Search found 5 matches
- Thu Feb 02, 2017 3:23 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 139648
Re: New and Improved Dark Events Thread
I got the one where faceless can populate into random missions. This one is fine overall but if you are going to give them a full turn on the turn they reveal we need the ability to target and shoot civilians. I have lost a VIP to a faceless attack on the turn it spawned, no way to counter other tha...
- Sun Jan 29, 2017 4:49 am
- Forum: Long War 2: Bug Reports
- Topic: Misrepresented mission difficulty
- Replies: 2
- Views: 4423
Re: Misrepresented mission difficulty
It would be nice if trap missions weren't possible on missions where you cannot call evac. A dozen surprise faceless in month 2 is a bit much.
- Sun Jan 29, 2017 4:20 am
- Forum: Long War 2: Bug Reports
- Topic: Misrepresented mission difficulty
- Replies: 2
- Views: 4423
Misrepresented mission difficulty
I went on a "Very light" mission on Vet difficulty with 107% infiltration. there were 25 enemies present. Every civilian on the board was a faceless. It was on ironman so I cannot attach a save.
- Mon Jan 23, 2017 11:44 pm
- Forum: Long War 2
- Topic: I don't like timers maybe idk
- Replies: 14
- Views: 19269
Re: I don't like timers maybe idk
I love the timers. Overwatch creeping was so crazy strong in Xcom1 that you almost had to do it in long war. Unfortunately it is supremely boring. So boring that in a longer gaming session, the combined boredom would be too much and i would just abandon the strategy and do flanking firefights. With ...
- Sat Jan 21, 2017 9:09 pm
- Forum: Long War 2: Bug Reports
- Topic: Not Created Equal
- Replies: 0
- Views: 3159
Not Created Equal
I tried to turn off not created equal but when i finished the first mission all my rookies had randomized stats.