Search found 35 matches
- Sun Feb 26, 2017 4:57 am
- Forum: Long War 2
- Topic: Campaign Feedback from Playthrough
- Replies: 8
- Views: 15292
Re: Campaign Feedback from Playthrough
Yeah, I think there's certainly several ways to tweak the assault tree. The tree I made had some wonkyness for sure. I think as long as my main point with assaults, that they don't really pull their weight until TSGT, is addressed, I'd be happy with a different tree.
- Sat Feb 25, 2017 11:03 pm
- Forum: Long War 2
- Topic: L/I post-gampaign report + some feedback
- Replies: 11
- Views: 16831
Re: L/I post-gampaign report + some feedback
FYI for forge, you can also put wraith armor on your shinobi and carry the body straight through walls. I think I went into the building and back out to the evac in one turn.
- Sat Feb 25, 2017 10:58 pm
- Forum: Long War 2
- Topic: Campaign Feedback from Playthrough
- Replies: 8
- Views: 15292
Campaign Feedback from Playthrough
What you are about to read is an enormous wall of text covering feedback on my first LW2 playthrough regarding everything in the game. Difficulty : Rookie (why rookie you wuss?) I consider myself a very good XCOM player and I knew this wouldn’t be a particular challenge for me. My goal for the firs...
- Sat Feb 25, 2017 6:49 pm
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 132846
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
A giant space station gently releases a flashbang down onto your troops. LOL
- Sat Feb 25, 2017 6:42 pm
- Forum: Long War 2
- Topic: Classes and perks discussion
- Replies: 42
- Views: 48970
Re: Classes and perks discussion
I disagree with many of OPs sentiments on classes, I think they're more useful than he suggests. One point I strongly disagree on is the idea that long watch is useless for snipers. Long Watch is a god-level power, yeah there isn't synergy with other overwatch perks, but a sniper in an elevated posi...
- Fri Feb 24, 2017 11:35 pm
- Forum: Long War 2
- Topic: Enemy AI Shuts Down?
- Replies: 11
- Views: 15986
Re: Enemy AI Shuts Down?
Yeah I've had this exact thing when pods patrolled through fire and burned one of the members of a pod. Probably belongs in bug reports if it's not there already.
- Thu Feb 23, 2017 6:50 pm
- Forum: Long War 2
- Topic: Feature Request: Improved slomo command
- Replies: 3
- Views: 6565
Re: Feature Request: Improved slomo command
Is it fixed if you turn off action cam? Because I turned it off and I don't think I have this problem.
- Fri Feb 17, 2017 4:28 pm
- Forum: Long War 2
- Topic: ADVENT's Agenda page on the Ufopaedia wiki
- Replies: 4
- Views: 8679
Re: ADVENT's Agenda page on the Ufopaedia wiki
Just want to say thanks for all the effort.
- Fri Feb 17, 2017 4:22 pm
- Forum: Long War 2
- Topic: Has anyone seen an Alien Ruler since 1.1 was released?
- Replies: 19
- Views: 26049
Re: Has anyone seen an Alien Ruler since 1.1 was released?
I've been getting the rulers, they show up every HQ assault. The viper showed up once, got away, came back at full health, was able to kill him second try. HQ assault after that, berserker queen who also escaped. I just wish they showed up a little bit more.
- Wed Feb 15, 2017 12:51 pm
- Forum: Modding Long War 2
- Topic: Altering the Officer Perks
- Replies: 3
- Views: 6564
Re: Altering the Officer Perks
Yes, which they already do.
- Tue Feb 14, 2017 3:48 pm
- Forum: Long War 2
- Topic: How to read game messages on map screen?
- Replies: 2
- Views: 5483
Re: How to read game messages on map screen?
Same here, would be a good QOL improvement.
- Tue Feb 14, 2017 1:27 pm
- Forum: Modding Long War 2
- Topic: About Enemy SS and Maphack.
- Replies: 5
- Views: 9013
Re: About Enemy SS and Maphack.
I think what he's really saying is not when you break concealment, but when you break concealment AND some pods get activated, in which case, yes they do automatically know where every one of your soldiers are.
- Mon Feb 13, 2017 12:49 am
- Forum: Modding Long War 2
- Topic: are aiming angles enabled or enableable?
- Replies: 11
- Views: 18401
Re: are aiming angles enabled or enableable?
Eh I don't know, you don't need to restart your campaign though. That's not going to change anything.
