Search found 124 matches

by sarge945
Tue Sep 26, 2017 7:39 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 958134

Re: XCOM 2 expansion + Long War 2: Nothing to announce

I think when there is news, it won't be in the form of "we are working on it", it will be in the form of "Long War 1.6 Released+Changelog (WotC Version)"
by sarge945
Tue Sep 26, 2017 5:17 am
Forum: Long War 2
Topic: Reapers in Long War
Replies: 17
Views: 30207

Re: Reapers in Long War

Psionics would be adjusted to only exist in the Templar faction, with them having the current Psionic class, and the Templar class. And the capability of having default access to multiple shots per turn would be a part of the skirmishers, with the Skirmisher being an up front low range high mobilit...
by sarge945
Tue Sep 26, 2017 4:17 am
Forum: Long War 2
Topic: Psi Gate Activity?
Replies: 6
Views: 11196

Re: Psi Gate Activity?

Just n that note, in my WotC campaign, my VERY DIFFICULT psi gate mission had 12 enemies on it. I had a little chuckle
by sarge945
Tue Sep 26, 2017 4:12 am
Forum: Long War 2
Topic: Reapers in Long War
Replies: 17
Views: 30207

Re: Reapers in Long War

I think they should remove shinobis entirely and replace them with reapers, tbh. With all the WotC classes and the LW2 classes, and SPARKs, there will be HEAPS to choose from, many of which overlap Don't you dare removing Shinobi. Reapers should be out. What is next Superman? Sniper? All classes fo...
by sarge945
Tue Sep 26, 2017 3:57 am
Forum: Long War 2
Topic: WotC is literally impossible to lose??
Replies: 32
Views: 90126

Re: WotC is literally impossible to lose??

Thanks for all the feedback everyone! How do you guys feel about these changes/suggestions to make the game a bit less trivial with the doom clock? I think XCOM is at it's best when it's not casually drawn out and you get every tech and buff. I understand some of you may disagree though. 1. Get rid ...
by sarge945
Mon Sep 25, 2017 2:28 pm
Forum: Long War 2
Topic: WotC is literally impossible to lose??
Replies: 32
Views: 90126

Re: WotC is literally impossible to lose??

I hear you. The problem is, once the game becomes impossible to lose, it might as well be an MMO Grind. You will eventually win, no matter what you do.

I dunno.
by sarge945
Mon Sep 25, 2017 1:17 pm
Forum: Long War 2
Topic: WotC is literally impossible to lose??
Replies: 32
Views: 90126

WotC is literally impossible to lose??

Okay so I have played about 90% of the way through my WotC campaign, and it seems like the game has become so easy as to be broken. Basically, instead of having to actually prioritise things, I simply got the "Sabotage" faction order and the "reduce avatar progress" covert action...
by sarge945
Mon Sep 25, 2017 11:05 am
Forum: Long War 2
Topic: Reapers in Long War
Replies: 17
Views: 30207

Re: Reapers in Long War

Whaaa? When you get the "if you kill you dont use stealth" talent they are the death from shadows. They just flank and finish. Nerfing stealth and boosting combat makes them too much like shinobi. I think they should remove shinobis entirely and replace them with reapers, tbh. With all th...
by sarge945
Mon Sep 25, 2017 1:39 am
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 74731

Re: Crippling RNG, no agency.

Grenades will never let you down.

I generally use either grenades or a technical when RNG decides to mess with me.
by sarge945
Mon Sep 25, 2017 1:25 am
Forum: Long War 2
Topic: Reapers in Long War
Replies: 17
Views: 30207

Re: Reapers in Long War

Yeah I would reduce their detection range. Their mobility is pretty over the top as well. If I was doing reapers from scratch, I would get rid of the %chance to detect modifier, and instead go with something more skill based, although I really don't know how to make reapers more skillful and less &q...
by sarge945
Sat Sep 23, 2017 9:16 am
Forum: Long War 2
Topic: Suggestion: Skin system
Replies: 2
Views: 8197

Re: Suggestion: Skin system

The other mods need to support it, with a very simple config change. In fact you can even do it yourself if you want your favorite mod to have support, XSkin even comes with instructions on how to do it. I did not know this. Well, I guess this thread is pointless then :( Now I just need to wait for...
by sarge945
Sat Sep 23, 2017 3:06 am
Forum: Long War 2
Topic: Suggestion: Skin system
Replies: 2
Views: 8197

Suggestion: Skin system

So, there are many mods out there which add new weapon/armor variations, and are designed to be used alongside the vanilla weapon/armors with the same stats. Because these items have to duplicate the original items behavior, they often have armor/damage numbers which are wrong, and may not have the ...
by sarge945
Wed Sep 20, 2017 6:27 am
Forum: Long War 2
Topic: WotC LW2 Idea: Sparks
Replies: 13
Views: 26669

