Search found 940 matches
- Wed Jun 21, 2017 9:38 am
- Forum: Long War 2
- Topic: Disappearing Missions
- Replies: 1
- Views: 6233
Re: Disappearing Missions
Yes, i understood that. I regularly have missions not listed in the bottom list (i guess it's just too small to list them all). Also if you re-read my post you'll see i said sometimes i can't click on a mission on the map because it's too close to another one (even thought i still see it) so if your...
- Wed Jun 21, 2017 9:28 am
- Forum: Long War 2
- Topic: Facility Leads?
- Replies: 18
- Views: 33050
Re: Facility Leads?
Sorry to hear that. I still hope i'll be able to win my own (Commander) campaign despite being very slow to research early as i still have space on the doom clock. The difference between our games (apart from the difficulty) is that i have been able to remove 5 more pips than you by taking down 1 fa...
- Tue Jun 20, 2017 8:16 pm
- Forum: Long War 2
- Topic: Disappearing Missions
- Replies: 1
- Views: 6233
Re: Disappearing Missions
I never had a mission completely disappear but the list at the bottom regularly fail to list them all when i have a lot of regions. Sometimes it's really annoying because when 2 missions spawn very close to each other, one of them seem to fall behind on the map and it can be very hard to click it. M...
- Tue Jun 20, 2017 6:16 pm
- Forum: Long War 2
- Topic: Does the armor from Combat Awareness actually do anything?
- Replies: 4
- Views: 12571
Re: Does the armor from Combat Awareness actually do anything?
You wouldn't even need dev tools. Just removing all damage variance in the ini should work. I've been using a Combat Awareness gunner a lot in my campaign but i never paid enough attention. I mostly use it for the +15 defense though (coupled with Lone Wolf on that gunner, that makes a really annoyin...
- Tue Jun 20, 2017 6:12 pm
- Forum: Long War 2
- Topic: Facility Leads?
- Replies: 18
- Views: 33050
Re: Facility Leads?
I also remember reading this but i never got a facility lead from skullmining so i'm not sure it's even possible.
- Tue Jun 20, 2017 1:59 pm
- Forum: Long War 2: Bug Reports
- Topic: Pure virtual function being called GLSrunning===1
- Replies: 7
- Views: 17263
Re: Pure virtual function being called GLSrunning===1
It's certainly not the unique cause but it was for me because in my case it was caused by the linked mod (and that mod changes death animations, which is why i could identify it). Note that i usually didn't have crashes right after killing enemies but some actions later, apparently randomly until th...
- Tue Jun 20, 2017 11:51 am
- Forum: Long War 2: Bug Reports
- Topic: Pure virtual function being called GLSrunning===1
- Replies: 7
- Views: 17263
Re: Pure virtual function being called GLSrunning===1
It's an old report from the LWToolbox. It used to cause that issue but as far as i know it was fixed in LW2 proper. For me, the fix to that issue was to remove Edited Ragdoll Physics and Effects Redux . I'm 100% confident it was causing the issue because i noticed i had that after killing a sectopod...
- Tue Jun 20, 2017 7:18 am
- Forum: Long War 2
- Topic: Facility Leads?
- Replies: 18
- Views: 33050
Re: Facility Leads?
OK, i double checked XComLW_Activities.ini and it can indeed be a recover item. I don't know if it is a General Operation or if it is its own thing, like Propaganda. Either way, it's not a rare activity. The problem is that it is slightly hard to detect. The intel threshold is 120, which is high, bu...
- Mon Jun 19, 2017 8:06 pm
- Forum: Long War 2
- Topic: Facility Leads?
- Replies: 18
- Views: 33050
Re: Facility Leads?
As soon as you reveal the Avatar project you can find Facility Leads. They can be awarded from any mission with only an Intel reward. These missions can also reward Liberation 1 and the location of a UFO. I don't think this is true. I'm 99% sure that facility leads come from Hack and Rescue Scienti...
- Mon Jun 19, 2017 3:30 pm
- Forum: Long War 2: Strategy
- Topic: Science Strategy
- Replies: 36
- Views: 72284
Re: Science Strategy
The research points stack linearly, which in turn causes the research time to decrease asymptotically. Three is 50% faster than two. Four is 33% faster than three. Etc. OK, makes sense. In the opening, scan 4 days in the 1st region, then bounce off to the BM. Scanning more than that is kind of wast...
- Sat Jun 17, 2017 11:30 am
- Forum: Long War 2: Strategy
- Topic: Science Strategy
- Replies: 36
- Views: 72284
Re: Science Strategy
Some facts: - Tygen is worth 2 scientists and you have him the entire game, so your minimum rate of research is 2 scientists. - Each scientist is worth a ... scientist. - Putting a scientist in a lab gives you an additional scientist. - Putting a scientist in the AWC, Psi Lab, or as a Haven Leader ...
- Sat Jun 17, 2017 10:15 am
- Forum: Long War 2
- Topic: Could Deep Cover get some small rework?
- Replies: 7
- Views: 16311
Re: Could Deep Cover get some small rework?
Hmm, i'm pretty sure one of my soldiers have been able to fire Kill Zone shots while hunkered from deep cover (which is pretty handy) and i think normal overwatch shots too but it might be related to the mod Reliable Ever Vigilant i'm using seeing this line in the config : +TurnEndEventPriority=50 ;...
