Search found 48 matches

by UraniumOverdose
Mon Feb 13, 2017 4:52 pm
Forum: Long War 2
Topic: Coil gun models are incredible
Replies: 10
Views: 17805

Re: Coil gun models are incredible

Try the long war 2 compatible mercenary plasma rifle mod, they look worlds better than the vanilla.
by UraniumOverdose
Thu Feb 09, 2017 11:03 pm
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 69517

Re: Good PG Projects

Sting grenades are far superior to any grenade the PG can make. A well placed incendiary grenade can be far superior to a sting grenade. Guaranteed massive damage + "stun" >>>>> 50% stun with no damage. It takes some ugprades/perks to get the radius up enough to hit enough men, but once y...
by UraniumOverdose
Thu Feb 09, 2017 9:03 pm
Forum: Long War 2
Topic: Opinion on Rocketeers
Replies: 70
Views: 79598

Re: Opinion on Rocketeers

Technicals suck. After April I stick the ones I have as haven supports. They are a liability.
by UraniumOverdose
Thu Feb 09, 2017 8:57 pm
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 69517

Re: Good PG Projects

I like dragon rounds and poison rounds. Tactical vest is great for stacking up armor. Literally everything else is subjective. Every single one of my grenadiers is specced for support not damage, so I couldn't care less about the grenades. Sting grenades are far superior to any grenade the PG can ma...
by UraniumOverdose
Thu Feb 09, 2017 7:52 am
Forum: Long War 2
Topic: What do alien facility leads do in LW2?
Replies: 1
Views: 4522

What do alien facility leads do in LW2?

I obtained a facility lead drop and I have yet to research it. I was wondering what it actually does in LW2. Does it skip the entire liberation line and allow you to directly assault the HQ? If so that seems rather powerful. Does it simply give you the lead that allows you to start the chain? I was ...
by UraniumOverdose
Wed Feb 08, 2017 6:36 pm
Forum: Long War 2
Topic: Covering Fire as a lvl 1 Offensive AWC perk
Replies: 49
Views: 64922

Re: Covering Fire as a lvl 1 Offensive AWC perk

Any overwatch based soldier should have a PCS chip that requires a 50% chance or better before they fire. Building an overwatch soldier without one of those chips is just asking for sadness. Fair, but what if it isn't an overwatch build? Like a Pistol wielding Sharpshooter that took Covering Fire o...
by UraniumOverdose
Wed Feb 08, 2017 5:48 pm
Forum: Long War 2: Strategy
Topic: Just got the defeat screen and not sure why
Replies: 3
Views: 6288

Re: Just got the defeat screen and not sure why

Ideally you should be liberating your first region by mid april at the latest. The income bonus from liberation is absolutely vital to stay ahead of ADVENT's own tech progress.
by UraniumOverdose
Wed Feb 08, 2017 5:46 pm
Forum: Long War 2
Topic: Covering Fire as a lvl 1 Offensive AWC perk
Replies: 49
Views: 64922

Re: Covering Fire as a lvl 1 Offensive AWC perk

Any overwatch based soldier should have a PCS chip that requires a 50% chance or better before they fire. Building an overwatch soldier without one of those chips is just asking for sadness.
by UraniumOverdose
Wed Feb 08, 2017 5:44 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5026324

Re: Psi Ops still suck?

I went in and changed the "days per psi rank above yours for training" from 12 to 6. This makes low level psis get abilities like soulfire after a day, but abilities like null lance or domination still take 30 days. However, it's not the ridiculous 64 days or something like that. I don't t...
by UraniumOverdose
Wed Feb 08, 2017 3:36 pm
Forum: Long War 2: Strategy
Topic: Smoke grenades are officially amazing
Replies: 7
Views: 13908

Re: Smoke grenades are officially amazing

Rapid deployment on a support grenadier is pretty much the best. Rapid deploy a smoke and then flash and it pretty much guarantees you an entire turn free of damage. Smoke can be dangerous if you are close to the enemies though because they will use AOE abilities instead (poison, grenades, rockets)....
by UraniumOverdose
Wed Feb 08, 2017 3:33 pm
Forum: Long War 2
Topic: [suggestion] About ingame info and tips.
Replies: 1
Views: 4391

Re: Some suggestioons from a new player in LW2.

I wish they had better explanations in game for pretty much everything. I figured it out by reading the forums and restarting two campaigns. It's still got stuff that is vague, like exactly what the tactical dark events effect and such.
by UraniumOverdose
Tue Feb 07, 2017 5:20 pm
Forum: Long War 2
Topic: Too many faceless
Replies: 15
Views: 21006

Re: Too many faceless

Sounds like a trap mission. Some VIP missions are traps set by ADVENT. They end up having a ton of faceless and reinforcements. Because of Trap missions, I now will spend extra rounds sneaking to the EVAC area first. Then, if I have a chance to bag the VIP then I will, but if the reward is only some...
by UraniumOverdose
Tue Feb 07, 2017 3:14 pm
Forum: Long War 2: Strategy
Topic: Using snipers effectively.
Replies: 37
Views: 51436

Re: Using snipers effectively.

