Search found 20 matches

by amgarrak1
Tue Mar 21, 2017 10:26 am
Forum: Long War 2
Topic: [Suggestion] Double-barrel as 2 separate rolls & small tweaks
Replies: 5
Views: 8895

Re: [Suggestion] Double-barrel as 2 separate rolls & small tweaks

I am not a weapon expert but isn't it supposed to fire from both barrels AT ONCE hence a single roll? Again I don't know how it actually works in real life but in plenty of other games sawed-off shotguns fire from both barrels simultaneously. And even if you don't take realism into accout, both barr...
by amgarrak1
Sun Feb 26, 2017 2:04 pm
Forum: Long War 2
Topic: Making Ammo Interesting Again
Replies: 17
Views: 25574

Re: Making Ammo Interesting Again

The ammo is boring and mostly useless, but at least I can choose not to use it. What changes would you make to ammo to make it less boring, and more useful? Well, I'd remove the plain +2 damage vs certain targets ammunition, as it is too situational and almost never worth researching\building\equip...
by amgarrak1
Sun Feb 26, 2017 11:02 am
Forum: Long War 2
Topic: Making Ammo Interesting Again
Replies: 17
Views: 25574

Re: Making Ammo Interesting Again

No. That system was terrible and I'm glad they got rid of it. The ammo is boring and mostly useless, but at least I can choose not to use it. The game has enough unnecessary RNG(Psi skill tree, AWC, continent bonuses, starting continent, etc).
by amgarrak1
Sun Feb 26, 2017 10:56 am
Forum: Long War 2
Topic: L/I post-gampaign report + some feedback
Replies: 11
Views: 16701

Re: L/I post-gampaign report + some feedback

with all the glaring problems/mechanics in vanilla xcom2 (compared to EW/LW1), i was hoping pavonis would have the foresight to create a LW2, not an "xcom2: version 2"... Not adopt every issue wholesale and then just add more layers to it. Well, despite the version stating 1.1, it's prett...
by amgarrak1
Thu Feb 23, 2017 8:43 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 89893

Re: Are Flashbangs overpowered

Flashbangs are OP because they offer the best AOE CC in the game at the start of the game and stay that way the entire playthrough. I think the perfect solution would be to nerf them slightly(AOE and maybe aim penalty) and add an improved version for late game(which would also obviously require addi...
by amgarrak1
Sun Feb 19, 2017 4:53 pm
Forum: Long War 2
Topic: Question about Mobility and Grenades
Replies: 14
Views: 22718

Re: Question about Mobility and Grenades

You don't get refunded the mobility. It helps if you look at it from a game perspective instead of a simulationist one. The basic rule of inventory in XCOM is that you can add optional powers to your soldiers, but you pay -1 mobility for each option you take. Things like ammo, which replaces existi...
by amgarrak1
Fri Feb 17, 2017 1:41 pm
Forum: Long War 2
Topic: Opinion on Rocketeers
Replies: 70
Views: 81131

Re: Opinion on Rocketeers

Replace some of the middle generic perks with a perk which makes flamers entirely ignore cover, and another one where the burn chance becomes guaranteed. Make the rocket perks reduce scatter. Right now I wish my technicals were grenadiers, they're totally outclassed. Yep. By the time you get incend...
by amgarrak1
Thu Feb 16, 2017 6:14 am
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 40153

Re: Close combat assaults and sword shinobis seem useless

Every class has their use. Assaults are incredibly useful and should not be overlooked. Same goes for Shinobis, particularly for their invaluable recon abilities in preventing unwanted pod activation, but also for hacking hard to reach enemies when stealth is no longer required. If you're not using...
by amgarrak1
Wed Feb 15, 2017 8:58 am
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 40153

Close combat assaults and sword shinobis seem useless

Running close to aliens almost always means triggering 1-2 pods this or next turn. Why should I ever get an assault if I can just get an extra gunner\ranger and have almost the same if not more damage with zero risk. Am I missing something or are they really garbage tier?
by amgarrak1
Sun Feb 12, 2017 1:31 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 83875