- Sun Feb 12, 2017 3:18 am
- Forum: Modding Long War 2
- Topic: [Request] Soldier lists
- Replies: 3
- Views: 6307
Re: [Request] Soldier lists
This would be a good QOL mod, but in lieu of that you can always hit the sort button and sort by class to have an easier time counting how many of each class you have.
- Fri Feb 10, 2017 11:09 pm
- Forum: Modding Long War 2
- Topic: are aiming angles enabled or enableable?
- Replies: 11
- Views: 18401
Re: are aiming angles enabled or enableable?
I'm using, it's working, and my MAX_ANGLE_PENALTY=0.0 is actually equal to 80, so:
MAX_ANGLE_PENALTY=80.0
Maybe this is doing it? Otherwise you're probably editing the wrong ini file. Also an important note, aiming angles does not benefit aliens. :\
MAX_ANGLE_PENALTY=80.0
Maybe this is doing it? Otherwise you're probably editing the wrong ini file. Also an important note, aiming angles does not benefit aliens. :\
- Fri Feb 10, 2017 11:04 pm
- Forum: Modding Long War 2
- Topic: Heavy ammo??
- Replies: 9
- Views: 15589
Re: Heavy ammo??
See "equipment stats including weight" for ini modding
http://ufopaedia.org/index.php/Customizing_LW2
http://ufopaedia.org/index.php/Customizing_LW2
- Tue Feb 07, 2017 4:11 am
- Forum: Long War 2
- Topic: [Suggestion] Add option to hide missions on Geoscape
- Replies: 2
- Views: 5422
Re: [Suggestion] Add option to hide missions on Geoscape
A side note to this is that sometimes when text pops up on the left side (i.e. trooper1 has recovered from injuries, Rebel2 has been recruited to the haven in western europe), that text can be blocked by the flags of all the regions and/or missions. I would super appreciate if this text lasted for a...
- Mon Feb 06, 2017 6:38 pm
- Forum: Long War 2: Strategy
- Topic: Is there a DefaultTraining.ini???
- Replies: 2
- Views: 5186
Re: Is there a DefaultTraining.ini???
Yeah, you shouldn't be finding rookie too difficult unless you are doing something wrong.
- Mon Feb 06, 2017 3:48 am
- Forum: Modding Long War 2
- Topic: how to change change recruit % on jailbreak operations
- Replies: 2
- Views: 5252
Re: how to change change recruit % on jailbreak operations
This page on ufopaedia has something similar in terms of ini edits:
http://ufopaedia.org/index.php/Customizing_LW2
You can also just dig around in that ini file (XComLW_Outposts) and see if you find something that does exactly what you're looking for.
http://ufopaedia.org/index.php/Customizing_LW2
You can also just dig around in that ini file (XComLW_Outposts) and see if you find something that does exactly what you're looking for.
- Mon Feb 06, 2017 3:44 am
- Forum: Long War 2
- Topic: [Suggestion] Switch the AP-costs of picking up and putting down when carrying
- Replies: 9
- Views: 14316
Re: [Suggestion] Switch the AP-costs of picking up and putting down when carrying
More logical, maybe. But the current system is better gameplay. As other people have stated better than I, it's stacking penalties on top of penalties.
- Sun Feb 05, 2017 12:34 pm
- Forum: Long War 2
- Topic: Thoughts on LW2, good, bad, and some ideas
- Replies: 13
- Views: 18514
Re: Thoughts on LW2, good, bad, and some ideas
This is some good feedback, I just want to say +1 to the clunky strategic layer, take heed JL. This man hit everything on the head and I like his suggestions to address some of the excessive clicking present in the strategic layer. Other similar feedback from my personal experiences: I agree that ti...
- Sat Feb 04, 2017 3:26 am
- Forum: Modding Long War 2
- Topic: Starting weapons
- Replies: 1
- Views: 4245
- Sat Feb 04, 2017 3:24 am
- Forum: Modding Long War 2
- Topic: Avatar project timer
- Replies: 4
- Views: 15169
Re: Avatar project timer
Code99, You are correct
- Thu Feb 02, 2017 2:24 am
- Forum: Modding Long War 2
- Topic: Utility items weight
- Replies: 8
- Views: 13110
Re: Utility items weight
JLtheking, can you expand on this? I'm at a loss as how to make my own 'mods' that change the LW specific config files and it sounds like that's what you're talking about doing with terms I've never heard of.
Thanks.
Thanks.
- Tue Jan 31, 2017 8:56 pm
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 57903
Re: Game Suddenly Ends in Defeat
Sounds like you should be playing on rookie difficulty.