Search found 124 matches
- Tue Sep 26, 2017 7:39 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157417
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I think when there is news, it won't be in the form of "we are working on it", it will be in the form of "Long War 1.6 Released+Changelog (WotC Version)"
- Tue Sep 26, 2017 5:17 am
- Forum: Long War 2
- Topic: Reapers in Long War
- Replies: 17
- Views: 32687
Re: Reapers in Long War
Psionics would be adjusted to only exist in the Templar faction, with them having the current Psionic class, and the Templar class. And the capability of having default access to multiple shots per turn would be a part of the skirmishers, with the Skirmisher being an up front low range high mobilit...
- Tue Sep 26, 2017 4:17 am
- Forum: Long War 2
- Topic: Psi Gate Activity?
- Replies: 6
- Views: 12019
Re: Psi Gate Activity?
Just n that note, in my WotC campaign, my VERY DIFFICULT psi gate mission had 12 enemies on it. I had a little chuckle
- Tue Sep 26, 2017 4:12 am
- Forum: Long War 2
- Topic: Reapers in Long War
- Replies: 17
- Views: 32687
Re: Reapers in Long War
I think they should remove shinobis entirely and replace them with reapers, tbh. With all the WotC classes and the LW2 classes, and SPARKs, there will be HEAPS to choose from, many of which overlap Don't you dare removing Shinobi. Reapers should be out. What is next Superman? Sniper? All classes fo...
- Tue Sep 26, 2017 3:57 am
- Forum: Long War 2
- Topic: WotC is literally impossible to lose??
- Replies: 32
- Views: 97772
Re: WotC is literally impossible to lose??
Thanks for all the feedback everyone! How do you guys feel about these changes/suggestions to make the game a bit less trivial with the doom clock? I think XCOM is at it's best when it's not casually drawn out and you get every tech and buff. I understand some of you may disagree though. 1. Get rid ...
- Mon Sep 25, 2017 2:28 pm
- Forum: Long War 2
- Topic: WotC is literally impossible to lose??
- Replies: 32
- Views: 97772
Re: WotC is literally impossible to lose??
I hear you. The problem is, once the game becomes impossible to lose, it might as well be an MMO Grind. You will eventually win, no matter what you do.
I dunno.
I dunno.
- Mon Sep 25, 2017 1:17 pm
- Forum: Long War 2
- Topic: WotC is literally impossible to lose??
- Replies: 32
- Views: 97772
WotC is literally impossible to lose??
Okay so I have played about 90% of the way through my WotC campaign, and it seems like the game has become so easy as to be broken. Basically, instead of having to actually prioritise things, I simply got the "Sabotage" faction order and the "reduce avatar progress" covert action...
- Mon Sep 25, 2017 11:05 am
- Forum: Long War 2
- Topic: Reapers in Long War
- Replies: 17
- Views: 32687
Re: Reapers in Long War
Whaaa? When you get the "if you kill you dont use stealth" talent they are the death from shadows. They just flank and finish. Nerfing stealth and boosting combat makes them too much like shinobi. I think they should remove shinobis entirely and replace them with reapers, tbh. With all th...
- Mon Sep 25, 2017 1:39 am
- Forum: Long War 2
- Topic: Crippling RNG, no agency.
- Replies: 54
- Views: 81839
Re: Crippling RNG, no agency.
Grenades will never let you down.
I generally use either grenades or a technical when RNG decides to mess with me.
I generally use either grenades or a technical when RNG decides to mess with me.
- Mon Sep 25, 2017 1:25 am
- Forum: Long War 2
- Topic: Reapers in Long War
- Replies: 17
- Views: 32687
Re: Reapers in Long War
Yeah I would reduce their detection range. Their mobility is pretty over the top as well. If I was doing reapers from scratch, I would get rid of the %chance to detect modifier, and instead go with something more skill based, although I really don't know how to make reapers more skillful and less &q...
- Sat Sep 23, 2017 9:16 am
- Forum: Long War 2
- Topic: Suggestion: Skin system
- Replies: 2
- Views: 9208
Re: Suggestion: Skin system
The other mods need to support it, with a very simple config change. In fact you can even do it yourself if you want your favorite mod to have support, XSkin even comes with instructions on how to do it. I did not know this. Well, I guess this thread is pointless then :( Now I just need to wait for...
- Sat Sep 23, 2017 3:06 am
- Forum: Long War 2
- Topic: Suggestion: Skin system
- Replies: 2
- Views: 9208
Suggestion: Skin system
So, there are many mods out there which add new weapon/armor variations, and are designed to be used alongside the vanilla weapon/armors with the same stats. Because these items have to duplicate the original items behavior, they often have armor/damage numbers which are wrong, and may not have the ...