Re: [General Feedback] Strategic layer and class balance

Agreed on PsiOps. They are just not worth the investment and will only be strong when at max rank, while other classes can shine at squaddie rank. The only good skills they have are stasis, insanity with schism and domination(void rift is only good if you are lucky to have schism) and you aren't eve...
by amgarrak1
Thu Feb 02, 2017 8:15 am
Forum: Long War 2: Bug Reports
Topic: Duplicate AWC ability and retraining
Replies: 2
Views: 4718

Re: Duplicate AWC ability and retraining

You are probably using Commanders choice, and since when changing classes with it, the AWC perks don't reset you sometimes get duplicates.
by amgarrak1
Sun Jan 29, 2017 8:48 pm
Forum: Resolved Bug Reports
Topic: Soldiers cannot jump through windows or low cover
Replies: 35
Views: 45342

Re: Soldiers cannot jump through windows or low cover

This appears to be a problem that is specific to two or more maps. I've only confirmed it on two that we made some changes to for 1.1. A temporary workaround is to go into the file XCOMParcels.ini and put a semicolon in the front of the two following lines, which will comment them out and remove th...
by amgarrak1
Sat Jan 28, 2017 10:00 pm
Forum: Long War 2: Bug Reports
Topic: (Resolved)Noise in the Avenger after missions
Replies: 3
Views: 6842

Re: Noise in the Avenger after missions

Mesh2007 wrote:Also happens in vanilla so its not a long war 2 bug probably mods conflicting.
Ah, well okay then. I guess I just never encountered it in 80+ hours of playing vanilla. Thx for the reply.
by amgarrak1
Sat Jan 28, 2017 9:53 pm
Forum: Resolved Bug Reports
Topic: Soldiers cannot jump through windows or low cover
Replies: 35
Views: 45342

Re: Soldiers cannot break windows

Check whether there's an obstacle on the other side. You can't smash through a window and vault over a couch in the same action, for some reason. That's that same window from the inside. Clearly no obstacles. And again, it's like that for all of them, not just this one and not even just on this mis...
by amgarrak1
Sat Jan 28, 2017 9:39 pm
Forum: Resolved Bug Reports
Topic: Soldiers cannot jump through windows or low cover
Replies: 35
Views: 45342

Soldiers cannot jump through windows or low cover

https://pp.vk.me/c636820/v636820619/44a4b/NmJQJvwzbVI.jpg Second mission with these types of windows. All buildings have them and they all cannot be broken. I can still(sometimes) shoot through them and they break, but I can't walk through them. I can't enter any building except through doors. Disa...
by amgarrak1
Sat Jan 28, 2017 7:04 pm
Forum: Long War 2: Bug Reports
Topic: (Resolved)Noise in the Avenger after missions
Replies: 3
Views: 6842

(Resolved)Noise in the Avenger after missions

So, basically after a mission an animation of the skyranger being lowered on a lift is played and it has a distinct noise. For some reason this noise(or at least it seems like it) doesn't stop even after I'm done looking at mission results(loot\VIPs etc) and continues playing everywhere on the aveng...
by amgarrak1
Thu Jan 26, 2017 12:48 pm
Forum: Modding Long War 2
Topic: Non-random AWC perks
Replies: 1
Views: 4907

Non-random AWC perks

I understand that LW2 devs tried to expand on the original random AWC abilities, but I think there is enough randomness in xcom as is, so is there any way to make the pool of AWC abilities(off-class) not random? Like maybe choose 3 out of all available ones, or perhaps a way to manually set 3 abilit...
by amgarrak1
Wed Jan 25, 2017 10:02 pm
Forum: Long War 2
Topic: Why Shinobi?
Replies: 12
Views: 17327

Re: Why Shinobi?

Because its edgy.
It's really not that big of a problem, considering the game is already full of questionable design choices: bolt casters in the age of laser weapons, FREAKING SWORDS(ON THE BACK!) and ridiculous looking armours(especially dlc ones).
by amgarrak1
Sat Jan 21, 2017 10:22 am
Forum: Long War 2
Topic: SPARKs
Replies: 5
Views: 9433

SPARKs

So, have anyone tried them out? I can't find any information about them, but since the devs stated there are no separate classes and only 3 tiers of weapons, I can't really see the point in investing research times and resourses into them. Am I wrong here, or are they still useless as in vanilla?