Search found 37 matches

by ArchmageMC
Tue Sep 12, 2017 5:08 am
Forum: Long War 2
Topic: Suggestion with Chosen in LW2
Replies: 1
Views: 4125

Suggestion with Chosen in LW2

If you ever make LW2 work with WotC, I've got a suggestion on the Chosen. Instead of the Chosen Base Assault missions killing the Chosen off completely, how about those missions stop the Chosen from doing anything to you, but still keeps them alive. (You may/may not get their weapons, up to you guys...
by ArchmageMC
Fri Jan 27, 2017 7:54 pm
Forum: Long War 2: Bug Reports
Topic: Typo in Battle Armor research log (ENG)
Replies: 1
Views: 3960

Typo in Battle Armor research log (ENG)

Third line, near the end. "I've has". I think you mean "I have"
by ArchmageMC
Fri Jan 27, 2017 2:37 am
Forum: Long War 2: Bug Reports
Topic: Double Berserker Queen bug
Replies: 0
Views: 3010

Double Berserker Queen bug

So after killing the Berserker Queen, my next mission had her as well. Now I have two queen corpses... I guess that means two rage suits?

How do I show a save? With the corpse and research complete, or do you want one with the mission where she appeared again?
by ArchmageMC
Fri Jan 27, 2017 2:30 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300101

Re: Pending Changelist for 1.1 (NOT RELEASED)

If you used grenades/rockets, the noise can pull them in. Apparently they can hear stuff. You can use this to decoy them to other areas of map. I've tried that, it doesn't work. They still go to where the soldier is, not the sound. At least thats what it feels like, since I'm trying to distract the...
by ArchmageMC
Fri Jan 27, 2017 12:37 am
Forum: Long War 2: Bug Reports
Topic: Officer skills refresh after loading a save
Replies: 0
Views: 2938

Officer skills refresh after loading a save

If you spend officer abilities, most notably Jammer and Command, sometimes when reloading the save on a later turn, you'll be able to re-use these officer abilities. Not all abilities are affected from what I can tell. Mostly just the turn ending ones.
by ArchmageMC
Fri Jan 27, 2017 12:26 am
Forum: Long War 2: Bug Reports
Topic: Haven KotH defense bugged
Replies: 3
Views: 6462

Haven KotH defense bugged

The Haven defense mission where you have to hold out for the skyranger is bugged. If you use the officer skill Jammer to hold off one of the enemy drops, the next drop will have two drops instead of one.
by ArchmageMC
Thu Jan 26, 2017 10:12 pm
Forum: Long War 2
Topic: How to upgrade grenade launcher?
Replies: 4
Views: 9044

Re: How to upgrade grenade launcher?

Any chance of you guys getting the T3 Grenade launcher working? It is apparently in the game files but was never used? Or is that just a rumor?
by ArchmageMC
Thu Jan 26, 2017 9:40 pm
Forum: Long War 2
Topic: Not sure if bug or not, DArk Events
Replies: 0
Views: 3034

Not sure if bug or not, DArk Events

Anyone else had problems where you counter a dark event, yet it still goes off anyway? Or even better, at the start of the month you see that months dark events, and the next day they're active without it telling you?

Not sure if this is a bug or not.
by ArchmageMC
Thu Jan 26, 2017 9:37 pm
Forum: Long War 2: Bug Reports
Topic: Lost Towers, ADVENT Trooper
Replies: 7
Views: 10850

Re: Lost Towers, ADVENT Trooper

Don't remove him! instead name him! Name him Bob in honor of Hydra Bob xD.
by ArchmageMC
Thu Jan 26, 2017 5:02 pm
Forum: Long War 2: Bug Reports
Topic: Arc Throwing a PSI zombie causes it to T pose.
Replies: 1
Views: 4187

Arc Throwing a PSI zombie causes it to T pose.

http://steamcommunity.com/profiles/76561198013756738/screenshot/90470964771424702 Pretty minor but strange bug. Additionally any custom ADVENT units that were animated as zombies will revert to a standard green looking advent model with no helmet if a save is reloaded with them being zombies. Also i...
by ArchmageMC
Thu Jan 26, 2017 3:48 pm
Forum: Long War 2: Bug Reports
Topic: Resistance EVAC missions bugged
Replies: 0
Views: 3144

Resistance EVAC missions bugged

If you load a save while the soldier EVAC is available, the game will redo the 'request to EVAC' timer and unless all soldiers manage to get to their EVAC that turn, they have to wait 4 more turns for the EVAC to appear again. Save showing this https://www.mediafire.com/?pifjerv44mxx20e How can I te...
by ArchmageMC
Wed Jan 25, 2017 9:06 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 66288

Re: Upcoming Flamethrower Improvements

The problem with the flamethrower is getting in range. Could you add a "Run and Gun" sorta flamethrower talent far down the tree? Maybe turn Quick Burn into that? That'd drastically improve flamethrower.
by ArchmageMC
Wed Jan 25, 2017 9:03 pm
Forum: Long War 2: Bug Reports
Topic: Haven Defense/ADVENT Invasion missions bugged
Replies: 4
Views: 7877

