Search found 8 matches
- Sat May 20, 2017 7:20 pm
- Forum: Long War 2
- Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
- Replies: 11
- Views: 17531
Re: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
This sounds a bit off. I don't think you're supposed to get a command pod like that with a strength 2 supply raid at 145% infil. Do you know the strength of the neighboring regions? If it was coming from a region with very high strength that might've played into it. The neighboring region was stren...
- Sat May 20, 2017 2:00 pm
- Forum: Long War 2
- Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
- Replies: 11
- Views: 17531
Re: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
I just did a supply raid, Apr 21, strength 2 region. I had a command pod that I definitely didn't expect. Infiltration was 97%, normal alert when timer hit 0. Was moderate or light mod I think. I boosted, got 145% infil. Went to light or very light, can't remember. There were 15 enemies on map for s...
- Wed Feb 08, 2017 4:16 pm
- Forum: Long War 2
- Topic: Clearing remaining turrets for wrecks
- Replies: 3
- Views: 6338
Re: Clearing remaining turrets for wrecks
I was wondering if it went the other way, you only get the wrecks from turrets you don't destroy. I just finished a HQ assault last night. I killed 3 of 4 turrets with squadsight sniper (no explosives) and didn't touch the 4th (went around it while concealed, never bothered with it). After the missi...
- Wed Feb 08, 2017 3:25 pm
- Forum: Long War 2: Bug Reports
- Topic: Serial working or no?
- Replies: 4
- Views: 6668
Re: Serial working or no?
Check this out http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=21&t=24486 Probably you have something similar with Hit And Run perk or something I did see that thread before posting. I don't have hit and run, or anything else I think could impact serial on that assault. I do know in ba...
- Wed Feb 08, 2017 2:07 pm
- Forum: Long War 2: Bug Reports
- Topic: Serial working or no?
- Replies: 4
- Views: 6668
Serial working or no?
I just got serial on an assault, and used it for the first time. It did not work as I expected, so wanted to ask how it's supposed to work, figure this is the proper place to do so. I activated serial before taking any actions, blue moved, and shot and killed a snake. Only refunded a single AP. I ex...
- Fri Feb 03, 2017 1:09 pm
- Forum: Long War 2
- Topic: What does the AWC fix listed in the 1.2 patchnotes mean?
- Replies: 8
- Views: 12579
Re: What does the AWC fix listed in the 1.2 patchnotes mean?
... Fix isn't retroactive to existing soldiers. Thanks for the link, and the posted fix. Can you clarify the fix not being retroactive though? Does that mean any soldier, even rookies, already in the armory will NOT be impacted by changing this, even with no AWC yet built? Or if AWC not yet built, ...
- Tue Jan 24, 2017 1:50 pm
- Forum: Modding Long War 2
- Topic: Persistent changes to ini files
- Replies: 0
- Views: 3734
Persistent changes to ini files
I saw a comment by Amineri in another thread, regarding creating a separate mod to change soldier aim, rather than changing the CharacterStats.ini in the LW mod, so that future updates to LW will not overwrite the changes. I posted a question there about roughly how to do this, but then experimented...
- Mon Jan 23, 2017 1:21 pm
- Forum: Modding Long War 2
- Topic: Config files question
- Replies: 24
- Views: 42470
Re: Config files question
..... If you wanted to get more advanced, you could create (or find) a mini mod that changes the soldier aim. It's a bit more work, but the advantage is that the config value wouldn't be overridden when we release a patch and that file gets updated. I had been curious, and I suppose this confirms, ...