Search found 14 matches

by Zarnak
Wed May 31, 2017 2:50 am
Forum: Long War 2
Topic: How do you get more recruits?
Replies: 20
Views: 39327

Re: How do you get more recruits?

The Black Market usually offers a trickle of new soldiers for a price...
by Zarnak
Mon May 29, 2017 5:03 am
Forum: Long War 2
Topic: Some feedback on Holo-sharpshooters
Replies: 21
Views: 40907

Re: Some feedback on Holo-sharpshooters

Don't they make decent officers? The fact that their officer abilities don't compete much with combat abilities seems to be a plus.
by Zarnak
Fri May 26, 2017 5:06 pm
Forum: Long War 2
Topic: Question about Advent strength and Final Liberation
Replies: 1
Views: 4106

Question about Advent strength and Final Liberation

Does advent strength only go up once you detect the radio tower / HQ? I had a squad wipe in an early campaign where I had a lot of luck with the liberation chain. Between committing a squad of 8 and actually getting infiltrated the strength level went from 2 to 4. That was a bit much for Lcpl and Cp...
by Zarnak
Sat May 20, 2017 4:26 pm
Forum: Long War 2
Topic: Feedback about Liberation
Replies: 18
Views: 23884

Re: Feedback about Liberation

When you are looking at the final liberation - will advent strength only go up in that region? I just had a squad wipe that ended my campaign trying to liberate the first region - Advent strength 5. My squad of 8 was still corporal level so I probably pushed it way too early. I'm probably trying to ...
by Zarnak
Sat May 20, 2017 4:18 pm
Forum: Long War 2
Topic: I miss hard timers
Replies: 17
Views: 24562

Re: I miss hard timers

I don't know how many times in 1.2 I had a soldier left behind because they were three tiles away from evac and the timer was up. It seemed a good amount of my 'rescue' missions were to free former comrades. Firebrand was not really popular around the Avenger. :lol: It's more realistic to be hauling...
by Zarnak
Sat May 13, 2017 8:23 pm
Forum: Long War 2
Topic: I got the most out of Mod 1.2, but now I need 1.3
Replies: 17
Views: 26334

Re: I got the most out of Mod 1.2, but now I need 1.3

1) Check Pavonis forums for 1.3.
2) Give exasperated sigh.
3) Log onto Total War Warhammer.

:lol:
by Zarnak
Mon Mar 06, 2017 3:53 am
Forum: Long War 2: Strategy
Topic: Trap mission
Replies: 8
Views: 15264

Re: Trap mission

Jj001 wrote:Whoa,
I didnt know that trap missions exist. Can someone go into detail explaining this?
Ty!
Where did all these Faceless come from?!?! :lol:
by Zarnak
Sat Feb 04, 2017 2:31 am
Forum: Long War 2
Topic: Difficulty jumps
Replies: 12
Views: 16570

Re: Difficulty jumps

Veteran difficulty will ramp up eventually in the campaign. You just get a bit more time to build your team up before the eventual 'Are you effin kidding me?!!!' moment.
by Zarnak
Fri Feb 03, 2017 4:58 am
Forum: Long War 2
Topic: Bailing on Predesignated Evac Missions
Replies: 1
Views: 4254

Re: Bailing on Predesignated Evac Missions

Firebrand isn't too popular around the Avenger. I actually often get to rescue my own troops she left behind in previous missions.
by Zarnak
Wed Feb 01, 2017 4:53 pm
Forum: Long War 2: Strategy
Topic: "Impregnable" = yikes
Replies: 11
Views: 15462

Re: "Impregnable" = yikes

:roll: I went into a dark VIP on veteran at over 100% infiltration. I had killed three pods and a faceless when a second faceless critically wounded my assault and a fourth pod ran into view. After reading the horror stories of 10-20 faceless and trap missions - and looking at all the civilians stil...
by Zarnak
Mon Jan 30, 2017 7:02 pm
Forum: Long War 2
Topic: Why I don't like Timers (and a suggestion)
Replies: 14
Views: 20602

Re: Why I don't like Timers (and a suggestion)

The suggestion kind of exists in the form of a mod already. http://steamcommunity.com/sharedfiles/filedetails/?id=669383499&searchtext=Guerilla I tried it a while ago and it was harder then timers. You were looking at four pods of four as reinforcements every turn if you dallied too long after b...
by Zarnak
Fri Jan 27, 2017 8:21 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300242

Re: Pending Changelist for 1.1 (NOT RELEASED)

Long War I final version was patch 15.4(?). There will probably be 'next patch' for a while. Deep breaths.
by Zarnak
Thu Jan 26, 2017 4:18 am
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40120

Re: Incendiary grenade has a radius of 1 tile. :(

"Bob.... why are you trying to put that Molotov cocktail in the grenade launcher?"
by Zarnak
Sun Jan 22, 2017 3:57 pm
Forum: Modding Long War 2
Topic: long war timers
Replies: 18
Views: 27696

Re: long war timers

I've only started playing long war 2. I've had one mission where a rookie hacked the objective under heavy fire on the last possible turn and made it to a second lz (first was too hot) wounded under the same heavy fire. His three compatriots didn't make it. We killed 5/15 enemies fully infiltrated w...