Search found 12 matches
- Mon Feb 13, 2017 12:58 am
- Forum: Long War 2
- Topic: Why I stopped LW2 - but thanks for everything
- Replies: 42
- Views: 57016
Re: Why I stopped LW2 - but thanks for everything
I also am finding stealth to be like, too optimal? Some people are saying its an early game thing, but I'm at plasma weapons and it seems like most routine missions are likely to be stealthable or mostly stealthable (where you maybe fight one pod, and then maybe hunker down against another pod for o...
- Mon Feb 06, 2017 11:21 pm
- Forum: Resolved Bug Reports
- Topic: Specialist "Full Override" bug
- Replies: 5
- Views: 9096
Re: Specialist "Full Override" bug
I'm getting this also
- Fri Feb 03, 2017 4:11 am
- Forum: Long War 2
- Topic: Dark events applying before mission timer ends
- Replies: 0
- Views: 2907
Dark events applying before mission timer ends
Is it meant to be the case that dark events begin before the mission to counteract them ends? I've been having them start applying when there's still like a day left to do the mission, and then doing the mission doesn't actually stop the dark event. I dunno if its intentional or not? If its intentio...
- Thu Feb 02, 2017 9:44 pm
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28567
Re: Gunner secondary seems underwhelming
Combatives would be a legit option if it was +some amount of defense instead of dodge but grazes still cancel suppression so a tiny bit of dodge on gunners, where you're not really even gonna be able to stack it with other dodge sources, is just really meh
- Thu Feb 02, 2017 7:28 pm
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28567
Re: Gunner secondary seems underwhelming
yeah i don't think its really a balance problem. the problem (if one exists) is like more like a missed opportunity for something cool?
combined with the problem that combatives already is extremely cool, but is extremely not worth taking
combined with the problem that combatives already is extremely cool, but is extremely not worth taking
- Thu Feb 02, 2017 6:35 pm
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28567
Gunner secondary seems underwhelming
Gunners are a great class so its not really a huge issue but I do have to say with every other class I'm always extremely excited to be able to upgrade their secondary whereas with gunners I just don't care and am quite happy to leave them with basic knives pretty much forever, just because its so i...
- Thu Feb 02, 2017 6:12 pm
- Forum: Long War 2
- Topic: Blacksite reinforcement waves
- Replies: 13
- Views: 20851
Re: Blacksite reinforcement waves
yeah the difficulty of each reinforcement pod is like insane on blacksite missions... one time i had an andromedon, 4 mecs, and 3 advent, and i hadnt even seen an archon yet at that point! and consider that once they start coming they seem to come literally every turn!! i've found the only way to do...
- Mon Jan 23, 2017 4:00 pm
- Forum: Long War 2
- Topic: Feedback for the "firing on activation" mechanic
- Replies: 11
- Views: 15550
Re: Feedback for the "firing on activation" mechanic
I imagine it doesn't feel particularly fair to the aliens that we get Concealment and a chance to ambush them on every mission. The best way to mitigate damage from this is to make sure that you end your soldiers turns with them in cover against areas that you haven't scouted. After breaking Concea...
- Mon Jan 23, 2017 6:51 am
- Forum: Long War 2
- Topic: How have the suppression mechanics changed?
- Replies: 8
- Views: 12769
Re: How have the suppression mechanics changed?
oh that's a very helpful mod, thanks for the suggestion!
- Sun Jan 22, 2017 10:27 pm
- Forum: Long War 2
- Topic: Feedback for the "firing on activation" mechanic
- Replies: 11
- Views: 15550
Re: Feedback for the "firing on activation" mechanic
yeah for clarity i'm talking about when a yellow alert level enemy patrols into you on the alien turn, and then some of them fire before your turn starts, i'm suggesting that in this situation, they be limited to shooting people who are in cover, or overwatching to try to pin the people who are flan...
- Sun Jan 22, 2017 8:32 pm
- Forum: Long War 2
- Topic: How have the suppression mechanics changed?
- Replies: 8
- Views: 12769
Re: How have the suppression mechanics changed?
for what it's worth, i've had people run single target suppression without the gunner taking a shot at them. the gunner just kept playing the suppression animation at the place they used to be. it seems like it's either bugged, or it works like a regular overwatch, where if they have an adjacent til...
- Sun Jan 22, 2017 8:27 pm
- Forum: Long War 2
- Topic: Feedback for the "firing on activation" mechanic
- Replies: 11
- Views: 15550
Feedback for the "firing on activation" mechanic
I think it's a cool mechanic. Overall it's usually an acceptable level of risk because only a small number get to fire, so they're unlikely to kill anyone unless you get extremely unlucky, and pods hearing you fighting and coming to investigate is very thematically cool. The major exception is when ...