Re: Haven Defense/ADVENT Invasion missions bugged

Hmm. Sounds like it has something to do with the "kill 1 civvie per turn in fog" behavior, like its not counting as an action on the part of the pod. Maybe. it was the berserker who shows weird behavior though, which caused everyone else to act strange. When my shinobi was shadowing other...
by ArchmageMC
Wed Jan 25, 2017 6:57 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300101

Re: Pending Changelist for 1.1 (NOT RELEASED)

I hope this fixes that "spawn under Avenger" bug that a lot of people are getting.
by ArchmageMC
Wed Jan 25, 2017 6:27 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 66288

Re: Upcoming Flamethrower Improvements

Found a problem with the Flamethrower, it can't inflict BURNING status to Mechanical units with Phosphorus skill. Is that intended?
by ArchmageMC
Wed Jan 25, 2017 4:57 pm
Forum: Long War 2: Strategy
Topic: My Favorite solo assassain classs, Technician.
Replies: 8
Views: 12420

Re: My Favorite solo assassain classs, Technician.

Relays take 0 flame damage, however the fire will destroy nearby scenery such as walls, floors, cover, ext... and this will destroy the relay as well for some reason.

If you want a safer way to do the relay, you can use a shinobi with fire grenades, the restealth would help a lot.
by ArchmageMC
Wed Jan 25, 2017 4:29 pm
Forum: Long War 2: Bug Reports
Topic: Haven Defense/ADVENT Invasion missions bugged
Replies: 4
Views: 7877

Re: Haven Defense/ADVENT Invasion missions bugged

On invasions, some civvies are rando civvies and some are named rebels from the Haven. The latter will become controllable after rescue and must be evacced. Not sure about the other stuff - if you have save that reproduces the "5 actions" behavior that'd be useful. I do not, sorry. I just...
by ArchmageMC
Wed Jan 25, 2017 1:34 pm
Forum: Long War 2: Bug Reports
Topic: Haven Defense/ADVENT Invasion missions bugged
Replies: 4
Views: 7877

Haven Defense/ADVENT Invasion missions bugged

The ADVENT invasion missions, what replaced the Retaliation missions from Vanilla XCOM, are very bugged. This is mostly due to Pod behavior, as they will dash to kill a civvie, then dash towards your squad and attack them. It really doesn't make sense for ADVENT/aliens to have 5+ move points during ...
by ArchmageMC
Wed Jan 25, 2017 11:37 am
Forum: Long War 2: Strategy
Topic: My Favorite solo assassain classs, Technician.
Replies: 8
Views: 12420

My Favorite solo assassain classs, Technician.

For Destroy the Relay and Eliminate the VIP, a stealth based technician works really well. Although you'll need two of them to deal with each mission, since Rocket build works great for the VIP, while Flamethrower is much safer with Destroy the Relay. Since Eliminate the VIP's goal is to kill a 5-10...
by ArchmageMC
Wed Jan 25, 2017 4:54 am
Forum: Long War 2: Bug Reports
Topic: SPARK eats PCS enhancements
Replies: 3
Views: 5457

Re: SPARK eats PCS enhancements

IF you give a SPARK a PCS enhancement, it eats it and doesn't get the benefit. Basically wasting PCS upgrades. This is fixed in patch 1.1 sparks can eat PCS's. It allows you to try to equip one (despite saying it's locked), and if you do the PCS will disappear A: Merged in some patch 6 code that pr...
by ArchmageMC
Tue Jan 24, 2017 11:20 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300101

Re: Pending Changelist for 1.1 (NOT RELEASED)

Another thing I just thought of. Could you make a Proving Ground project where when we have a Defense Matrix up, any spare laser weapons and predator armor is given to resistance members when doing a mission where you have those resistance rookies? Akin to the XCOM Base Defense Personnel training pr...
by ArchmageMC
Tue Jan 24, 2017 11:07 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 66288

Re: Upcoming Flamethrower Improvements

I like the change to the flamethrower your doing, but can you do another one as well?

Make it so fire doesn't destroy relays.

Its so easy to just incindiary grenade or flamethrower a relay and finish those mission in 4 turns or so.
by ArchmageMC
Tue Jan 24, 2017 11:05 am
Forum: Long War 2
Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
Replies: 5
Views: 9109

Re: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?

How do you know their exact CtH? If you are using perfect information, it has been reported to not always be accurate with LW2 so that might explain it. Also, how often is "regularly"? Did you keep track of this like noting exactly how many hits and misses they do and their CtH. We often ...
by ArchmageMC
Tue Jan 24, 2017 10:00 am
Forum: Long War 2
Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
Replies: 5
Views: 9109

ADVENT soldiers have hidden +aim if shooting at soldiers in cover?

Topic. It should be impossible for an 8% chance to hit shot to crit with a graze band of 10, right? If they do have this hidden boost, it makes sense how they hit those 13-18% shots so regularly too without evr getting a graze... And apparently Perfect Information is a bit broken with this mod so th...
by ArchmageMC
Tue Jan 24, 2017 9:37 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300101

Re: Pending Changelist for 1.1 (NOT RELEASED)

- Set all drawbridges to down on all rooftops maps. Added custom versions of the two small vanilla rooftop maps with this in place. Suggestion, is it possible to raise/lower these bridges using map items? And could you make it so these bridges auto lower for aliens/ADVENT that want to cross them vi...