- Fri Jun 16, 2017 3:47 pm
- Forum: Long War 2
- Topic: Fire control and lightning reflexes
- Replies: 4
- Views: 7185
Re: Fire control and lightning reflexes
As far as i know, no. It checks the chance to hit before LR is applied. Conceptually, LR triggers after the OW shot as the soldier "dodges" the shot. Keep in mind that some Aliens/ADVENT also have Fire Control and you sure wouldn't want them to ignore your LR assault :) Grazing fire can he...
- Fri Jun 16, 2017 2:38 pm
- Forum: Long War 2: Strategy
- Topic: YOUR tactic on invasion missions?
- Replies: 5
- Views: 12678
Re: YOUR tactic on invasion missions?
Invasions are 1/2 destroy the relay and half retaliation. I haven't played one in my 1.4 campaign but in 1.2 i played them like i would play a retaliation on steroid : go heavy and go loud with as much firepower as i can field, including shredder/shredstorm, sparks, and all the rockets/grenades i ca...
- Fri Jun 16, 2017 2:25 pm
- Forum: Long War 2
- Topic: 1.5?
- Replies: 33
- Views: 62283
Re: 1.5?
I see it's been updated with a lot of good fixes. Depth Perception was totally bugged all this time? :shock: Only anti-dodge part of it. You can edit XComLW_SoldierSkills.ini and change DP_ANTIDODGEBONUS into DP_ANTIDODGE_BONUS to unbug it. Glad i noticed this before starting my latest HQ mission w...
- Fri Jun 16, 2017 12:10 pm
- Forum: Long War 2
- Topic: Controller Support
- Replies: 1
- Views: 4001
Re: Controller Support
Straight from the description.The mod does not support controllers.
- Fri Jun 16, 2017 12:04 pm
- Forum: Long War 2
- Topic: Which missions you avoid?
- Replies: 2
- Views: 7211
Re: Which missions you avoid?
I only "avoid" missions that "draw ADVENT attention" and even then usually because i don't have a squad to deploy. It's more a matter of priorities than "avoiding" a mission type. Every mission is probably good to do if you have time to infiltrate but some are better th...
- Fri Jun 16, 2017 9:38 am
- Forum: Long War 2: Bug Reports
- Topic: Override (hack reward) bug.
- Replies: 0
- Views: 3371
Override (hack reward) bug.
Just did a stealth mission where i was lucky to get an override reward (immunity to next 2 attacks) on my emergency life support specialist. When i finally hacked the objective after disabling 2 drones thank to bugged trojan :lol: (and thus never being shot) my specialist was critted by a codex duri...
- Fri Jun 16, 2017 9:26 am
- Forum: Long War 2: Bug Reports
- Topic: Shinobi treason !
- Replies: 7
- Views: 15382
Re: Shinobi treason !
I had the sword sound in every mission with my sword shinobi and found it funny. Now i know where it comes from. Wounded soldier on mission : i remember noticing that sometimes if i use autofill and there isn't enough available soldiers the game will add wounded soldiers to the squad but i don't kno...
- Fri Jun 16, 2017 8:44 am
- Forum: Long War 2
- Topic: I won a busted stealth mission
- Replies: 2
- Views: 4985
Re: I won a busted stealth mission
Well done Commander. High hack Specialists are extremely useful on many timed missions where you have a small squad. The ability to take control of an enemy unit (thus removing an enemy and adding an ally) is insanely strong. I've won several missions i would have lost (and maybe wiped) without cont...
- Thu Jun 15, 2017 3:24 pm
- Forum: Long War 2
- Topic: Chryssalids Only Running Away?
- Replies: 3
- Views: 11574
Re: Chryssalids Only Running Away?
I would start by checking A Better Advent 2. There are AI modifications in ABA and some of the "improvements" caused (when i last checked the mod, it might have changed) a "cowardly" behavior from some units (especially melee units like Stun Lancers who would stay behind when the...
- Wed Jun 14, 2017 4:20 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 57144
Re: The chosen!!!
I suppose I just find my head-canon of a more Free v Vichy France, morally grey war to be a more compelling narrative with collaborationist humans instead of all the politicians being secret aliens infiltrators. If all the ADVENT governing heads are just appointed by the aliens anyway, why bother m...
- Tue Jun 13, 2017 8:20 pm
- Forum: Long War 2
- Topic: Logistics of The Avenger
- Replies: 1
- Views: 3768
Re: Logistics of The Avenger
Well, we are talking about a guerilla band rather than a regular army which is important as i think everyone is doing a lot of different jobs. I think any soldier with Field Medic is probably occasionally helping the real doctor who's not Tygan but the scientist assigned to the AWC BTW which is why ...
- Tue Jun 13, 2017 5:43 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 57144
Re: The chosen!!!
I don't have a screenshot under hands but look at the marks in his neck next time you see a video (it's easy, just click new game), they are quite similar to the marks seen on Thin Men.hewhoispale wrote:I've never bought that The Speaker was a thin man/reptilian/secret snek.
- Tue Jun 13, 2017 1:30 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 57144
Re: The chosen!!!
What I am most curious about is whether or not they intend to alter the storyline in anyway, since in the trailer, there was a woman who appeared to be freeing the commander. Is it the Commander or the Avatar? Both were in the same stasis suit. It might even be a 3rd stasis suit for what we know. A...