Search found 5 matches

by Galamoth
Thu Feb 02, 2017 3:23 am
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 134227

Re: New and Improved Dark Events Thread

I got the one where faceless can populate into random missions. This one is fine overall but if you are going to give them a full turn on the turn they reveal we need the ability to target and shoot civilians. I have lost a VIP to a faceless attack on the turn it spawned, no way to counter other tha...
by Galamoth
Sun Jan 29, 2017 4:49 am
Forum: Long War 2: Bug Reports
Topic: Misrepresented mission difficulty
Replies: 2
Views: 4357

Re: Misrepresented mission difficulty

It would be nice if trap missions weren't possible on missions where you cannot call evac. A dozen surprise faceless in month 2 is a bit much.
by Galamoth
Sun Jan 29, 2017 4:20 am
Forum: Long War 2: Bug Reports
Topic: Misrepresented mission difficulty
Replies: 2
Views: 4357

Misrepresented mission difficulty

I went on a "Very light" mission on Vet difficulty with 107% infiltration. there were 25 enemies present. Every civilian on the board was a faceless. It was on ironman so I cannot attach a save.
by Galamoth
Mon Jan 23, 2017 11:44 pm
Forum: Long War 2
Topic: I don't like timers maybe idk
Replies: 14
Views: 18946

Re: I don't like timers maybe idk

I love the timers. Overwatch creeping was so crazy strong in Xcom1 that you almost had to do it in long war. Unfortunately it is supremely boring. So boring that in a longer gaming session, the combined boredom would be too much and i would just abandon the strategy and do flanking firefights. With ...
by Galamoth
Sat Jan 21, 2017 9:09 pm
Forum: Long War 2: Bug Reports
Topic: Not Created Equal
Replies: 0
Views: 3106

Not Created Equal

I tried to turn off not created equal but when i finished the first mission all my rookies had randomized stats.