Oh wow i mustve been blind! I have no idea how i did not see that in your postManifest wrote:Yes, I mentioned the relevant section of the notes, this doesn't fall within that listed change.code99 wrote:Yes it was changed in 1.1 afaik. You could always read the pinned changelog for 1.1 !
Search found 32 matches
- Wed Feb 15, 2017 1:26 pm
- Forum: Long War 2
- Topic: Evac Timers seem off?
- Replies: 4
- Views: 7301
Re: Evac Timers seem off?
- Wed Feb 15, 2017 1:25 pm
- Forum: Long War 2
- Topic: Secure Network Tower - only 5 soldiers in Squad?
- Replies: 8
- Views: 18235
Re: Secure Network Tower - only 5 soldiers in Squad?
Oh so thats why ...
I assumed i was only allowed to bring 5 ppl because my region had 4-5 strength (low strength). Thought that the higher the strength the higher the number of ppl i can bring.
I assumed i was only allowed to bring 5 ppl because my region had 4-5 strength (low strength). Thought that the higher the strength the higher the number of ppl i can bring.
- Wed Feb 15, 2017 6:12 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 44856
Re: Hacking
Specialists being best at overwatch ? Better than rangers? What is this nonsense im hearing? Specialists are ok at overwatch, rangers are better. Period. If you like specialists over ranger at overwatch then thats your thing but in reality rangers are better than specialists no matter how you put it...
- Wed Feb 15, 2017 5:37 am
- Forum: Long War 2
- Topic: Evac Timers seem off?
- Replies: 4
- Views: 7301
Re: Evac Timers seem off?
Yes it was changed in 1.1 afaik. You could always read the pinned changelog for 1.1 !
- Sat Feb 04, 2017 6:07 pm
- Forum: Long War 2
- Topic: Question about detecting Infiltrators
- Replies: 1
- Views: 3917
Re: Question about detecting Infiltrators
As far as i know only the soldier has any effect on detecting faceless infiltrators.
- Fri Feb 03, 2017 6:00 pm
- Forum: Modding Long War 2
- Topic: Avatar project timer
- Replies: 4
- Views: 15016
Re: Avatar project timer
Might be obvious but i assume DoomMaxValue increases the number of ticks the Avatar project needs to be completed, right?
- Fri Feb 03, 2017 5:56 pm
- Forum: Modding Long War 2
- Topic: Adding SMG to sharpshooters
- Replies: 4
- Views: 7725
Re: Adding SMG to sharpshooters
Im sorry for not providing you with the answer (as i dont know the answer to your question) BUT why would you want to put smgs on sharpshooters?
Im just curious
Im just curious
- Fri Feb 03, 2017 5:06 pm
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27336
Re: Tips/suggestions on HQ attack?
Oh yeah, i too love the support grenadier. I only trained for maximum destruction but i said wth, lets give the support a try and sure enough, i fell in love with him/her!
Sectoid Controllers? Wut is that? Doesnt sound good!
Sectoid Controllers? Wut is that? Doesnt sound good!
- Fri Feb 03, 2017 5:01 pm
- Forum: Long War 2
- Topic: HIDING WTF
- Replies: 2
- Views: 5149
Re: HIDING WTF
Next time PLEASE use the search function. Both of your questions have been explained before. A quote from daeconivory on hiding 1) Hiding is a key tactic in mid/late game regions where you've not liberated yet and Advent is really strong. You put your rebels on hiding and it drops the advent mission...
- Thu Feb 02, 2017 5:00 pm
- Forum: Long War 2
- Topic: Blacksite reinforcement waves
- Replies: 13
- Views: 20648
Re: Blacksite reinforcement waves
I too think they overdone the reinforcements rate. Its worse when you get dark events about reinforcements that you cant even counter.
Tower mission is very hard but at least they stop dropping ppl in after you hack the objective but blacksite ...
Tower mission is very hard but at least they stop dropping ppl in after you hack the objective but blacksite ...
- Thu Feb 02, 2017 6:07 am
- Forum: Long War 2
- Topic: Flamethrower boost
- Replies: 16
- Views: 22875
Re: Flamethrower boost
Flamethrower is a good ability, really strong. Its just hard to get into range to use it most of the time but once you manage to do it, its glorious!
I think a small range buff wouldnt hurt tho.
I think a small range buff wouldnt hurt tho.
- Thu Feb 02, 2017 5:59 am
- Forum: Long War 2
- Topic: Why XCOM2 is the most frustrating game in the world.
- Replies: 13
- Views: 20576
Re: Why XCOM2 is the most frustrating game in the world.
Ive had this in vanilla a while back but havent seen it since then... I dont think there was a solution to it. A game reinstall might help, thats what i did last i had this (i think, dont remember, was some time ago)
- Thu Feb 02, 2017 5:57 am
- Forum: Long War 2
- Topic: Suggestion: Range aim bonus tweaks (quadratic, with graphs)
- Replies: 3
- Views: 7587
Re: Suggestion: Range aim bonus tweaks (quadratic, with graphs)
Yeah flanking in LW2 isnt that great anymore and in a lot of cases not worth doing because you will just miss a lot of time, even at very close range. The removal of aiming angles makes this even worse. Thus, i installed this mod http://steamcommunity.com/sharedfiles/filedetails/?id=851054875 and im...
