Search found 274 matches

by Zyxpsilon
Mon Feb 13, 2017 9:45 pm
Forum: Long War 201
Topic: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops
Replies: 8
Views: 38822

Re: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops

That streamer guy is a genius... not only do i now have a much better understanding of such Gop/Missions cyclic methods but the whole gameplay structure and its ruleset is beginning to shine through even my most stubborn critics on proper balance.
by Zyxpsilon
Mon Feb 13, 2017 6:37 pm
Forum: Long War 2: Strategy
Topic: Rebel jobs in liberated regions
Replies: 21
Views: 23643

Re: Rebel jobs in liberated regions

Check this comprehensive Video by JoINrbs for more details on this subject ; https://www.youtube.com/watch?v=76Px0bIe6cQ
by Zyxpsilon
Mon Feb 13, 2017 6:20 pm
Forum: Long War 2: Strategy
Topic: Rebel jobs in liberated regions
Replies: 21
Views: 23643

Re: Rebel jobs in liberated regions

Want Missions & reasonable Infiltration times for your squads? You need Intel anywhere you wish for more -- including near Liberated regions. Here's what i'd suggest as a test.. go to each of your havens and place all Rebels on the Intel task. Keep sending the Avenger to various areas & scan...
by Zyxpsilon
Mon Feb 13, 2017 6:08 pm
Forum: Long War 2
Topic: Performance issues in Swarming/Final missions
Replies: 7
Views: 13528

Re: Performance issues in Swarming/Final missions

ONE word -- Graphics. With all the particle-effects, animations, map size.. it's absolutely normal to bring most CPU & GPU (memory + cycles) to their knees. Add the XC2 processing of "History" tracking and you get a huge OS impact on system resources gathering & coordination. And w...
by Zyxpsilon
Mon Feb 13, 2017 5:45 pm
Forum: Modding Long War 2
Topic: The infamously UN-Explained Load-Order tricks.
Replies: 10
Views: 30140

Re: The infamously UN-Explained Load-Order tricks.

Yep.. i'm aware of that "Alternate Launcher" solution and even tried it -- but it simply isn't enough since we still don't have precise control over the preferable exact Load-Order to at least hook the "##..\XCom2\XComGame\Mods.." local files while the usual Steam stack is also s...
by Zyxpsilon
Mon Feb 13, 2017 5:22 pm
Forum: Modding Long War 2
Topic: Squad limits for Tower & HQ missions..
Replies: 10
Views: 14126

Re: Squad limits for Tower & HQ missions..

@hobbes, Oh.. but i *AM* able to deal with that special mission using only the default squads of five -- most of the time without too much injuries or KIA. The only rational thinking here is that it all becomes a very serious grind of multiple Overwatch "walls" & the whole risk is caus...
by Zyxpsilon
Mon Feb 13, 2017 6:39 am
Forum: Long War 2: Bug Reports
Topic: KIA or MIA after X4'ed Monument & Use valid Evac...
Replies: 2
Views: 4654

KIA or MIA after X4'ed Monument & Use valid Evac...

Title.. That's what "Firebrand" speech was all about! The post-mission debrief Rewards panel even had "Mission Failed" while the whole crew (Stealth-Team of four) was acting their familiar regret animations... and the Skyranger squad was all there upon exit -- healthy. Immediatel...
by Zyxpsilon
Mon Feb 13, 2017 3:02 am
Forum: Long War 2: Bug Reports
Topic: Facility Lead Issue?
Replies: 9
Views: 12048

Re: Facility Lead Issue?

Another issue to consider with this new "naming convention" is that the true BlackSite storyline mission uses a similar detection mechanic. Once on the map -- it has a clear special 3d-Model & the Events row of symbols explicitely gives it an Objective/Arrow layer to identify it. Now c...
by Zyxpsilon
Mon Feb 13, 2017 2:29 am
Forum: Modding Long War 2
Topic: The infamously UN-Explained Load-Order tricks.
Replies: 10
Views: 30140

The infamously UN-Explained Load-Order tricks.

Been seeing that stuff referenced just about everywhere compatibility hurdles are at some greater risks to show up. With LW2, this "Steamish" situation is even more frequent. The well known trick to clear Config files/Folder is very popular but i feel specific Load-Order fiddling would pro...
by Zyxpsilon
Sun Feb 12, 2017 11:23 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 86235

Re: [General Feedback] Strategic layer and class balance

I feel the ideal solution to the PsiOp current 'limitations" (if there are, btw) would be to give them a relatively high impact -- not Hours like Suppressors.. more like full-day(s)+ on Infiltration time. They certainly are "influential" by design & while their current Ranking pro...
by Zyxpsilon
Sun Feb 12, 2017 6:14 pm
Forum: Modding Long War 2
Topic: [Request] Soldier lists
Replies: 3
Views: 6323

Re: [Request] Soldier lists

You mean.. something like this? https://s32.postimg.org/xsvpythld/Barracks_List_Ref_Sheet_w_Sample_BAR.png Without LW2 extra four classes. A mockup i did in the early days after XCom2 release as a suggestion for other Modders to pick-up on Nexus. I also feel it wouldn't be too hard to implement with...
by Zyxpsilon
Sun Feb 12, 2017 5:58 pm
Forum: Modding Long War 2
Topic: Squad limits for Tower & HQ missions..
Replies: 10
Views: 14126

Re: Squad limits for Tower & HQ missions..

Excellent! Thanks for the confirmation.. just a single more soldier (5 to 6) adjustment would be somewhat reasonable for most people but in my case, 7 or 8 should become the exact safety measure i need to reach a valid "comfort" zone -- specially with higher difficulty levels than Rookie. ...
by Zyxpsilon
Sun Feb 12, 2017 4:36 am
Forum: Long War 2
Topic: UFO-Assault just convinced me.. by FAR!
Replies: 14
Views: 20345

Re: UFO-Assault just convinced me.. by FAR!

