Search found 274 matches
- Mon Feb 13, 2017 9:45 pm
- Forum: Long War 201
- Topic: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops
- Replies: 8
- Views: 38822
Re: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops
That streamer guy is a genius... not only do i now have a much better understanding of such Gop/Missions cyclic methods but the whole gameplay structure and its ruleset is beginning to shine through even my most stubborn critics on proper balance.
- Mon Feb 13, 2017 6:37 pm
- Forum: Long War 2: Strategy
- Topic: Rebel jobs in liberated regions
- Replies: 21
- Views: 23643
Re: Rebel jobs in liberated regions
Check this comprehensive Video by JoINrbs for more details on this subject ; https://www.youtube.com/watch?v=76Px0bIe6cQ
- Mon Feb 13, 2017 6:20 pm
- Forum: Long War 2: Strategy
- Topic: Rebel jobs in liberated regions
- Replies: 21
- Views: 23643
Re: Rebel jobs in liberated regions
Want Missions & reasonable Infiltration times for your squads? You need Intel anywhere you wish for more -- including near Liberated regions. Here's what i'd suggest as a test.. go to each of your havens and place all Rebels on the Intel task. Keep sending the Avenger to various areas & scan...
- Mon Feb 13, 2017 6:08 pm
- Forum: Long War 2
- Topic: Performance issues in Swarming/Final missions
- Replies: 7
- Views: 13528
Re: Performance issues in Swarming/Final missions
ONE word -- Graphics. With all the particle-effects, animations, map size.. it's absolutely normal to bring most CPU & GPU (memory + cycles) to their knees. Add the XC2 processing of "History" tracking and you get a huge OS impact on system resources gathering & coordination. And w...
- Mon Feb 13, 2017 5:45 pm
- Forum: Modding Long War 2
- Topic: The infamously UN-Explained Load-Order tricks.
- Replies: 10
- Views: 30140
Re: The infamously UN-Explained Load-Order tricks.
Yep.. i'm aware of that "Alternate Launcher" solution and even tried it -- but it simply isn't enough since we still don't have precise control over the preferable exact Load-Order to at least hook the "##..\XCom2\XComGame\Mods.." local files while the usual Steam stack is also s...
- Mon Feb 13, 2017 5:22 pm
- Forum: Modding Long War 2
- Topic: Squad limits for Tower & HQ missions..
- Replies: 10
- Views: 14126
Re: Squad limits for Tower & HQ missions..
@hobbes, Oh.. but i *AM* able to deal with that special mission using only the default squads of five -- most of the time without too much injuries or KIA. The only rational thinking here is that it all becomes a very serious grind of multiple Overwatch "walls" & the whole risk is caus...
- Mon Feb 13, 2017 6:39 am
- Forum: Long War 2: Bug Reports
- Topic: KIA or MIA after X4'ed Monument & Use valid Evac...
- Replies: 2
- Views: 4654
KIA or MIA after X4'ed Monument & Use valid Evac...
Title.. That's what "Firebrand" speech was all about! The post-mission debrief Rewards panel even had "Mission Failed" while the whole crew (Stealth-Team of four) was acting their familiar regret animations... and the Skyranger squad was all there upon exit -- healthy. Immediatel...
- Mon Feb 13, 2017 3:02 am
- Forum: Long War 2: Bug Reports
- Topic: Facility Lead Issue?
- Replies: 9
- Views: 12048
Re: Facility Lead Issue?
Another issue to consider with this new "naming convention" is that the true BlackSite storyline mission uses a similar detection mechanic. Once on the map -- it has a clear special 3d-Model & the Events row of symbols explicitely gives it an Objective/Arrow layer to identify it. Now c...
- Mon Feb 13, 2017 2:29 am
- Forum: Modding Long War 2
- Topic: The infamously UN-Explained Load-Order tricks.
- Replies: 10
- Views: 30140
The infamously UN-Explained Load-Order tricks.
Been seeing that stuff referenced just about everywhere compatibility hurdles are at some greater risks to show up. With LW2, this "Steamish" situation is even more frequent. The well known trick to clear Config files/Folder is very popular but i feel specific Load-Order fiddling would pro...
- Sun Feb 12, 2017 11:23 pm
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 86235
Re: [General Feedback] Strategic layer and class balance
I feel the ideal solution to the PsiOp current 'limitations" (if there are, btw) would be to give them a relatively high impact -- not Hours like Suppressors.. more like full-day(s)+ on Infiltration time. They certainly are "influential" by design & while their current Ranking pro...
- Sun Feb 12, 2017 6:14 pm
- Forum: Modding Long War 2
- Topic: [Request] Soldier lists
- Replies: 3
- Views: 6323
Re: [Request] Soldier lists
You mean.. something like this? https://s32.postimg.org/xsvpythld/Barracks_List_Ref_Sheet_w_Sample_BAR.png Without LW2 extra four classes. A mockup i did in the early days after XCom2 release as a suggestion for other Modders to pick-up on Nexus. I also feel it wouldn't be too hard to implement with...
- Sun Feb 12, 2017 5:58 pm
- Forum: Modding Long War 2
- Topic: Squad limits for Tower & HQ missions..
- Replies: 10
- Views: 14126
Re: Squad limits for Tower & HQ missions..
Excellent! Thanks for the confirmation.. just a single more soldier (5 to 6) adjustment would be somewhat reasonable for most people but in my case, 7 or 8 should become the exact safety measure i need to reach a valid "comfort" zone -- specially with higher difficulty levels than Rookie. ...
- Sun Feb 12, 2017 4:36 am
- Forum: Long War 2
- Topic: UFO-Assault just convinced me.. by FAR!
