Search found 32 matches
- Mon Feb 06, 2017 1:58 pm
- Forum: Long War 2
- Topic: Rockets vs. Grenades
- Replies: 24
- Views: 31171
Re: Rockets vs. Grenades
I prefer grenadiers to technicals. And offensive nades over support. Quantity over quality for me. Or, better said, enough quantity is a quality of its own XD I blow everything up and mop up with the rest of the team. Except trees. The nemesis of the sapper grenadier! The mofos are made of steel XD ...
- Mon Feb 06, 2017 1:17 pm
- Forum: Long War 2: Strategy
- Topic: Picking Soldier Classes for Rookies Not Created Equally
- Replies: 12
- Views: 18141
Re: Picking Soldier Classes for Rookies Not Created Equally
Low aim/crap mobility: Grenadiers (I have like 7 XD). I send them as haven advisers. Grenades are always handy for retaliation missions. Very high aim (69+): Sharpshooters. High aim: Rangers, gunners. High mobility, below average other stats: Shinobis (I use them as scouts almost always, so I don't ...
- Mon Feb 06, 2017 11:45 am
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 78102
Re: Ambushes and Supply Raids kicking my a**
Well, I think ALL maps have some high ground, but some of them have none near your starting point. Some raids I've had to move through the edge of the map all the way to the opposite side just to get my troops up a building. That's very hard to do if you went at 0% infil and there are a gazillion po...
- Mon Feb 06, 2017 11:33 am
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 24386
Re: Is Gauss/Mag rushing possible?
Lasers are 25 supplies, mag is 40 supplies (+ some minor alloy/elerium) per weapon. It's certainly possible, but I don't see how it's desired. For one thing if you want to rush mag weapons, then you need a bit of luck of the draw to have enough scientist rescues to speed it along. Also like everyon...
- Fri Feb 03, 2017 1:46 pm
- Forum: Long War 2: Strategy
- Topic: Holy smokes, that first tower mission?!!!
- Replies: 32
- Views: 41339
Re: Holy smokes, that first tower mission?!!!
WTF? I did it with basic guns. Zero problems. Veteran no-ironman so I indeed reload a save a couple times (I avoid save-scumming but will load a save if things go really really bad). 170% infiltration, though XD You just need a shinobi, a sniper, and 3 guys to deal with reinforcements (grenadier, gu...
- Fri Feb 03, 2017 1:34 pm
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 24386
Re: Is Gauss/Mag rushing possible?
I did it in Veteran (no ironman). Not on purpose, I just did not have any supplies at all to buy laser weapons. So I skipped "advanced laser weapons" and went straight to Magnetic. I got magnetic just after liberating my first region and starting to get a decent, stable supply of supplies....
- Mon Jan 30, 2017 10:14 am
- Forum: Long War 2: Strategy
- Topic: Tips for any of the close-quarter classes/abilities?
- Replies: 3
- Views: 6586
Re: Tips for any of the close-quarter classes/abilities?
I'm having a really hard time using some of these classes/builds efficiently, when I try to get to an optimal range/position for Trench Gun, Fleche, Flamethrower, Point Blank, etc. I can't seem to do so without activating 1-2 other pods. What strategies are others having success with? I usually avo...
- Mon Jan 30, 2017 10:10 am
- Forum: Long War 2: Strategy
- Topic: Liberation Cycle.. revealed
- Replies: 10
- Views: 26471
Re: Liberation Cycle.. revealed
Could you go into more detail? Thank you! For players who don't want the whole Liberation cycle completely spoiled Stop reading this reply (well, also you shouldn't have even clicked the topic to begin with). Anyways, onwards!! Liberating a Region is a chain of 5 missions! a Play tester / youtuber ...
- Mon Jan 30, 2017 9:56 am
- Forum: Long War 2
- Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
- Replies: 21
- Views: 25733
Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
People take game concepts way too literal. Every game mechanic is an abstraction. Vests giving you extra health means damage mitigation. Same thing with people complaining about missing "in da face" shots. It's just an abstraction, in reality no alien would politely wait for you to run up ...
- Wed Jan 25, 2017 3:54 pm
- Forum: Long War 2
- Topic: Advent officer autopsy bug.
- Replies: 11
- Views: 37506
Re: Advent officer autopsy bug.
Ummm... I now need to check my game, cos I indeed rendered the guy for materials before the autopsy and I think I no longer see the autopsy option. Thought it was due to not having any corpse... but I guess then it should show in red. Confirmed this is a bug. Tested a couple times and if you render ...
- Wed Jan 25, 2017 3:46 pm
- Forum: Long War 2
- Topic: Would be nice if you could carry stunned troops
- Replies: 24
- Views: 32212
Re: Would be nice if you could carry stunned troops
Weird indeed, cos there's even a Steam Achievement for doing precisely that, and I got it last week. So it's a feature even in vanilla.Valaska wrote: In a mission I actually extracted a girl with 2 turns on bleedout and when I got back to base she was dead.
- Wed Jan 25, 2017 3:25 pm
- Forum: Long War 2
- Topic: Nitpicking
- Replies: 8
- Views: 12828
Re: Nitpicking
I must say I also scratched my head when reading the in-game effects of both Tandem Warheads and Phosphorous, specially the latter. I was like... "and what exactly has phosphorous to do with burning through metal???" :D Totally agree on Cluster Munitions. But I don't think throwing a handf...
- Wed Jan 25, 2017 2:31 pm
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 47754
Re: Aliens getting free shots
You're playing in the hardest setting and complain the game is hard?
Anyway, hope someone can help you, the beauty of modding is playing however you want. Also rest assured the free shots are always standard, not special abilities, so no rocket in your face.
