Search found 82 matches

by Thrair
Wed Dec 12, 2018 1:05 am
Forum: Long War 2: Strategy
Topic: SPARKS too OP?
Replies: 4
Views: 2504

Re: SPARKS too OP?

What other mods are you running? Sparks can't use a PCS in either vanilla or Long War. And they can't get that much base HP, either. They'll have 12 HP base, with +8 more from end-tier chassis. As to the defense buffing.... you have now encountered the defense-buff cheese strat. The AI doesn't handl...
by Thrair
Sat Jul 21, 2018 11:23 pm
Forum: Modding Long War 2
Topic: Skullmining damage ini location?
Replies: 1
Views: 877

Skullmining damage ini location?

Anyone happen to know where the damage for skullmining can be set, if it's an ini file? Skulljack does the proper 99 damage, but skullmining only does 20 and can lead to living ragdolls. Been looking all over, can't find it.
by Thrair
Fri Jun 29, 2018 12:58 am
Forum: Modding Long War 2
Topic: LW2 1.5 Bugfixes
Replies: 26
Views: 9511

Re: LW2 1.5 Bugfixes

I'm assuming this mod doesn't play nice with the Alternative Mod Launcher? Didn't recognize it with the files extracted into a new folder with the specified path.

Tried moving it elsewhere and giving it its own mod directory, still no dice.
by Thrair
Wed Oct 11, 2017 12:54 pm
Forum: Long War 2
Topic: Center Mass,Lethal Crit Damage
Replies: 2
Views: 1780

Re: Center Mass,Lethal Crit Damage

Center mass increase 1 crit damage and Lethal Increase 3 crit damage,can you confirm that if is a perfect information bug. And the fleche or slash attack do crit damage same as the base damage,incresing with range. Thats is my first long war 2 playthrough,and i think that is incorrect. Well, I'm ha...
by Thrair
Tue Oct 03, 2017 8:24 pm
Forum: Long War 2
Topic: Concussion Rocket?
Replies: 14
Views: 6359

Re: Concussion Rocket?

This was a bug I spotted in playtesting shortly after 1.3 launched. It's there because otherwise the crowd-control aspect of the rocket would ALSO hit friendlies, not just the damage. Fixing the bug would result in stunning your own guys if they got hit with it. However, it was decided by the mod te...
by Thrair
Sat Sep 02, 2017 10:43 am
Forum: Modding Long War 2
Topic: Increase Field Medic Skill Charges!
Replies: 2
Views: 1549

Re: Increase Field Medic Skill Charges!

There is an .ini setting for this, but LW doesn't adjust it, so you won't find it in their .inis by default. The game uses vanilla settings unless LW actively changes them. So LW ini settings take priority, as do other changes, but otherwise the game goes off the base .ini. To make this change, go i...
by Thrair
Sat Sep 02, 2017 10:21 am
Forum: Long War 2
Topic: 1.5 playthrough questions and observations
Replies: 37
Views: 12780

Re: 1.5 playthrough questions and observations

6) Grazing is now a core game mechanic, rather than a Viper-thing as in Vanilla. The Graze Band is a +/- value that shaves off of the to-hit rolls the game makes when you take a shot. By default, it's 10% on each side (miss and hit). It's somewhat mathy, so bear with me. So in Vanilla, a 60% chance ...
by Thrair
Tue Jul 25, 2017 12:19 am
Forum: Long War 2
Topic: Conceal in 1.4
Replies: 7
Views: 3145

Re: Conceal in 1.4

Tradecraft is exceptionally useful on scout Shinobi. Drastically cuts down their infiltration footprint. They also make great Officer candidates. They're my favourite TBF Officers. Conceal on them is not meant to enhance combat. It's meant to open up more tactics and serve as insurance against mista...
by Thrair
Mon Jul 17, 2017 5:55 pm
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 12223

Re: Painful Skill Tree Changes

Think it's a middle ground. Less robot hordes, but more than 1.2. They are also adding some more chances to get some of the rarer alien corpses like Archons, Andromedons, etc. I think there's a chance of an alien pod on mid-late game troop columns that contains some of the rarer blokes. Hard to keep...
by Thrair
Mon Jul 17, 2017 5:52 pm
Forum: Long War 2
Topic: A Tale of two players
Replies: 38
Views: 13183

Re: A Tale of two players

It's of course a rare constructed scenario - although, with 250k subscribers and campaigns that take 100+ missions to complete, how rare will it actually be? Still quite rare. As the chances of Player A's good result will also happen more often. The percentages will remain the same. This thread was...
by Thrair
Mon Jul 17, 2017 2:53 am
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 12223

Re: Painful Skill Tree Changes

Full override at gsgt, and the hordes of robots, is what makes the specialist good now. You don't need any other skills, doesn't matter if you're a medical or overwatch spec, full override reliably kills a unit, and adds it to your team. On GOPs, having a hacked unit to draw fire is a huge boost. I...
by Thrair
Mon Jul 17, 2017 2:45 am
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 12223

Re: Painful Skill Tree Changes

I do wish AWC training times were shorter so players would actually experiment more - would definitely enourage diversity. Actually, is that config editable? ---> Config ---> XCOMLW_AWCPack The bit you'll want to edit is the following bit: TrainingDaysForAWCLevel[1] = 4.0f TrainingDaysForAWCLevel[2...
by Thrair
Sun Jul 16, 2017 5:47 am
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 12223

