Search found 42 matches

by Krzysztof z Bagien
Wed Apr 26, 2017 1:04 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78665

Re: LW2 just isn't fun

In my opinion the worst thing about of both XCOM2 and LW2 is the very idea of Avatar project. Remove that, and make it so you have to fight Aliens to liberate Eart, while they try to fight you and regain control, gain strength etc, and game might be actually fun. An arms race, but without a clock ti...
by Krzysztof z Bagien
Sun Apr 16, 2017 2:52 pm
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 84520

Re: An absurd ending...

Wait... weren't we supposed to choose our battles and so on? Devs explicitly said we can't win all of them and have to skip some. And this guy did exactly that, which means he lost a game he was playing the way it's supposed to be played.
by Krzysztof z Bagien
Sun Feb 26, 2017 10:14 pm
Forum: Long War 2
Topic: Which .ini files are modified by 1.2 patch?
Replies: 5
Views: 10442

Which .ini files are modified by 1.2 patch?

I made some changes to my .inis, so I'd like to know which I have to back up and edit again.
by Krzysztof z Bagien
Fri Feb 24, 2017 11:42 pm
Forum: Modding Long War 2
Topic: How do soldier abilities at Squaddie work?
Replies: 8
Views: 15546

Re: How do soldier abilities at Squaddie work?

You sure you configured the abilities right? it's easy to miss the comma or the double backslashes at the end, that makes the following line be ignored. Here's the code to add some abilities that are easy to notice in tactical, my test subject was a Specialist and I didn't change anything else. I c...
by Krzysztof z Bagien
Tue Feb 21, 2017 7:58 pm
Forum: Modding Long War 2
Topic: How do soldier abilities at Squaddie work?
Replies: 8
Views: 15546

Re: How do soldier abilities at Squaddie work?

Sentenryu wrote:There's no limit. The only limit is that only 3 abilities will show up when you mouse over the squaddie rank on the promotion screen.
There IS a limit of 3 for sure. I've added some more abilities and only first 3 were active in tactical.
by Krzysztof z Bagien
Wed Feb 15, 2017 11:55 pm
Forum: Modding Long War 2
Topic: How do soldier abilities at Squaddie work?
Replies: 8
Views: 15546

Re: How do soldier abilities at Squaddie work?

IIRC vanilla had no such limit, or it was significantly higher, so maybe it's tweakable.
by Krzysztof z Bagien
Fri Feb 10, 2017 6:42 pm
Forum: Modding Long War 2
Topic: Changing visuals/sounds for Laser/Plasma weapons
Replies: 3
Views: 6339

Re: Changing visuals/sounds for Laser/Plasma weapons

This would only change inventory image, to change actual model and sound you have to use SDK.
by Krzysztof z Bagien
Thu Feb 09, 2017 2:54 pm
Forum: Modding Long War 2
Topic: Pistol ammo
Replies: 1
Views: 4399

Re: Pistol ammo

Well, I guess it doesn't.
by Krzysztof z Bagien
Thu Feb 09, 2017 4:46 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51863

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

**Russian** Eh... I just gonna stick to the english version. Games with good russian localization are pretty rare anyway and XCOM2 is not really one of them to begin with. :D There are quite a lot of stuff that don't make too much sense both in vanilla game & LW2 localization. Still better than...
by Krzysztof z Bagien
Tue Feb 07, 2017 4:23 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51863

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

OK, done. I altered some texts slightly to make it look better in Polish, I hope it's OK: #1 - "above damage readout" instead of "in the pop-up". #9 - can't figure anything that will look good in Polish, be accurate and short enough at the same time for "sweep objective"...
by Krzysztof z Bagien
Tue Feb 07, 2017 3:51 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51863

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

johnnylump wrote:Rakoon is correct, thanks.
OK, I think I've got everything right, I'm not sure about "Sweep Objective" though. Can you explain when it is used? I assume #9 is only used in mission brief?
by Krzysztof z Bagien
Tue Feb 07, 2017 2:52 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51863

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

Polish translation Thanks, rakoon79! #1 - THAT pop-up! I used "above damage readout", is that OK? #10 I used "Scatter: ± <XGParam:StrValue0/>" instead, should look better in Polish. #1 <Bullet/> Celność rakiet uzależniona jest od celności żołnierza, odległości od celu i tego, cz...
by Krzysztof z Bagien
Sun Feb 05, 2017 8:41 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817980

Re: Psi Ops still suck?

