Search found 274 matches

by Zyxpsilon
Mon Oct 28, 2019 4:38 pm
Forum: XCOM: Long War Troubleshooting
Topic: "Site-Recon" map/script doesn't start...
Replies: 1
Views: 23719

"Site-Recon" map/script doesn't start...

Might be a very long shot to get some support for this but here goes anyway! Out of nostalgia, i had just re-installed EU/EW along with Long-War (v1.0) & the whole thing seems to be working fine except for one single gameplay event -- loading up Site-Recon special council mission. The basic cycl...
by Zyxpsilon
Mon Aug 28, 2017 1:39 am
Forum: Long War 2
Topic: LW2 v1.5 is Live
Replies: 36
Views: 54438

Re: LW2 v1.5 is Live

Congrats people.. a timely coincidence that should toss your MOD into (some or most) players' minds forever -- if it wasn't already! :P
by Zyxpsilon
Wed Jun 28, 2017 6:05 pm
Forum: Resolved Bug Reports
Topic: Avatae timer not getting reduced after blacksite mission
Replies: 5
Views: 20362

Re: Avatae timer not getting reduced after blacksite mission

Gotcha.. besides, with the upcoming WotC expansion there's still a good chance Firaxis already patched this (and probably many more!) issue.
by Zyxpsilon
Tue Jun 27, 2017 5:48 am
Forum: Resolved Bug Reports
Topic: Avatae timer not getting reduced after blacksite mission
Replies: 5
Views: 20362

Re: Avatae timer not getting reduced after blacksite mission

Wouldn't it be better **IF** any of the Pips-Animation cycles could always show up though? Not sure about the coding technicalities about such "flaws".. but as of now.. it's counter-intuitive to NOT get proper & continual HUD feedbacks in these particular cases even when rare. Please d...
by Zyxpsilon
Sun Jun 25, 2017 4:40 pm
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 74979

Re: Commander Level After Action Report

Impressive results.. keep going -- this will prove very interesting. A few notes; -- We can start with more than 20 soldiers by editing XComGameCore.INI (changed mine to 32 on the first day after LW2 release) -- If you have access to a good spreadsheet program ( OpenOffice is free!) .. i guess it wo...
by Zyxpsilon
Sat Jun 24, 2017 8:33 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 65097

Re: Science Strategy

Doing a strategy level game log is starting to sound fun... Was it ever! :) When i was developping a special article for --LAByrinth-- to cover that very subject.. three theory gameplay summaries were used to expose various Strategy layer conditions. Here's the third (European start & a quest f...
by Zyxpsilon
Thu Jun 22, 2017 5:11 pm
Forum: Long War 2
Topic: Difficulty setting
Replies: 2
Views: 6297

Re: Difficulty setting

... and, quite brutal excavation costs! ;)
by Zyxpsilon
Thu Jun 22, 2017 4:52 pm
Forum: Long War 2
Topic: One-Way-Regions
Replies: 2
Views: 6132

Re: One-Way-Regions

In terms of optimal strategy when we expand the Resistance from our HQ location.. an important aspect is related to whichever amount of Intel we're likely to (purposely) spend for each contacted Regions. I'm currently developping a new article for my LAByrinth mod to offer an overview of the essenti...
by Zyxpsilon
Sat Jun 17, 2017 2:56 pm
Forum: Long War 2: Strategy
Topic: Science Strategy
Replies: 36
Views: 65097

Re: Science Strategy

From various experiments with optimal scaling of whatever happens to be available for "pure" research pace -- for me, it goes like this; -- The very first BlackMarke t transaction should include ONE Scientist & ONE Engineer purchase.. if lucky, you'll get the second of any or both with...
by Zyxpsilon
Wed Jun 14, 2017 6:32 am
Forum: Long War 2
Topic: Disabling Auto-Unequip
Replies: 3
Views: 7936

Re: Disabling Auto-Unequip

I'd have a straight question about this INI edit, please TT. Does it apply directly into whichever systems causing it? Officer, PsiOps, AWC & any other regular soldiers (injured) .. for the whole relative Tube times whatever the case? Cuz.. when i tried this mini-fix -- some stuff was still bein...
by Zyxpsilon
Tue Jun 13, 2017 5:15 pm
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 88360

Re: How are people liberating regions so fast?

I'll be adding a specific article section to my LAByrinth mod about this...

qUIck preview of some principles;

Image

Stay tuned for more!
by Zyxpsilon
Tue Jun 13, 2017 5:07 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1006474

Re: XCOM 2 expansion + Long War 2: Nothing to announce

..they reviewed our plans against theirs to make sure we weren't overlapping with any of the DLC ... Which also most likely means.. they already took great care into NOT interfering badly/brokenly with the current (other) modding mechanics that people create for the Workshop. The SDK would probably...
by Zyxpsilon
Tue Jun 13, 2017 4:47 pm
Forum: Long War 2
Topic: The Forge deeply remote EVAC zone...
Replies: 2
Views: 8411

Re: The Forge deeply remote EVAC zone...