- Wed Sep 20, 2017 6:27 am
- Forum: Long War 2
- Topic: WotC LW2 Idea: Sparks
- Replies: 13
- Views: 29873
Re: WotC LW2 Idea: Sparks
Maybe the Avenger crew gets their USB Drives from the same place the Payday crew gets their drills, and as such can't copy the software between different SPARKs without them constantly breaking? It would make sense for a common level on all sparks though, since it really is just hardware and softwar...
- Wed Sep 20, 2017 4:46 am
- Forum: Long War 2
- Topic: WotC LW2 Idea: Sparks
- Replies: 13
- Views: 29873
Re: WotC LW2 Idea: Sparks
Yeah I always saw SHIVs as fundamentally different - a one time investment in a tank which will help you out amazingly for a little while (until their effectiveness falls off), without having to sacrifice a Soldier. SPARKs I guess would be more like that if they weren't so damn expensive and weren't...
- Tue Sep 19, 2017 9:26 am
- Forum: Long War 2
- Topic: More precise, = "aimed", overwatch
- Replies: 13
- Views: 21814
Re: More precise, = "aimed", overwatch
Yeah I wish you could instead equip it in a second "Fire Control Only" PCS Slot. Maybe through an upgrade
- Tue Sep 19, 2017 1:44 am
- Forum: Long War 2
- Topic: More precise, = "aimed", overwatch
- Replies: 13
- Views: 21814
Re: More precise, = "aimed", overwatch
I'd much rather see a feature where we cold set the minimum required aim for an Overwatch shot to be taken. That way, your guys wouldn't take 2% shots against a distant ayy but might wait for a 45% shot when the alien in front of them moves
- Tue Sep 19, 2017 1:40 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157417
Re: XCOM 2 expansion + Long War 2: Nothing to announce
The LW2 highlander is distinct from the community one because the community one didn't exist when we released LW2. We specifically wrote all the LW2 changes in the highlander to be backward-compatible with Vanilla and to not encode any LW2-specific stuff in it. Like I posted on Reddit back around t...
- Tue Sep 19, 2017 1:22 am
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 56524
Re: My Long War of the Chosen ideas
Just one quick thing to add. If you guys keep the ability that lets you recruit a random Advent on a mission, I'd like to see that expanded in a few ways. Firstly, they are expendable, so if they die it shouldn't count towards your mission rating. Secondly, maybe keeping them alive could have some b...
- Tue Sep 19, 2017 1:16 am
- Forum: Long War 2
- Topic: Second Wave Options
- Replies: 9
- Views: 19813
Re: Second Wave Options
LW already makes panic way less infuriating and random, so integrating that mod is probably not needed.
- Mon Sep 18, 2017 6:39 am
- Forum: Long War 2
- Topic: Second Wave Options
- Replies: 9
- Views: 19813
Re: Second Wave Options
Unclear skies - The Avenger defence mission is no longer triggered by a UFO hunter, but by a Chosen reaching full Knowledge about you. Hence this options will have no effect whatsoever. WotC definitely still has UFO Hunts. I was chased by one just yesterday but luckily got away. Cyber Warfare - Thi...
- Mon Sep 18, 2017 5:35 am
- Forum: Long War 2
- Topic: Second Wave Options
- Replies: 9
- Views: 19813
Second Wave Options
So, with the release of WotC, I think one thing nobody has really talked about on here is the addition of second wave options in the base game. As much as I like those features, the second wave options in vanilla seem to be very boring. Here are some ideas I had for Second Wave options. I went a lit...
- Mon Sep 18, 2017 4:07 am
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 56524
Re: My Long War of the Chosen ideas
Fatigue a soldier gains in a mission isn't really random but there's a lot of factors, each factor is capped at inflicting at max 33% of your max will in fatigue, though. There's simply finding a new pod. There's taking damage. There's suffering any kind of status. (even non-damaging ones) Chosen w...
- Sun Sep 17, 2017 4:55 pm
- Forum: Long War 2
- Topic: My Long War of the Chosen ideas
- Replies: 30
- Views: 56524
Re: My Long War of the Chosen ideas
I would actually really like it if Chosen could lead an army to retake your liberated regionsNoDebate wrote:Chosen Fortress Assaults should require the parent region be Liberated or replace the HQ Assault for that region.
- Sat Sep 16, 2017 8:21 pm
- Forum: Long War 2
- Topic: WotC LW2 Idea: Sparks
- Replies: 13
- Views: 29873
Re: WotC LW2 Idea: Sparks
I use Metal over flesh. I never had a SPARK. I started Commander diff. Just to see how it plays. Now I m starting (again) Legendary. How do you get one ? I have DLC-s If you are using DLC's integrated, you can buld SPARKs in the proving ground If you have shens last gift without using the DLC Integ...
- Sat Sep 16, 2017 8:20 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157417
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Do I understand right that this community highlander is some sort of compatibility tool for the most used mods? I still don't fully understand what it does. It is a mod that doesn't actually change the gameplay, but it adds a bunch of new functionality to the game in ways which are mod-friendly. To...