Isn't it like in vanilla, that Psi Ops can eventually learn all abilities? After they reach master rank, they can still go into the tube and learn more, they just won't get promoted further.
by Krzysztof z Bagien
Sun Feb 05, 2017 7:00 am
Forum: Modding Long War 2
Topic: Pistol ammo
Replies: 1
Views: 4399

Pistol ammo

Does LWPISTOL_CONVENTIONAL_ICLIPSIZE in XComGameData_WeaponData.ini do anything? I've played with it a bit and can't see any effect.
by Krzysztof z Bagien
Sat Feb 04, 2017 4:24 pm
Forum: Modding Long War 2
Topic: Can anyone pls mod the gatling-gunner appearance ? Details inside
Replies: 7
Views: 12482

Re: Can anyone pls mod the gatling-gunner appearance ? Details inside

If you subscribe to Steam Workshop mod, it will be downloaded automatically when you launch the game. You don't have to do anything else.
by Krzysztof z Bagien
Sat Feb 04, 2017 4:20 pm
Forum: Modding Long War 2
Topic: Simple question: does the Psi Operative get all "squadie" perks?
Replies: 2
Views: 5432

Re: Simple question: does the Psi Operative get all "squadie" perks?

If you give them a sword, they will cast their psi powers with it. If you add "Slash" to Psi Op's secondary weapon slot, they will be able to use it even without sword equiped (so they will slash Ayys with Psi Amp :lol: ). You can't easily change secondary weapons via .ini edits (well, you...
by Krzysztof z Bagien
Tue Jan 31, 2017 2:11 pm
Forum: Modding Long War 2
Topic: Editing the Hacking stat
Replies: 3
Views: 10386

Re: Editing the Hacking stat

I guess you would have to edit a save file somehow (there are some tools to do that, but I've never used them), and I think there's a mod that allows editing soldiers stats. Alternatively, you can just start a new campaign ;) Edit: you can also try some console commands, eg. there's one to change a ...
by Krzysztof z Bagien
Tue Jan 31, 2017 12:38 pm
Forum: Modding Long War 2
Topic: Editing the Hacking stat
Replies: 3
Views: 10386

Re: Editing the Hacking stat

In XComGameData_CharacterStats.ini, you can add something like CharacterBaseStats[eStat_Hacking]=X (where X is how higher you want hacking to be) to soldier template; it's in the first lines, [Soldier X2CharacterTemplate] is general template, and below are difficulty variants. Adding (StatType=eStat...
by Krzysztof z Bagien
Thu Jan 26, 2017 4:11 pm
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 67074

Re: Balance: gunner secondary, chameleon suit

I'd rather get rid of gunner's knife and replace it with... I don't know, an ammo pack or something, that would grant additional slot for ammo mod and/or increase ammo count, something like that.
by Krzysztof z Bagien
Tue Jan 24, 2017 4:42 pm
Forum: Long War 2: Bug Reports
Topic: Text alignment issue in Soldier View (Avenger)
Replies: 6
Views: 9951

Re: Text alignment issue in Soldier View (Avenger)

IDK how exactly does it work ingame (does it use HTML tags?), but maybe you can fix it by placing some tags inside that word. Something like "Cen</b>ter" could do the trick.
by Krzysztof z Bagien
Mon Jan 23, 2017 7:25 pm
Forum: Long War 2
Topic: I don't like timers maybe idk
Replies: 14
Views: 19178

Re: I don't like timers maybe idk

True concealment mode is now updated to work with LW2, so you may want to give it a try:
http://steamcommunity.com/sharedfiles/f ... =847481752
by Krzysztof z Bagien
Mon Jan 23, 2017 7:21 pm
Forum: Long War 2
Topic: Would be nice if you could carry stunned troops
Replies: 24
Views: 31854

Re: Would be nice if you could carry stunned troops

I'm all in favor, but it's not a trivial thing to put in place. Would it be any easier to put in the ability to carry any soldier, stunned or not? LowMobilitySolider1: 'I'm not gonna make it tot he evac! Just a few steps short!' HigherMobilitySoldier2(Standing next to Solider1): 'Not if I have anyt...
by Krzysztof z Bagien
Mon Jan 23, 2017 5:22 pm
Forum: Long War 2: Bug Reports
Topic: Bug in Polish version fo the mod
Replies: 6
Views: 10111

Re: Bug in Polish version fo the mod

Not a problem.
You can also change "Członkowie ruchu oporu" to "Ruch oporu" ("Resistance members" to just "Resistance"), it will still be perfectly clear to everyone and will also shorten it by half.
by Krzysztof z Bagien
Mon Jan 23, 2017 4:44 pm
Forum: Long War 2: Bug Reports
Topic: Bug in Polish version fo the mod
Replies: 6
Views: 10111

Re: Bug in Polish version fo the mod

Just change "MODYFIKATOR WIELKOŚCI DRUŻYNY" to "Wielkość drużyny" and "MODYFIKATOR ZDOLNOŚCI I SPRZĘTU" to "Zdolności i sprzęt" (basically remove the word "modifier" from Polish description, everybody knows that's a modifier there).