The "Call-Skyranger" option only became available once the StasisSuit had been unlocked in Vanilla & now, LW2 too. Which in most cases means there's a few or NO Alien enemies still remaining on the map (in the map above.. all i had was a single puny Drone that was swiftly dispatched by...
by Zyxpsilon
Mon Jun 12, 2017 8:10 pm
Forum: Long War 2
Topic: The Forge deeply remote EVAC zone...
Replies: 2
Views: 8411

The Forge deeply remote EVAC zone...

Just completed my first since v1.4 -- I really don't get why the entire Squad now has to go alll the way back to the initial DropZone for evac (unless i'd be chased by some re-inforcements -- which didn't happen in that case by error?). That's a clear _"StopWastingMyTime"_ flaw or some aut...
by Zyxpsilon
Fri Jun 09, 2017 6:42 pm
Forum: Long War 2
Topic: What class color-coding do you use?
Replies: 22
Views: 57631

Re: What class color-coding do you use?

Reminiscent of what i used to play with most often than not in LW1.. these HTML values are what still define my basic system of recognition. http://s22.postimg.org/n4ixnfby9/Swatches_LW2-_CLASSES.png Matched with... SharpShooter -- Grenadier Shinobi -- Gunner Ranger -- Specialist Assault -- Technica...
by Zyxpsilon
Thu Jun 08, 2017 11:11 pm
Forum: Long War 2
Topic: The real war begins...
Replies: 24
Views: 47590

Re: The real war begins...

@sadh.. Nope -- it's gonna go like this; -- A new weird Mission (DLC style) creeps up during a regular Geoscape scan with an obvious warning PopUp; "Responding to this particular event will completely tilt this campaign into a different gameplay context.. react only with the greatest Squad you ...
by Zyxpsilon
Wed Jun 07, 2017 5:42 pm
Forum: Long War 2: Bug Reports
Topic: Shinobi treason !
Replies: 7
Views: 14429

Re: Shinobi treason !

I can confirm this "Sword slice sound" continually occurs at the beginning of some missions in my games too. At first, i thought this was because i had TWO Shinobis in that squad.. but, can't prove if that's the case. One thing though is that it is reproducible and persistant with THAT par...
by Zyxpsilon
Wed Jun 07, 2017 5:26 pm
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1263956

Re: Camera Stuck Under The Avenger

Haven't seen the bug either over the last few days.. so, there's certainly a high chance that * THIS * is the actual true solution for the whole problems we've been having. Furthermore, it opens up a real opportunity for Pavonis staff to test it out within their own code mechanics & then.. issue...
by Zyxpsilon
Wed Jun 07, 2017 1:40 am
Forum: Long War 2
Topic: The AWC is my favorite building but...
Replies: 10
Views: 16478

Re: The AWC is my favorite building but...

.. You might have to use some inference to find them all) and delete the whole line, voila! I highly recommend to NOT delete anything in such INI files & simply put a rem tag ( ; ) at the beginning to just de-activate these Lines. It's good modding practice to keep track of one's changes direct...
by Zyxpsilon
Mon Jun 05, 2017 5:51 pm
Forum: Long War 2
Topic: "Commander, we're generating no new supplies. We need to find a way to make Bradford shut up."
Replies: 8
Views: 16308

Re: "Commander, we're generating no new supplies. We need to find a way to make Bradford shut up."

You are most likely aware of this Mod by GrimyBunyip .. DisableMoreVO . (( http://steamcommunity.com/sharedfiles/filedetails/?id=655124816 )) Not sure if the exact Narrative Moments (which are all neatly identified by XC2's DefaultNarrative.INI file & with some LW2 assets for any others, btw) yo...
by Zyxpsilon
Mon Jun 05, 2017 4:13 am
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1263956

Re: Camera Stuck Under The Avenger

Latest i heard about this issue is that someone claimed it might be related to the weird My@2K link feature that we get to "accept" or not. IIRC.. when XC2 got released -- a few geek sites expressed legitimate concerns about this runtime interference that would later create overflow condit...
by Zyxpsilon
Fri Jun 02, 2017 2:47 am
Forum: Long War 2
Topic: QoL wishlist based on 1.4
Replies: 20
Views: 30947

Re: QoL wishlist based on 1.4

Connect to My2K ... ?? Oh gully.. IF that proves to be the exact cause -- i'm fairly sure a PI code solution for *IT* would be almost trivial. PS; I clearly remember in the early days of XC2 release, someone mentionned that there was VERY high risks of runtime troubles with that Online-Hook to 2K. ...
by Zyxpsilon
Fri Jun 02, 2017 2:36 am
Forum: Long War 2
Topic: I wonder... how malleable the AWCpack ini is?
Replies: 7
Views: 11811

Re: I wonder... how malleable the AWCpack ini is?

In theory.. SPARK units are "isolated" from the regular Armory cycles by their DLC status. They basicly hook to the gameplay Engine with "integral" functions while jiggling with procedural assets of their own. So i'm not surprised most AWC elements can't flow into that code-bottl...