Search found 93 matches
- Tue Sep 26, 2017 1:59 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1159093
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I was about to point you to that thread to better discuss infiltration (or fatigue) as a game mechanism but i see you've already posted there. I really don't think this thread is the best place for a lengthy discussion about infiltration. It will soon get mixed with plenty of speculative posts anyw...
- Wed Aug 16, 2017 5:13 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1159093
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Nothing to update, I'm afraid, but thanks for your continuing interest. From a practical point of view: Can you make any statement about use of the mod as-is and the upcoming expansion - Should users of the mod uninstall the mod if they plan on playing War of Chosen? Can we expect unusual/unexpecte...
- Tue Jun 13, 2017 4:55 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1159093
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Oh god, please make that happenjohnnylump wrote: "Skyranger mortar" but they never used that either.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon May 22, 2017 1:00 pm
- Forum: Long War 2
- Topic: does LW2 1.3 include patch 1 ?
- Replies: 6
- Views: 12088
Re: does LW2 1.3 include patch 1 ?
1.: That is a patch for the vanilla game. Of course its changes apply. 2.: You're experiencing a generic error. Did you already try the troubleshooting steps? http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=17&t=23385 yes it is for vanilla cuz after i installed the game i patch the 1st...
- Wed May 17, 2017 9:24 pm
- Forum: Long War 2
- Topic: Was 1.3 a botched rollout, or a just sign of what's to come?
- Replies: 14
- Views: 21764
Re: Was 1.3 a botched rollout, or a just sign of what's to come?
You do know people can always unsubscribe LW2 from Steam Workshop, and download manually from NexusMods to simply carry on with 1.2? I don't know, if it's a major overhaul, I feel it's kinda obvious that the previous savefile won't sync well, and I highly doubt every version will be a major overhaul...
- Wed May 17, 2017 3:17 pm
- Forum: Long War 2: Strategy
- Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
- Replies: 11
- Views: 17614
Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
Completely agree that this build is hella-fun and very effective on Guerrilla Op missions or even light troop columns. Really you should be doing this with any Ranger that has terrible aim and decent mobility. Give them an SMG and keep it up to date, and they will generally perform very well. Speak...
- Tue May 16, 2017 6:23 am
- Forum: Long War 2
- Topic: Question on Infiltration and Reflex Action chances
- Replies: 6
- Views: 11352
Re: Question on Infiltration and Reflex Action chances
Wow, if that's true, that's an interesting mechanicJulianSkies wrote:To add one thing:
If an enemy in yellow alert is hit by overwatch fire when activated, they can no longer take yellow alert actions, but instead can only take green alert actions.
- Tue May 16, 2017 1:19 am
- Forum: Long War 2
- Topic: Question on Infiltration and Reflex Action chances
- Replies: 6
- Views: 11352
Re: Question on Infiltration and Reflex Action chances
Thanks so much. Everything I wanted to know
)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue May 16, 2017 12:53 am
- Forum: Long War 2
- Topic: Question on Infiltration and Reflex Action chances
- Replies: 6
- Views: 11352
Question on Infiltration and Reflex Action chances
- For the benefit of simplicity, please consider Legend difficulty for all cases below. If any of the replies specifically target different difficulty level, please point it out : ) Increase Green Alert reflex action chance on Legend from 33 to 50 1) Is the Green-alert reflection chance different fr...
- Mon May 15, 2017 3:43 am
- Forum: Resolved Bug Reports
- Topic: [Minor translation] V1.3 Korean LOC for Smash and Grab Reinforcement
- Replies: 0
- Views: 19716
[Minor translation] V1.3 Korean LOC for Smash and Grab Reinforcement
- LW2 version : 1.3 - Windows OS http://imgur.com/a/DHE7m Below LOCs aren't implemented correctly for SnG as shown in the attached image. Nothing urgent, should be pretty much self-explanatory / intuitive to the users anyway [MissionTimers] TimerSmashandGrabTitle="지원군" TimerSmashandGrabSub...
- Sat May 06, 2017 4:21 pm
- Forum: Long War 2
- Topic: LW2 1.3 waiting tribute + thanks
- Replies: 9
- Views: 17558
Re: LW2 1.3 waiting tribute + thanks
At this point, this post is not about rookies. XCOM got wiped total. RIP planet Earth and humanity
- Mon May 01, 2017 1:44 pm
- Forum: Long War 2
- Topic: Flashbang mk2 and mk3 are needed
- Replies: 9
- Views: 14559
Re: Flashbang mk2 and mk3 are needed
Why would we want a tool to invalidate a new system that's just put into the place even without giving it a proper shot at least. I think at best, your argument should be about tweaking numbers, not an introduction of new gear that makes late-game enemies' resistance obsolete
- Sun Apr 30, 2017 7:30 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145663
Re: 1.3 Changelog got updated.