Re: Painful Skill Tree Changes

Just a heads up, but Reaper was changed. It got a bigger damage/kill penalty. But this is offset by the shorter cooldown and the new Coup de Grace (which also makes Cutthroat better). Less of a damage spike, but up more often. Swords themselves also got a damage increase on the upgraded tiers for 1....
by Thrair
Sun Jul 16, 2017 2:25 am
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 12223

Re: Painful Skill Tree Changes

Yeah. Stealthnobi got hit with some hefty nerfs. But 1.2 gameplay tended to be "spam as many stealth ops as possible". Another really tough one for me is Cutthroat vs Hard Target. That one hits me right in the feels every time I have to make the call. Plus side is you ought to check out bladenobis, ...
by Thrair
Sun Jul 02, 2017 3:05 am
Forum: Long War 2
Topic: MECs seem underwhelming
Replies: 14
Views: 6216

Re: MECs seem underwhelming

SPARKs were my baby during playtesting. They got a lot of buffs in 1.3, but I'm still very keen to hear people's opinions on them as they stand, especially relative to 1.2. My experience in late 1.3 testing was that they were very powerful when you got them in mid-game, excelling at missions like Sm...
by Thrair
Sat Jun 10, 2017 9:15 am
Forum: Long War 2
Topic: Overwatch perk comparison -- the numbers
Replies: 2
Views: 1821

Re: Overwatch perk comparison -- the numbers

It also shows up on the SPARK perk tree, much to my consternation.

For everyone else, it's balanced. It's a tier 1/2 perk, as was said. Pretty good for that, all things considered.
by Thrair
Fri May 19, 2017 8:49 am
Forum: Long War 2
Topic: Questions/feedback about Smash & Grab
Replies: 28
Views: 10694

Re: Questions/feedback about Smash & Grab

Yeah. They're really easy to detect, as they're meant to be the main income source, though you still need Supply Raids/Troop Columns/Rendevous to get corpses. Any event, iiirc there was a change towards S&G resource distribution towards the latter half of 1.3s development cycle... Since elerium is l...
by Thrair
Thu May 18, 2017 5:25 pm
Forum: Long War 2
Topic: Rocket Modifiers
Replies: 5
Views: 2481

Re: Rocket Modifiers

hewhoispale wrote:Really? So my technical that rolled Aim and Steady Hands in the AWC actually did something right? Score. I'm going to be really sad when she dies to a through-cover gunner crit.
Jeez. Paint the bullseye on her yourself, murderer! Might as well write her a biography about how she's about to retire!
by Thrair
Thu May 18, 2017 5:22 pm
Forum: Long War 2
Topic: Your favorite things about 1.3
Replies: 21
Views: 7779

Re: Your favorite things about 1.3

Probably the big buffs to SPARKs to make them scale a lot better. Although losing NCE (buggy though it was) made me sad.
by Thrair
Thu May 18, 2017 1:06 am
Forum: Long War 2
Topic: Was 1.3 a botched rollout, or a just sign of what's to come?
Replies: 14
Views: 5777

Re: Was 1.3 a botched rollout, or a just sign of what's to come?

He may be referring to his "RemoveFortressDoom not working" thread, which received its first reply not long after he made the post saying it didn't have any replies. Although the language doesn't strike me as particularly neutral, so maybe he did delete the one he's talking about. If that's the cas...
by Thrair
Thu May 18, 2017 12:54 am
Forum: Long War 2
Topic: Was 1.3 a botched rollout, or a just sign of what's to come?
Replies: 14
Views: 5777

Re: Was 1.3 a botched rollout, or a just sign of what's to come?

You know, the funny thing is I made a different post right before this one, in a fairly matter-of-fact manner, using neutral language and it has no answers. It was intended as an experiment to see what happens when I do that. Damned if I do, damned if I don't, I guess. Just searched your post histo...
by Thrair
Wed May 17, 2017 5:43 am
Forum: Long War 2
Topic: Shinobi no longer gets a hacking stat bonus?
Replies: 3
Views: 2252

Re: Shinobi no longer gets a hacking stat bonus?

Yeah. Shinobi don't get a large hack bonus at Squaddie. But they do get a bit from every rank. As an aside, SPARKs got some big buffs to Hack. Start with more, get more through their BIT Upgrades, etc. They'll serve well enough as alternate hackers, especially as they can do so from range like a Spe...
by Thrair
Mon May 15, 2017 8:47 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 16541

Re: Lothing for the new patch 1.3

Wow. I didn't forget how to fight. How about you listen to the users. Most of us LIKED what you did before. Not this BS you gave us. Wow. Guess what. With that one comment, you just killed this mod for me. And you killed it for a lot of my viewers. There is a lot of things you need to fix but you r...
by Thrair
Mon May 15, 2017 7:30 am
Forum: Long War 2
Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
Replies: 48
Views: 23441

Re: A Guide for LW2 Players Moving from 1.2 to 1.3

The points are valid. Reaper was the only redeeming feature of non-stealth Shinobis. I would argue the keyword there is was . Coup de Grace is a big factor, there. It went from a melee Kubikiri to a general damage boost against enemies under a wide variety of status effects. +25 aim/+25 crit/+1 dam...
by Thrair
Mon May 15, 2017 7:08 am
Forum: Long War 2
Topic: Stealth missions in LW 1.3
Replies: 4
Views: 3182

Re: Stealth missions in LW 1.3

My experience in 1.3 has been that Stealthing is still viable, but much harder. It requires more perk investment as the game goes on and is a LOT less reliable. That last bit is the key takeaway from my experience. Sometimes I send in a guy or two for a stealth attempt, but find the patrols and the ...