Search found 10 matches

by Tiger's Eye
Wed Apr 15, 2020 8:27 pm
Forum: XCOM: Long War General Discussion
Topic: Does Double Tap work on Snipers and LMGs?
Replies: 1
Views: 1111

Does Double Tap work on Snipers and LMGs?

Without taking the Snap Shot perk?
by Tiger's Eye
Tue Apr 14, 2020 9:36 pm
Forum: XCOM: Long War General Discussion
Topic: Concerning interceptor damage
Replies: 1
Views: 1679

Concerning interceptor damage

According to the UFOpaedia, a Scout has 750 durability and an Avalanche missile does 340 damage , which would mean it takes three Avalanches to bring down a Scout. In my first two interceptions this campaign, a Scout was brought down by 2 Avalanches though. Is the Wiki outdated, or is this a bug? I'...
by Tiger's Eye
Mon Jan 23, 2017 7:13 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 22138

PCS's and customization dissappearing

Today I noted with several of my soldiers that they were missing weapon camos and even PCS's I equipped them one or two missions ago. I can't say it 100% but I think all the things that are missing I selected/attached in the squad load out screen be´fore the infiltration and not in the armory. That ...
by Tiger's Eye
Sat Jan 21, 2017 9:00 am
Forum: Long War 2
Topic: Line of Play
Replies: 12
Views: 7891

Line of Play

I remember in vanilla the game would draw a line between your squad and the objective with the enemies spawning/patrolling relative to this line so it would be literally impossible to sneak past pods. There also was only one layout per mission which in combination would hamper replayablity a lot. Is...
by Tiger's Eye
Tue Aug 02, 2016 9:11 am
Forum: XCOM: Long War General Discussion
Topic: Outsider bonus XP
Replies: 0
Views: 2065

Outsider bonus XP

I'm playing Long War for quite some time now and I always heard the rumor of bonus XP given when a low ranking soldier kills the outsider, or sees him, I don't know which version is true. I found a reddit thread from a year ago stating that it doesn't work, but it also didn't become clear how it's a...
by Tiger's Eye
Wed May 04, 2016 10:18 pm
Forum: XCOM: Long War General Discussion
Topic: Ghost Chryssalids
Replies: 2
Views: 2903

Ghost Chryssalids

It happened on four missions counting, that I hear Chryssalids in the fog but the mission ends without them showing up. Once I even saw one of them salivate in the fog just one tile out of my vision range so I know I'm not crazy imagining noises. Anyone had this before?
by Tiger's Eye
Wed May 04, 2016 10:13 pm
Forum: XCOM: Long War General Discussion
Topic: Why do you play "Ironman"? (if you do ;) )
Replies: 7
Views: 7018

Re: Why do you play "Ironman"? (if you do ;) )

Playing X-COM without Iron Man is like eating a veggie burger. You think you're eating a burger but you actually miss out the best part. I played my very first EU game without Iron Man and reloaded after most soldier deaths. And even while doing so I felt that this is not the way this game is meant ...
by Tiger's Eye
Sat Jan 02, 2016 10:48 am
Forum: XCOM: Long War General Discussion
Topic: Fatigue wound time
Replies: 6
Views: 6875

Re: Fatigue wound time

Normal, no dynamic war.
by Tiger's Eye
Fri Jan 01, 2016 8:23 pm
Forum: XCOM: Long War General Discussion
Topic: Fatigue wound time
Replies: 6
Views: 6875

Re: Fatigue wound time

Ok, but my soldiers didn't get wounded, just fatigued, and still got up to 15 days.
by Tiger's Eye
Wed Dec 30, 2015 7:59 pm
Forum: XCOM: Long War General Discussion
Topic: Fatigue wound time
Replies: 6
Views: 6875

Fatigue wound time

IIrc a fatigued soldier would take the equivalent of a 1 HP wound after taking on another mission. Now I took three fatigued soldiers today which got 11, 13 and 15 days wound time. How is this possible? Does the fatigue wound add to the remaining fatigue time? I don't remember that beeing the case.