- Thu Feb 02, 2017 5:50 am
- Forum: Long War 2
- Topic: Question: Assigning Intel on liberated regions
- Replies: 4
- Views: 7516
Re: Question: Assigning Intel on liberated regions
One of the testers explained recently (today, maybe?) that invasion missions can occur in your liberated regions if a neighboring region has a strength of at least 8. Putting people on intel in the liberated region gives you a chance to detect a "destroy the relay" mission that will preve...
- Thu Feb 02, 2017 5:48 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 137393
Re: New and Improved Dark Events Thread
I have to agree here. In my current campaign the avatar project has 3 more ticks to to finish and i only just taken over my first region (hq mission). Enemies have so much hp that even mag weapons (which i only just researched) feel lackluster. Ive counted at lest 2 (or 3?) avatar dark events, sever...
- Wed Feb 01, 2017 4:34 pm
- Forum: Long War 2
- Topic: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
- Replies: 13
- Views: 19401
Re: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
+1
Never made sense why rendering corpses in the research department
Never made sense why rendering corpses in the research department
- Wed Feb 01, 2017 4:32 pm
- Forum: Long War 2
- Topic: Infinite reinforcements can be game breaking
- Replies: 14
- Views: 20134
Re: Infinite reinforcements can be game breaking
I hate this mission so frkn much. I had to resort to some save scumming to finish it off and even then things just got stupid with huge pods dropping every single turn and i was left no other choice but to rush the objective with my shinobi that wasnt even concealed sadly and came 1 tile short of th...
- Wed Feb 01, 2017 5:16 am
- Forum: Long War 2
- Topic: Evasive Maneuver chances?
- Replies: 8
- Views: 14358
Re: Evasive Maneuver chances?
I too evaded the first ufo they sent after me so far so its possible
- Wed Feb 01, 2017 5:11 am
- Forum: Long War 2: Strategy
- Topic: Using snipers effectively.
- Replies: 37
- Views: 52148
Re: Using snipers effectively.
Sharpsooters are great, sharpshooter is life, i love sharpshooters. Well, rng kinda rulled in my favor in my campaign, it so happens that my main sniper has 100 aim (not counting the various bonuses from scopes, focus fire, holo targeting and the like) and I can reliably hit enemies at any range and...
- Tue Jan 31, 2017 8:11 pm
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27336
Re: Tips/suggestions on HQ attack?
Well, i finally did it. Took me a while but i managed to beat the hq mission. Wasnt as tough as i thought it would be altho i guess ive been lucky with the map and the way pods seemed to come to me one after the other. I think i killed all pods from a single location, without moving much. Almost a f...
- Sun Jan 29, 2017 7:38 pm
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27336
Re: Tips/suggestions on HQ attack?
Nice, thanks for your replies guys.
Ill wait before attacking the hq until i finish the 3 infiltrations i have going so i can free up my best troops.
Also lets hope that UFO wont find me now since i dont have much in terms of troops in the avenger to defend it
Ill wait before attacking the hq until i finish the 3 infiltrations i have going so i can free up my best troops.
Also lets hope that UFO wont find me now since i dont have much in terms of troops in the avenger to defend it
- Sun Jan 29, 2017 7:12 pm
- Forum: Long War 2
- Topic: Crazy timers
- Replies: 13
- Views: 18533
Re: Crazy timers
Timers are rather brutal, not always but in a lot of cases ... I personally increased them by 2 turns and its manageable altho some missions i find to be next to impossible to do even with the 2 turn increase.
- Sun Jan 29, 2017 2:30 pm
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27336
Tips/suggestions on HQ attack?
Long story short, i just did my very first tower mission and lemme say that i wasnt ready for something like that! Barely made it out, no deaths but the sheer amount of units that came at me was way more than what i had expected. I did a tiny bit of save scumming and i even used TTC command on my sh...
- Sun Jan 29, 2017 2:11 pm
- Forum: General Discussion
- Topic: [SUGGESTION] Adding version number in the title screen
- Replies: 4
- Views: 8316
Re: [SUGGESTION] Adding version number in the title screen
While im sure im running latest version off steam (seen the new additions in the game), a version number somewhere wouldnt hurt.
+1
+1
- Sun Jan 29, 2017 5:26 am
- Forum: Long War 2
- Topic: Should I play the Vamilla game first before long war 2 ?
- Replies: 10
- Views: 18067
Re: Should I play the Vamilla game first before long war 2 ?
Play vanilla. LW2 is amazing but vanilla is great too.
Think of it like this, Vanilla will prepare you for LW2.
Think of it like this, Vanilla will prepare you for LW2.