Re: WotC LW2 Idea: Sparks

Maybe the Avenger crew gets their USB Drives from the same place the Payday crew gets their drills, and as such can't copy the software between different SPARKs without them constantly breaking? It would make sense for a common level on all sparks though, since it really is just hardware and softwar...
by sarge945
Wed Sep 20, 2017 4:46 am
Forum: Long War 2
Topic: WotC LW2 Idea: Sparks
Replies: 13
Views: 26669

Re: WotC LW2 Idea: Sparks

Yeah I always saw SHIVs as fundamentally different - a one time investment in a tank which will help you out amazingly for a little while (until their effectiveness falls off), without having to sacrifice a Soldier. SPARKs I guess would be more like that if they weren't so damn expensive and weren't...
by sarge945
Tue Sep 19, 2017 9:26 am
Forum: Long War 2
Topic: More precise, = "aimed", overwatch
Replies: 13
Views: 20435

Re: More precise, = "aimed", overwatch

Yeah I wish you could instead equip it in a second "Fire Control Only" PCS Slot. Maybe through an upgrade
by sarge945
Tue Sep 19, 2017 1:44 am
Forum: Long War 2
Topic: More precise, = "aimed", overwatch
Replies: 13
Views: 20435

Re: More precise, = "aimed", overwatch

I'd much rather see a feature where we cold set the minimum required aim for an Overwatch shot to be taken. That way, your guys wouldn't take 2% shots against a distant ayy but might wait for a 45% shot when the alien in front of them moves
by sarge945
Tue Sep 19, 2017 1:40 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 958134

Re: XCOM 2 expansion + Long War 2: Nothing to announce

The LW2 highlander is distinct from the community one because the community one didn't exist when we released LW2. We specifically wrote all the LW2 changes in the highlander to be backward-compatible with Vanilla and to not encode any LW2-specific stuff in it. Like I posted on Reddit back around t...
by sarge945
Tue Sep 19, 2017 1:22 am
Forum: Long War 2
Topic: My Long War of the Chosen ideas
Replies: 30
Views: 48937

Re: My Long War of the Chosen ideas

Just one quick thing to add. If you guys keep the ability that lets you recruit a random Advent on a mission, I'd like to see that expanded in a few ways. Firstly, they are expendable, so if they die it shouldn't count towards your mission rating. Secondly, maybe keeping them alive could have some b...
by sarge945
Tue Sep 19, 2017 1:16 am
Forum: Long War 2
Topic: Second Wave Options
Replies: 9
Views: 18777

Re: Second Wave Options

LW already makes panic way less infuriating and random, so integrating that mod is probably not needed.
by sarge945
Mon Sep 18, 2017 6:39 am
Forum: Long War 2
Topic: Second Wave Options
Replies: 9
Views: 18777

Re: Second Wave Options

Unclear skies - The Avenger defence mission is no longer triggered by a UFO hunter, but by a Chosen reaching full Knowledge about you. Hence this options will have no effect whatsoever. WotC definitely still has UFO Hunts. I was chased by one just yesterday but luckily got away. Cyber Warfare - Thi...
by sarge945
Mon Sep 18, 2017 5:35 am
Forum: Long War 2
Topic: Second Wave Options
Replies: 9
Views: 18777

Second Wave Options

So, with the release of WotC, I think one thing nobody has really talked about on here is the addition of second wave options in the base game. As much as I like those features, the second wave options in vanilla seem to be very boring. Here are some ideas I had for Second Wave options. I went a lit...
by sarge945
Mon Sep 18, 2017 4:07 am
Forum: Long War 2
Topic: My Long War of the Chosen ideas
Replies: 30
Views: 48937

Re: My Long War of the Chosen ideas

Fatigue a soldier gains in a mission isn't really random but there's a lot of factors, each factor is capped at inflicting at max 33% of your max will in fatigue, though. There's simply finding a new pod. There's taking damage. There's suffering any kind of status. (even non-damaging ones) Chosen w...
by sarge945
Sun Sep 17, 2017 4:55 pm
Forum: Long War 2
Topic: My Long War of the Chosen ideas
Replies: 30
Views: 48937

Re: My Long War of the Chosen ideas

NoDebate wrote:Chosen Fortress Assaults should require the parent region be Liberated or replace the HQ Assault for that region.
I would actually really like it if Chosen could lead an army to retake your liberated regions
by sarge945
Sat Sep 16, 2017 8:21 pm
Forum: Long War 2
Topic: WotC LW2 Idea: Sparks
Replies: 13
Views: 26669

Re: WotC LW2 Idea: Sparks

I use Metal over flesh. I never had a SPARK. I started Commander diff. Just to see how it plays. Now I m starting (again) Legendary. How do you get one ? I have DLC-s If you are using DLC's integrated, you can buld SPARKs in the proving ground If you have shens last gift without using the DLC Integ...
by sarge945
Sat Sep 16, 2017 8:20 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 958134

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Do I understand right that this community highlander is some sort of compatibility tool for the most used mods? I still don't fully understand what it does. It is a mod that doesn't actually change the gameplay, but it adds a bunch of new functionality to the game in ways which are mod-friendly. To...