Jacke wrote:What do you think about Damn Good Ground versus Precision Shot ?
Damn good ground is far superior. My sniper with DGG and depth perception PCS and an elite scope almost never misses.
by UraniumOverdose
Mon Feb 06, 2017 3:47 pm
Forum: Long War 2
Topic: Which difficult should I chose?
Replies: 13
Views: 18674

Re: Which difficult should I chose?

Proper haven management is crucial. Early game mistakes in that area can come back to haunt you. You really need to go full recruit/intel on your starting haven and get those liberation missions ASAP. Getting an early liberation really sets you up cashwise for the rest of the game. In my current gam...
by UraniumOverdose
Sun Feb 05, 2017 9:17 pm
Forum: Long War 2: Strategy
Topic: Kubikiri = Almost Repeater, right?
Replies: 7
Views: 13226

Re: Kubikiri = Almost Repeater, right?

I respecced my sniper and got rid of kubikiri. My experience was that most of the time the minimum damage was enough to finish off the target. The one time I used it on a big HP unit, it didn't crit. It's just not a good skill. It should be a 5 turn cool down and automatically crit anything that is ...
by UraniumOverdose
Sun Feb 05, 2017 9:15 pm
Forum: Long War 2: Strategy
Topic: "Mimic Beacons" .. far out -- of reach!
Replies: 5
Views: 10677

Re: "Mimic Beacons" .. far out -- of reach!

I kind of wish mimic beacons could be changed. One of two ways I think. One, they could be one use only like the berserker serum. This would last one turn, and basically be the OP beacons we knew before the nerf. Lots of HP, would use cover, and would force the AI to do really stupid things for one ...
by UraniumOverdose
Sun Feb 05, 2017 6:46 pm
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 55069

Re: Gunners Builds

Every gunner I have has Demolition, Hail of bullets, Cyclic fire, and Saturation.
The other perks might switch around a bit, but those four are an absolute must.
Hail of bullets is stupid OP.
by UraniumOverdose
Sun Feb 05, 2017 6:43 pm
Forum: Long War 2
Topic: Which difficult should I chose?
Replies: 13
Views: 18674

Re: Which difficult should I chose?

I started a campaign on veteran and got destroyed since I was still learning the mechanics and I was having a bitch of a time dealing with the timers (I have multiple map packs installed). So I restarted on rookie thinking it was just too hard and with my better understanding of haven management I w...
by UraniumOverdose
Sun Feb 05, 2017 9:00 am
Forum: Long War 2
Topic: Rockets vs. Grenades
Replies: 24
Views: 30301

Re: Rockets vs. Grenades

I spec nearly every grenadier as a support grenadier. Sting grenades are ridiculously op, especially if you take bluescreen bomb In a pinch you can use the free support grenade ability to launch smoke on your team, and then flashbang the enemies to pretty much guarantee your team is invincible that ...
by UraniumOverdose
Sat Feb 04, 2017 11:03 pm
Forum: Long War 2
Topic: Few Questions from a Legend difficulty veteran
Replies: 8
Views: 12277

Re: Few Questions from a Legend difficulty veteran

Rangers aren't really a "frontline unit" like the assault. They are the center point of your formation and one of the most consistant damage dealers. In fact a ranger with some shredder ammo (either the item, or if you were lucky enough to get the AWC perk) is probably the best for taking ...
by UraniumOverdose
Sat Feb 04, 2017 10:24 pm
Forum: Long War 2
Topic: faceoff shinobi.
Replies: 11
Views: 15698

Re: faceoff shinobi.

My Shinobi is still in cover and isn't risking activating another pod. Melee Shinobi's are probably the weakest class except for the first month or two. All my Shinobis go stealth with gun training.
by UraniumOverdose
Sat Feb 04, 2017 7:48 pm
Forum: Long War 2
Topic: faceoff shinobi.
Replies: 11
Views: 15698

faceoff shinobi.

There is nothing better than sneaking a concealed shinobi up to an unactivated pod and using faceoff with a mag pistol.

That is all.
by UraniumOverdose
Sat Feb 04, 2017 8:56 am
Forum: Long War 2: Strategy
Topic: The Invasion Mission
Replies: 5
Views: 8948

Re: The Invasion Mission

I am pretty sure winning the mission lowers global ADVENT strength by something like 5. I am pretty sure before the mission their global strength was 68 and after I beat it with 4 living rebels, it was 63.
by UraniumOverdose
Sat Feb 04, 2017 1:22 am
Forum: Long War 2: Strategy
Topic: Do dark vip's no longer give a flanking bonus or did they ever?
Replies: 17
Views: 21444

Re: Do dark vip's no longer give a flanking bonus or did they ever?

Most of the time a Dark VIP mission is part of the liberation chain, or "find a lead" Killing the dark vip will always count as completing the liberation portion, and you will always achieve "find a lead" The rewards like Intel or extra resistant contacts are only for capturing t...
by UraniumOverdose
Fri Feb 03, 2017 5:59 am
Forum: Long War 2: Strategy
Topic: The Invasion Mission
Replies: 5
Views: 8948

Re: The Invasion Mission

Depends on the Tactical Dark Events that ADVENT has. Your best bet is to bring a shinobi and a couple of snipers, and have the shinobi find at least one rebel. Never break stealth with him. Have the rest of your group take up defensive positions around the EVAC point until you get that rebel safe. T...