As someone who's been translating LW Changelogs in Korean language since LW1 B12, sheer amount of changes makes me feel excited and depressed at the same time. Feeling like getting impulsive and killing dozens of rookies, but I'll practice Traditional Ethereal Yoga to calm my mind
- Sat Apr 29, 2017 11:24 pm
- Forum: Long War 2
- Topic: The 10 Commandments of Long War 2
- Replies: 12
- Views: 23509
Re: The 10 Commandments of Long War 2
What now?!marmac wrote:Thou shalt not covet Bradford's wife.
- Sat Apr 29, 2017 10:53 pm
- Forum: Long War 2
- Topic: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2
- Replies: 13
- Views: 24335
Re: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2
**KOREAN - DONE** [DoubleTap2 X2AbilityTemplate] LocLongDescription="활성화하여 일반 사격을 한 후에, 추가적인 사격 또는 경계에 한해 2번째 행동이 가능합니다." LocHelpText="일반 사격을 하고 추가적인 사격 또는 경계 행동을 할 수 있습니다." LocPromotionPopupText="<Bullet/> 활성화하여 일반 사격을 한 후에, 추가적인 일반 사격, 정밀 사격, 데드아이, 참수 또는 경계에 한해 2번째 행동이 가능...
- Fri Apr 28, 2017 2:05 am
- Forum: Long War 2
- Topic: The 10 Commandments of Long War 2
- Replies: 12
- Views: 23509
Re: The 10 Commandments of Long War 2
Thou shall not ask for ETA of the next patch
- Fri Apr 21, 2017 2:10 pm
- Forum: Long War 2
- Topic: Movies to watch while playing Long War
- Replies: 10
- Views: 16709
Re: Movies to watch while playing Long War
What kind of commander watches movies while commanding soldiers for the last and only hope of saving the Earth ![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
- Thu Apr 13, 2017 8:14 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222399
Re: Thoughts on the 1.3 changes
Regarding the screenshot of the SharpShooter perk tree...
Quoting joINrbs on Reddit :
Quoting joINrbs on Reddit :
Just sayingdon't go overboard theorizing about this one, it'll quite likely be different when the patch is released.
- Tue Apr 11, 2017 2:10 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222399
Re: Thoughts on the 1.3 changes
For those who are discussing on the Adv Grenade Launcher nerf,
Bilfdoffle's comment in the reddit :
Bilfdoffle's comment in the reddit :
"The mk2 launcher was made available a lot earlier (now at mag weapons), and was frankly something we wanted to do in pre-release (but couldn't due to loc lock)."
- Tue Apr 11, 2017 1:19 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49719
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
* Clarifications 1) In [SmashNGrab_LW X2MissionTemplate], this BriefingImage="img:///UILibrary_StrategyImages.X2StrategyMap.Alert_Resistance_Ops_Appear" doesn't need translating; it's just easier for me to copy paste the whole block of text from your translations. Just include it with no ...
- Tue Apr 11, 2017 12:27 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49719
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
**KOREAN** DONE [SmashNGrab_LW X2MissionTemplate] DisplayName="탈취" Briefing="어드밴트 창고습격" PostMissionType="탈취" BriefingImage="img:///UILibrary_StrategyImages.X2StrategyMap.Alert_Resistance_Ops_Appear" ObjectiveTextPools[0]="최대한 많은 자원을 회수하기" ObjectiveTe...
- Mon Apr 10, 2017 11:51 am
- Forum: Long War 2
- Topic: Not to nag, just can't wait.
- Replies: 8
- Views: 13371
Re: Not to nag, just can't wait.
RIP Rookie A. didn't even have time to remember his name
- Thu Apr 06, 2017 11:09 am
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39372
Re: Release for Patch 1.3
RIP Rookie
- Wed Apr 05, 2017 9:29 am
- Forum: Long War 2
- Topic: Rebel jobs change, progress lost?
- Replies: 6
- Views: 11411
Re: Rebel jobs change, progress lost?
As I was told, every change in the job means the loss of a day, so you need to evaluate in wich point of GOp progress you caught the mission. I mean if the GOp is going to respawn in your Intel region in less than 2 days it doesn't worth to lose 12 days*rebel*job plus 6hours avenger, but if you cau...
- Wed Mar 22, 2017 4:51 am
- Forum: Long War 2: Strategy
- Topic: Full L/I 1.2 Campaign Spreadsheet + VODs
- Replies: 9
- Views: 15522
Re: Full L/I 1.2 Campaign Spreadsheet + VODs
Perhaps you might want to add in the houserules of your playthrough for those who didn't watch your stream?