EDIT Next... -- Ruleset/Balance: The Suppressors & Chameleon Suits are waaaayyyy short of their inherent (or intended) values both in terms of LootAcquisition, PG projects, overall Costs & more importantly.. how many Inflitration/Cut (default) hours they have to offer. Logically and for me ...
by Zyxpsilon
Sun Feb 12, 2017 3:38 am
Forum: Long War 2
Topic: How to find Black Sites?
Replies: 4
Views: 9474

Re: How to find Black Sites?

Those are "Facilities" not to be confused with the unique "BlackSite" storyline mission (IMHO) where we grab that Vial to get our first lowering stab at the DOOM tracker. Currently.. the only hint we get from these special places is a quick PIP(s) adder/banner that states what Re...
by Zyxpsilon
Sat Feb 11, 2017 3:51 am
Forum: Long War 2
Topic: QOL Request: Squad Icon on the roster overview
Replies: 8
Views: 12100

Re: QOL Request: Squad Icon on the roster overview

Hideous?? Let's not get silly with such an insulting remark, please. Okay -- about that Flag column that could host SquadIcons. The problem there is the parsing capacities that already exist. Yours (by Flags) is using Ranks. Mine has access to multiple generic status considerations. Thus.. code-wise...
by Zyxpsilon
Sat Feb 11, 2017 3:43 am
Forum: Long War 2
Topic: UFO-Assault just convinced me.. by FAR!
Replies: 14
Views: 20345

Re: UFO-Assault just convinced me.. by FAR!

Okay.. i've given much deeper thoughts to my mockup suggestion for the "Weapons & Armors" tiers and how we could manage to provide direct hints in the SoldierList(s) and SquadManagement screen(s). I've also dug out the generic LW_Toobox structure and its scripted (by UIPersonnel_Soldie...
by Zyxpsilon
Sat Feb 11, 2017 1:00 am
Forum: Long War 2
Topic: Highest Shinobi Reaper kill streak
Replies: 3
Views: 5917

Re: Highest Shinobi Reaper kill streak

Certainly.. i've got this wild "SharpShooter" Faced-Offs by focus perky tricks (and THE Pistol) that has often wiped a coincidental gathering of pre-damaged (by others) multi-pod. Can't remember the exact amount (+/- 15..) but i sure was too busy laughing my ass off. The rational objective...
by Zyxpsilon
Sat Feb 11, 2017 12:53 am
Forum: Long War 2
Topic: QOL Request: Squad Icon on the roster overview
Replies: 8
Views: 12100

Re: QOL Request: Squad Icon on the roster overview

No tweaks are simple when we (modders) have to deal with such GFX/Flash components, my friend. :roll:
by Zyxpsilon
Sat Feb 11, 2017 12:48 am
Forum: Long War 2
Topic: Why I stopped LW2 - but thanks for everything
Replies: 42
Views: 56780

Re: Why I stopped LW2 - but thanks for everything

The real fun in gaming mostly begins when you start to realize that Winning & Loosing are equally satisfying even when optimal (or rational) gameplay conditions aren't perfectly matched with **someone's** idea of relative fairplay.

Give it time.. buddy, you won't regret it. :D
by Zyxpsilon
Fri Feb 10, 2017 10:15 pm
Forum: Long War 2
Topic: QOL Request: Squad Icon on the roster overview
Replies: 8
Views: 12100

Re: QOL Request: Squad Icon on the roster overview

Like this? https://s30.postimg.org/f3sy2pjel/Squad_List_w_New_Tags.png IF they ever want to consider that complex HUD area & various custom functions.. i feel we'd also need some indirect ways to indicate the Weapons Tiers & possibly, Armors too. And, of course -- those precious SquadIcons r...
by Zyxpsilon
Fri Feb 10, 2017 10:08 pm
Forum: Long War 2: Strategy
Topic: Your "whoah that just happened" moments
Replies: 30
Views: 41024

Re: Your "whoah that just happened" moments

Not really Breaking-News to most experienced Players.. yet, it's the very first time you realize such a gameplay twist can reliably happen under the same conditions often enough if not regularily... soooooo, here goes. Once you start acquiring more & more Regions.. they trigger with a small amou...
by Zyxpsilon
Fri Feb 10, 2017 4:43 am
Forum: Long War 2
Topic: Continent bonuses: which are underpowered?
Replies: 27
Views: 37616

Re: Continent bonuses: which are underpowered?

Something else to consider when trying to estimate best CB qualities or worst flaws. No matter how lucky you are with your starting region, the most valuable time to obtain more than one bonus is within the first three to five months at most. The most obvious way to point at that factor is to evalua...
by Zyxpsilon
Thu Feb 09, 2017 10:18 pm
Forum: Long War 2
Topic: Continent bonuses: which are underpowered?
Replies: 27
Views: 37616

Re: Continent bonuses: which are underpowered?

Gee... all i'd like to add to this thread is .. LAB yrinth! (( https://steamcommunity.com/sharedfiles/filedetails/?id=726644031 )) I devised a specific article about Continent Bonuses which mostly still apply.. but, i've since changed my mind about "Hidden Reverves". Once i started to aim ...
by Zyxpsilon
Thu Feb 09, 2017 9:45 pm
Forum: Modding Long War 2
Topic: XComGame.INT file "Editing"..
Replies: 9
Views: 15250

Re: XComGame.INT file "Editing"..

Many thanks for clarifying the essentials for me.. i feel the situation is now solved for the best. What's happening with qUIck_LW2 is that most of my subscribers would probably have an older "subscribed" copy of LW2 when they happen to activate my stuff. Load-Order(s) auto-fixes itself, i...