Search found 56 matches

by foreverdead
Fri Jul 14, 2017 8:44 am
Forum: Long War 2
Topic: Enemy Activity level incorrect
Replies: 3
Views: 6369

Re: Enemy Activity level incorrect

Was the 32 enemies counting turrets? Turrets don't count toward the enemy activity numbers.
by foreverdead
Mon Jul 03, 2017 5:27 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1008446

Re: XCOM 2 expansion + Long War 2: Nothing to announce

It's gone now. It was probably just the admins at ufoapedia prepping for war of the chosen by pre-writing new categories. Then realised the shouldn't and took it down.
by foreverdead
Thu Jun 29, 2017 6:42 am
Forum: Modding Long War 2
Topic: Tweaking Red Fog settings/values
Replies: 1
Views: 5640

Re: Tweaking Red Fog settings/values

However, with my initial attempts, I merely ended up making a 'berzerk' mode, where those affected by Red Fog actually became faster, more accurate, and harder to kill.
Channelling your inner Vahlen? Also sounds like you made a really cool new Perk. Science is one big accident after all.
by foreverdead
Mon Jun 26, 2017 2:09 am
Forum: Modding Long War 2
Topic: How at add poison/burn res on vest?
Replies: 1
Views: 4313

Re: How at add poison/burn res on vest?

Can't help you with the syntax but this mod allows for full customisation of all armours (except sparks unfortunately), including stats and immunities. Be aware that the ini stats are vanilla so you will have to change them to LW2 stats (or not depending on what you want to do). *Edit - set utility ...
by foreverdead
Tue Jun 20, 2017 11:06 am
Forum: Long War 2
Topic: Suit Up Bug/Mod Conflict or Intended?
Replies: 1
Views: 4638

Suit Up Bug/Mod Conflict or Intended?

So I got the 'Suit Up' continent bonus and all my armour research became instant. Armour production in the proving grounds is instant as it should be but I don't think research is meant to be affected too. Side not I also have a research (not proving grounds) for experimental heavy weapons which is ...
by foreverdead
Sat Jun 17, 2017 5:09 am
Forum: Long War 2
Topic: Could Deep Cover get some small rework?
Replies: 7
Views: 15075

Re: Could Deep Cover get some small rework?

I thought you still get your overwatch shot plus the benefits of hunkering? It is a cool combo with Aim if you roll a million to one in the AWC haha.
by foreverdead
Fri Jun 16, 2017 4:21 am
Forum: Long War 2
Topic: "Experienced" rebels on full retal missions
Replies: 3
Views: 8424

Re: "Experienced" rebels on full retal missions

Even just a random chance that any of them might be armed is cool with me. Or an 'armoury' object/box/shelf/pile where they can be sent once activated to arm up.

Sidenote: If your lucky enough to have Veteran perssonel with smoker or flashbanger they can use those once they're activated.
by foreverdead
Tue Jun 13, 2017 12:37 am
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 53390

Re: The chosen!!!

Maybe a little retcon that chosen are the real avatars? I wonder with that scene that looks like a faction leader rescuing the commander means they are retconing a few story elements. Also did you guys see the new room? Thought we almost had Alien captures back again :( . Looks like VR training and ...
by foreverdead
Mon Jun 12, 2017 11:29 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 53390

Re: The chosen!!!

The chosen dont seem to be enemies of the etherials, I thought they were champions
by foreverdead
Sun Jun 11, 2017 10:01 pm
Forum: Modding Long War 2
Topic: Adding start menu "Continue" -button.
Replies: 2
Views: 6017

Re: Adding start menu "Continue" -button.

Ah if you read the comments on that mods page it says it works with LW2.
by foreverdead
Sun Jun 11, 2017 9:56 pm
Forum: Long War 2
Topic: Assault Rifle Assault builds?
Replies: 6
Views: 13266

Assault Rifle Assault builds?

I want to try one out, any tips on perk choices?
by foreverdead
Sun Jun 11, 2017 9:52 pm
Forum: Long War 2
Topic: Too much starting randomness
Replies: 19
Views: 28754

Re: Too much starting randomness

Isn't starting randomness the whole point? Like wouldn't you just be playing the same exact game over and over? A random start means new ways to learn, adapt and challenge ourselves, right? Creates a unique narrative doesn't it? If every start is the same, with a set build order, set soldier stats l...
by foreverdead
Fri Jun 09, 2017 9:06 pm
Forum: Long War 2
Topic: The real war begins...
Replies: 24
Views: 47646

Re: The real war begins...

