomplishes the same thing.
by Postmaster
Thu Jan 26, 2017 10:40 pm
Forum: Long War 2
Topic: Feature Request: Keep injured Haven advisor at the Haven
Replies: 2
Views: 5421

Re: Feature Request: Keep injured Haven advisor at the Haven

That would actually be cool, probably a bitch and a half to code it though.
by Postmaster
Thu Jan 26, 2017 6:21 pm
Forum: Long War 2
Topic: so, questions
Replies: 8
Views: 11161

Re: so, questions

1. Mobility does not increase as you throw grenades. 2. Not a question but a feature request, (I too have personally wanted an ammo only slot). 3. I thought they could, but haven't checked it enough, maybe shotguns have a max range for overwatch. 4. There are PCS's that dictate the percentage chance...
by Postmaster
Thu Jan 26, 2017 4:47 pm
Forum: Long War 2
Topic: Everything that effects enemies on the tactical layer
Replies: 0
Views: 3106

Everything that effects enemies on the tactical layer

After playing some LW2, it seems like there are many factors that go into the strength of aliens in the tactical layer and I'm not sure how all the different things work together. I can identify the following factors that may be affecting the aliens you see on missions. 1. Infiltration level vis-a-v...
by Postmaster
Tue Jan 24, 2017 4:07 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 310372

Re: Pending Changelist for 1.1 (NOT RELEASED)

- Fix bug causing AI to adjust their patrol paths in response to XCOM's movement without any direct knowledge of them. Is this the fix to the behavior I've heard about, aliens making a beeline for soldiers in concealment? - Faceless now steal supplies as a percent instead of absolute value. This wi...
by Postmaster
Mon Jan 23, 2017 2:17 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67943

Re: Upcoming Flamethrower Improvements

Wow you read my mind with these improvements. I was just thinking the flamethrower was weak because it couldn't hit a unit in full cover even if the enemy was right there. You read my mind! However even with the targeting changes I still can't see myself taking any flamethrower perks. At baseline th...
by Postmaster
Fri Jan 20, 2017 6:23 pm
Forum: Long War 2
Topic: Long War 2 Wiki Project
Replies: 10
Views: 22826

Re: Long War 2 Wiki Project

I'm starting to contribute where I can. Cheers!