Anyway, hope someone can help you, the beauty of modding is playing however you want. Also rest assured the free shots are always standard, not special abilities, so no rocket in your face.
- Wed Jan 25, 2017 11:58 am
- Forum: Long War 2
- Topic: Why should I create groups?
- Replies: 7
- Views: 11251
Re: Why should I create groups?
I don't find squads very useful. Most of the time I need to go into a mission with soldiers from different squads cos everyone else is in hospital. By the way, if you see your officer details, there is a button showing you the list of soldiers that have server under him (and how many missions each)....
- Wed Jan 25, 2017 11:53 am
- Forum: Long War 2
- Topic: Feature Request - Promote Rebel to Soldier
- Replies: 3
- Views: 7261
Re: Feature Request - Promote Rebel to Soldier
Good idea. That's exactly what I think when I see a rebel starting to get good combat perks. It would be even cooler if it was for free, but he needed to survive a combat mission (faceless/retaliation) for getting the promotion.
- Wed Jan 25, 2017 11:49 am
- Forum: Long War 2
- Topic: alternative primary for Sharshooter
- Replies: 43
- Views: 46086
Re: alternative primary for Sharshooter
I'd say send that Sharpshooter as adviser to some haven and train a rookie with decent stats in the GTS. It's what I do with very crappy guys, regardless of class. You could even train him as office first for extra detection.
- Wed Jan 25, 2017 9:11 am
- Forum: Long War 2: Strategy
- Topic: How to use Ranger secondary?
- Replies: 27
- Views: 34397
Re: How to use Ranger secondary?
Like many tools and perks, the sawed off is situational (unless you really build your ranger around it if you get one with high mobility and poor aim). But when that berserker is closing on you, those double barrels are godsend. One-hit-kill if it crits (which often does) or seriously wounded if not...
- Tue Jan 24, 2017 3:08 pm
- Forum: Long War 2: Strategy
- Topic: How do you equip your soldiers?
- Replies: 23
- Views: 33247
Re: How do you equip your soldiers?
Why not use 3 frag 1 flash? Or 4 frag? Or 2 frag 2 flash (with ordnance giving you another effective frag) Is ceramic that valuable over another nade? (considering nades are excellent with the grenadier's launcher) Now that nades don't break cover consistently unless you have sapper, I find it a wa...
- Tue Jan 24, 2017 2:53 pm
- Forum: Long War 2: Strategy
- Topic: Your general purpose squads?
- Replies: 29
- Views: 47572
Re: Your general purpose squads?
I ideally bring : 1) suppression gunner 2)Damage assault 3) sword shinobi 4) granadier with tons of flashbang 5) Specialist for opening doors from afar, hacking for afar ecc 6) if there is room also a technical 7) HATE sharpshooter as i think he is useless and disappointed on the ranger as it is ni...
- Tue Jan 24, 2017 10:50 am
- Forum: Long War 2: Strategy
- Topic: How do you equip your soldiers?
- Replies: 23
- Views: 33247
Re: How do you equip your soldiers?
-Give grenadier 2 frags instead of frag+flash (going full sapper with my grenadiers). I don't understand - the grenadier can wear 2 frags and a flash and that's how it default is laid out to. Do you not use 2 frag + flash on grenadiers? Sorry, I meant remove flash and give them another frag. That w...
- Tue Jan 24, 2017 10:29 am
- Forum: Long War 2: Strategy
- Topic: AWC strategies
- Replies: 8
- Views: 15281
Re: AWC strategies
Greedy all the way. I look at my soldiers and when you see THAT perk, you know you want it. Got a low level Sharpshooter with Rupture (top level skill: guaranteed critical + takes extra damage from all other sources). I think I had an orgasm :lol: Only if I've run out of training interesting skills ...
- Tue Jan 24, 2017 10:21 am
- Forum: Long War 2: Strategy
- Topic: Your general purpose squads?
- Replies: 29
- Views: 47572
Re: Your general purpose squads?
I like to have options and a good toolbox to handle anything, so I usually have 1 guy for role. I also like to keep my distance and have all my guys in hard cover, so my choices reflect my playstyle. So if we're talking 6-guys, that means... -Shinobi: Always have one . Scouting is extremely useful. ...
- Tue Jan 24, 2017 9:48 am
- Forum: Long War 2: Strategy
- Topic: Need some help with Assault and Ranger classes
- Replies: 12
- Views: 18163
Re: Need some help with Assault and Ranger classes
Thanks for your replies! I'll definitely give the Arc-Thrower-Assault a spin. And giving my rangers some extended clips so they can fire non-stop does indeed help. I'm not a fan of overwatch, though. I prefer to kill everything on my turn, on my terms, and flashbang/suppress what I cannot kill. Diso...
- Mon Jan 23, 2017 4:14 pm
- Forum: Long War 2: Strategy
- Topic: How to git gud?
- Replies: 4
- Views: 8766
Re: How to git gud?
Barring some exceptions (very good reward + mission type that MAY be done without a fight), I'm not doing any mission I cannot 100% infiltrate with at least 5 soldiers. I learned it the hard way with the first mission after tutorial :lol: You get a shitton of missions every month, and best case scen...
- Mon Jan 23, 2017 4:01 pm
- Forum: Long War 2: Strategy
- Topic: Need some help with Assault and Ranger classes
- Replies: 12
- Views: 18163
Need some help with Assault and Ranger classes
Hi there! Loving LW2 so far. I had not used any of the new classes here before. I like the redesign very much but I'm struggling with Assault and Ranger. I'm 99% sure I'm using them wrong so I thought to ask. I'm still using kevlar and have just researched magnetic weapons (though no cash to build t...