- Replies: 14
- Views: 20345
Re: UFO-Assault just convinced me.. by FAR!
EDIT Next... -- Ruleset/Balance: The Suppressors & Chameleon Suits are waaaayyyy short of their inherent (or intended) values both in terms of LootAcquisition, PG projects, overall Costs & more importantly.. how many Inflitration/Cut (default) hours they have to offer. Logically and for me ...
- Sun Feb 12, 2017 3:38 am
- Forum: Long War 2
- Topic: How to find Black Sites?
- Replies: 4
- Views: 9474
Re: How to find Black Sites?
Those are "Facilities" not to be confused with the unique "BlackSite" storyline mission (IMHO) where we grab that Vial to get our first lowering stab at the DOOM tracker. Currently.. the only hint we get from these special places is a quick PIP(s) adder/banner that states what Re...
- Sat Feb 11, 2017 3:51 am
- Forum: Long War 2
- Topic: QOL Request: Squad Icon on the roster overview
- Replies: 8
- Views: 12100
Re: QOL Request: Squad Icon on the roster overview
Hideous?? Let's not get silly with such an insulting remark, please. Okay -- about that Flag column that could host SquadIcons. The problem there is the parsing capacities that already exist. Yours (by Flags) is using Ranks. Mine has access to multiple generic status considerations. Thus.. code-wise...
- Sat Feb 11, 2017 3:43 am
- Forum: Long War 2
- Topic: UFO-Assault just convinced me.. by FAR!
- Replies: 14
- Views: 20345
Re: UFO-Assault just convinced me.. by FAR!
Okay.. i've given much deeper thoughts to my mockup suggestion for the "Weapons & Armors" tiers and how we could manage to provide direct hints in the SoldierList(s) and SquadManagement screen(s). I've also dug out the generic LW_Toobox structure and its scripted (by UIPersonnel_Soldie...
- Sat Feb 11, 2017 1:00 am
- Forum: Long War 2
- Topic: Highest Shinobi Reaper kill streak
- Replies: 3
- Views: 5917
Re: Highest Shinobi Reaper kill streak
Certainly.. i've got this wild "SharpShooter" Faced-Offs by focus perky tricks (and THE Pistol) that has often wiped a coincidental gathering of pre-damaged (by others) multi-pod. Can't remember the exact amount (+/- 15..) but i sure was too busy laughing my ass off. The rational objective...
- Sat Feb 11, 2017 12:53 am
- Forum: Long War 2
- Topic: QOL Request: Squad Icon on the roster overview
- Replies: 8
- Views: 12100
Re: QOL Request: Squad Icon on the roster overview
No tweaks are simple when we (modders) have to deal with such GFX/Flash components, my friend.
- Sat Feb 11, 2017 12:48 am
- Forum: Long War 2
- Topic: Why I stopped LW2 - but thanks for everything
- Replies: 42
- Views: 56780
Re: Why I stopped LW2 - but thanks for everything
The real fun in gaming mostly begins when you start to realize that Winning & Loosing are equally satisfying even when optimal (or rational) gameplay conditions aren't perfectly matched with **someone's** idea of relative fairplay.
Give it time.. buddy, you won't regret it.
Give it time.. buddy, you won't regret it.
- Fri Feb 10, 2017 10:15 pm
- Forum: Long War 2
- Topic: QOL Request: Squad Icon on the roster overview
- Replies: 8
- Views: 12100
Re: QOL Request: Squad Icon on the roster overview
Like this? https://s30.postimg.org/f3sy2pjel/Squad_List_w_New_Tags.png IF they ever want to consider that complex HUD area & various custom functions.. i feel we'd also need some indirect ways to indicate the Weapons Tiers & possibly, Armors too. And, of course -- those precious SquadIcons r...
- Fri Feb 10, 2017 10:08 pm
- Forum: Long War 2: Strategy
- Topic: Your "whoah that just happened" moments
- Replies: 30
- Views: 41024
Re: Your "whoah that just happened" moments
Not really Breaking-News to most experienced Players.. yet, it's the very first time you realize such a gameplay twist can reliably happen under the same conditions often enough if not regularily... soooooo, here goes. Once you start acquiring more & more Regions.. they trigger with a small amou...
- Fri Feb 10, 2017 4:43 am
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37616
Re: Continent bonuses: which are underpowered?
Something else to consider when trying to estimate best CB qualities or worst flaws. No matter how lucky you are with your starting region, the most valuable time to obtain more than one bonus is within the first three to five months at most. The most obvious way to point at that factor is to evalua...
- Thu Feb 09, 2017 10:18 pm
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37616
Re: Continent bonuses: which are underpowered?
Gee... all i'd like to add to this thread is .. LAB yrinth! (( https://steamcommunity.com/sharedfiles/filedetails/?id=726644031 )) I devised a specific article about Continent Bonuses which mostly still apply.. but, i've since changed my mind about "Hidden Reverves". Once i started to aim ...
- Thu Feb 09, 2017 10:06 pm
- Forum: Long War 2
- Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
- Replies: 38
- Views: 52329
Re: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Fantastic results.. once more. LW2 community really is great.
v1.2 comin' soon.
v1.2 comin' soon.
- Thu Feb 09, 2017 9:45 pm
- Forum: Modding Long War 2
- Topic: XComGame.INT file "Editing"..
- Replies: 9
- Views: 15250
Re: XComGame.INT file "Editing"..
Many thanks for clarifying the essentials for me.. i feel the situation is now solved for the best. What's happening with qUIck_LW2 is that most of my subscribers would probably have an older "subscribed" copy of LW2 when they happen to activate my stuff. Load-Order(s) auto-fixes itself, i...