I hope I'm wrong but it's probably a new story mission with a little something attached for the campaign like the last couple...please let me be wrong though.
by foreverdead
Tue Jun 06, 2017 9:30 am
Forum: Modding Long War 2
Topic: Question about RAGE suit and heavy weapon
Replies: 8
Views: 13912

Re: Question about RAGE suit and heavy weapon

The armor in the picture is Rage Armor, which is the upgraded form of the Rage Suit. The tanks are just for the Technical's flamethrower as far as I'm aware. What Heavy weapon doe the Rage suit have by the way? Never unlocked it in LW yet.
by foreverdead
Tue Jun 06, 2017 9:22 am
Forum: Long War 2
Topic: Questions about Dark Events.
Replies: 13
Views: 20076

Re: Questions about Dark Events.

I found this mod was pretty cool: http://steamcommunity.com/sharedfiles/filedetails/?id=854420428&searchtext=dark You can modify it so that although tactical dark events are still permanent, HQ assaults remove a tactical DE. It also has an ini setting if you want DE's to only spawn in contacted ...
by foreverdead
Sun Jun 04, 2017 11:23 pm
Forum: Long War 2: Bug Reports
Topic: Extra grenade use on Shen's last gift mission
Replies: 2
Views: 4876

Re: Extra grenade use on Shen's last gift mission

I had the same with the flashbanger perk from the awac
by foreverdead
Sat Jun 03, 2017 9:43 pm
Forum: Long War 2: Bug Reports
Topic: 1.4 Spark Overdrive
Replies: 7
Views: 11730

Re: 1.4 Spark Overdrive

I get this this with the overwatch all mod installed.
by foreverdead
Tue May 30, 2017 8:09 pm
Forum: Long War 2
Topic: Any way to change muton melee AI?
Replies: 28
Views: 37074

Re: Any way to change muton melee AI?

You can flashbang them to shut down their counterattack, though, right? So it's not always a mistake. Yep flashing and burning work as a counter to the muton melee. Also a muton only has a 50% counter rate anyway so its hardly a hard counter. To want a guaranteed lockdown for as many turns as you w...
by foreverdead
Tue May 30, 2017 5:09 am
Forum: Long War 2
Topic: Any way to change muton melee AI?
Replies: 28
Views: 37074

Re: Any way to change muton melee AI?

I like the idea of a cooldown on Muton melee. It's really gaming and expolity to lock down a muton like that. The shinobi can shoot and grenade to their hearts content with their 'pet' muton just chilling beside them. Oh does bladestorm work against a muton's melee? So you keep to free melee attacks...
by foreverdead
Sat May 27, 2017 9:29 pm
Forum: Modding Long War 2
Topic: Anyone can help with this mod-to-mod weapon porting? (hard task)
Replies: 7
Views: 12502

Re: Anyone can help with this mod-to-mod weapon porting? (hard task)

So you want axes as shinobi secondaries? https://steamcommunity.com/sharedfiles/ ... xt=axe+mod

If you want them as primary weapons on a shinobi then some one might have to help with that.
by foreverdead
Tue Feb 14, 2017 7:45 pm
Forum: Modding Long War 2
Topic: Changing evac
Replies: 3
Views: 7116

Re: Changing evac

Also you probably shouldn't be running 47% infiltration's at the start of the game with rookies (try to only do missions you can reach 100% infiltration at least). It's also a good Idea to throw your evac flare the moment you break concealment, even if you haven't completed your objective yet just t...
by foreverdead
Fri Feb 10, 2017 9:48 pm
Forum: Long War 2
Topic: Hacking
Replies: 34
Views: 44053

Re: Hacking

This mod might not be exactly what you're after but after awhile anyone can build up a decent hack skill.

http://steamcommunity.com/sharedfiles/f ... =hack+plus
by foreverdead
Sun Feb 05, 2017 9:00 pm
Forum: Long War 2
Topic: [suggestion] HAVEN BUFFS
Replies: 3
Views: 5715

Re: [suggestion] HAVEN BUFFS

I would love new structures for havens, sounds neat. Even things like field hospitals to reduce healing time while scanning that region or training camps that allow newly recruited rookies to have ether a pre promotion or slightly better base stats, or manufacturies in liberated regions allowing you...