Search found 7 matches

by Truefell
Sun Jul 02, 2017 12:22 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 776643

Re: Please rethink this!

Speaking of CC effects, I really like the poison effect from LW1 The main change is that their poison has been replaced with acid, which lowers aim (flat -20%) and mobility (-25%) as poison does, and affected units take slightly more damage from attacks, but acid no longer causes damage directly. In...
by Truefell
Tue May 30, 2017 6:19 pm
Forum: Long War 2
Topic: So THAT's why Sharpshooters cannot have rifles/SMGs
Replies: 13
Views: 19340

Re: So THAT's why Sharpshooters cannot have rifles/SMGs

Or they could have made DFA work only once per turn like Implacable.
by Truefell
Sun May 21, 2017 10:53 pm
Forum: Long War 2
Topic: A few 1.3 perk tree balance comments
Replies: 15
Views: 23312

Re: A few 1.3 perk tree balance comments

About Independent Tracking: I think that it is the weakest perk in Holobuild. I agree that it has its uses, but unlike Low Profile and Longwatch Independent Tracking it just adds +1 turn to Holotargeting, nothing gamechanging. I understand that one more turn sometimes will be just right, but for sta...
by Truefell
Sun Feb 26, 2017 12:02 pm
Forum: Long War 2
Topic: Making Ammo Interesting Again
Replies: 17
Views: 25596

Re: Making Ammo Interesting Again

I don't think that Ammo needs that random system again. Remember also that LW1 and even EU-EW had such thing like early SCOPE to boost aim for your soldiers. What I suggest is to change cost of Tracer(15 supplies and 2 elerium crystals) and give AP less penetration(about 1), but then give us a way t...
by Truefell
Wed Feb 22, 2017 5:00 pm
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 89960

Re: Are Flashbangs overpowered

While I agree with people saying that FBs are vital early game, I also think that they are quite OP. Because they are Jack of all trades in crowd control. They not only lower Aim and Mobility but disable use of any special abilities on almost every enemy. After that you got a bunch of dummies with d...
by Truefell
Sat Jan 28, 2017 1:28 pm
Forum: Long War 2
Topic: Is the smoke on Concussion Rocket meant to be a nerf?
Replies: 15
Views: 19982

Re: Is the smoke on Concussion Rocket meant to be a nerf?

I think that CR is fine if you want to buy some time. I've had a retaliation where I activated 3 pods at once. CR disabled most dangerous enemies(Berseker, Captain, Engeneer and Rocketeer) and allowed my other Tech to move up and do some crispy business. As for buffs, I think, that adding some offen...
by Truefell
Sat Jan 21, 2017 6:17 pm
Forum: Long War 2: Bug Reports
Topic: Mission launch crash.
Replies: 0
Views: 3348

Mission launch crash.

1) Long War version: v 1.0 (1.19.17); 2) Windows 7; 3) A lot of cosmetics and other soldier customisation mods. QoL mods are: Remove Missing Mods, Darker Night Sky Tweak, Make PCSs and Weapon Upgrades Available Buttons, Longer Names V2, Mission Time Remaining, Stop Scanning When a Soldier Recovers, ...