Search found 23 matches

by sambezi
Sun Jan 29, 2017 6:35 pm
Forum: Long War 2
Topic: Bug? Hunker Works Against Melee?
Replies: 10
Views: 14525

Possible bug report (not sure if intended), hunkering down still giving defense bonus vs fleche.

It seems Fleche still is losing % chance to hit vs hunkered down enemies despite being a move that ignores cover and regardless of which tile you choose to attack from. I believe it olnly happens when the shinobi's starting position isn't currently flanking the enemy. Again not sure if inteded or no...
by sambezi
Sun Jan 29, 2017 5:53 pm
Forum: Modding Long War 2
Topic: Re-activate red flares for Commander Difficulty
Replies: 4
Views: 8875

Re: Re-activate red flares for Commander Difficulty

Thank you, kind Sir. I actually found the setting myself a little later as I hadn't realised that not all the ini files get copied to the config folder in the My Docs\games which is where I was looking. Went poking around in the mod folder itself and found it. :) I'm a slow player, so I guess I'll ...
by sambezi
Sun Jan 29, 2017 5:19 pm
Forum: Long War 2
Topic: Baffling Design Decisions
Replies: 7
Views: 11461

Re: Baffling Design Decisions

They actually fixed shotgun spread, now it's 4-7 on the base shotgun and I am guessting 5-10 for laser and so on
by sambezi
Sat Jan 28, 2017 9:58 pm
Forum: Modding Long War 2
Topic: Help decreasing damage shotgun damage variance
Replies: 2
Views: 5015

Re: Help decreasing damage shotgun damage variance

Shotgun_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") Shotgun_Magnetic_BaseDamage= (Damage=9, Spread=2, PlusOne=25, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXC...
by sambezi
Sat Jan 28, 2017 7:47 pm
Forum: Modding Long War 2
Topic: Mission Timers
Replies: 2
Views: 5117

Re: Mission Timers

Across-the-board extra turns by difficulty level, can be negative TimerDifficultyMod[0]=4; Rookie TimerDifficultyMod[1]=2; Veteran TimerDifficultyMod[2]=0; Commander TimerDifficultyMod[3]=0; Legendary ; Look for the following lines in XcomOverhaulLW file You can change the values as extra turns to s...
by sambezi
Sat Jan 28, 2017 6:16 pm
Forum: Modding Long War 2
Topic: Help decreasing damage shotgun damage variance
Replies: 2
Views: 5015

Help decreasing damage shotgun damage variance

I would like to turn for example the default shotgun, from 3-8 to 4-7. Laser scattergun from 4-11 to 5-10 and so on with every shotgun variant.

I have been checking xcomgamedata_weapondata but still fail to figure out how variance is defined :roll: . Any help appreciated!
by sambezi
Fri Jan 27, 2017 6:00 pm
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 29647

Re: [Feature request] Commander's Choice

Am I the only one that thinks commanders choice is a bit OP as hell. No, you are not. CC is massively OP and the devs did well to not include it. If you don't like getting a low mobility assault, just turn off Not Created Equal and and all your soldiers start the same, turn on Hidden Potential if y...
by sambezi
Fri Jan 27, 2017 5:42 pm
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 47648

Re: Aliens getting free shots

Death to the rookies I want to get my hands on that sweet ass patch 8-)
by sambezi
Fri Jan 27, 2017 5:18 am
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 67351

Re: Balance: gunner secondary, chameleon suit

I too find combat knife useless albeit cool, I have used it once in about 3 (failed :cry: ) campaigns. It would've been nice to have something more akin to holotargeter that supplements ranged combat in some way, or maybe boosts defense like some kind of barrier :shock: . Anyway I don't think they a...
by sambezi
Fri Jan 27, 2017 3:47 am
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40686

Re: Incendiary grenade has a radius of 1 tile. :(

I don't even think a single tile nuke is weak per se but I would just rather stick closer with the original (ie lower damage, higher radius) for "cool factor" or "satisfying to use"' sake while trying to not overdo it to the point of triviliazing. And I promise I am not going to...
by sambezi
Fri Jan 27, 2017 3:36 am
Forum: Long War 2
Topic: Easier LW2 Balancing?
Replies: 8
Views: 12329

Re: Easier LW2 Balancing?

There's also the true concealment mod for LW 2 which makes it so the timer only starts going down after you are revealed, I haven't tried it yet in LW but I did use it in vanilla and I am thinking this would definitely make the timed missions significantly easier. But imo, it's thematic enough and i...
by sambezi
Fri Jan 27, 2017 3:33 am
Forum: Long War 2
Topic: Overwatch, Hacking and Game intention Question
Replies: 3
Views: 6733

Re: Overwatch, Hacking and Game intention Question

For Q2, the specialist skill makes it so you never have a downside, I've tried it with skulljack and haywire both and they don't apply any negative effects if you fail. Hell I think I might've failed to hack a drone while concealed and still didn't even get revealed. Not so sure of that last one tho...
by sambezi
Fri Jan 27, 2017 3:21 am
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40686

Re: Incendiary grenade has a radius of 1 tile. :(

Go to XCOM 2\XComGame\Mods\LW_Overhaul\Config, open XComGameData_WeaponData.ini and find FireGrenade_Radius = 1 / AcidGrenade_Radius = 1, change it to whatever value you wish. And then stop care about people who are trying to convince you that highly explosive combat material of mass destruction sh...
by sambezi
Fri Jan 27, 2017 1:41 am
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 29647

Re: [Feature request] Commander's Choice

snip. I don't see the problem with it being an option. I wouldn't actually get 4 shinobis and specialists, I'd just try to make sure my soldiers have adequate classes. It just bugs me to no end when someone gets a promotion without the GTC (rookies on missions, starting soldiers, etc) and you have ...
by sambezi
Fri Jan 27, 2017 1:34 am
Forum: Long War 2
Topic: Faceless Free sector
Replies: 9
Views: 13222

Re: Faceless Free sector

I would at least like to have some clue whether you cleared or not the haven from faceless, because as it is I don't ever see myself sending an engineer or scientist since I have absolutely no idea if they have or not a faceless infiltrated.
by sambezi
Fri Jan 27, 2017 1:29 am
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40686

Re: Incendiary grenade has a radius of 1 tile. :(

Go to XCOM 2\XComGame\Mods\LW_Overhaul\Config, open XComGameData_WeaponData.ini and find FireGrenade_Radius = 1 / AcidGrenade_Radius = 1, change it to whatever value you wish. And then stop care about people who are trying to convince you that highly explosive combat material of mass destruction sh...
by sambezi
Thu Jan 26, 2017 2:44 pm
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40686

Re: Incendiary grenade has a radius of 1 tile. :(

Wow that's really disappointing... why would you ever make a FIRE grenade a single tile nuke? First, why would they ever deal more front damage than EXPLOSIVE grenades, in basically every game ever, fire is an over time effect. And why would a grenade be a 1x1? What's next a squadsight shotgun? Gre...
by sambezi
Thu Jan 26, 2017 3:27 am
Forum: Long War 2
Topic: Incendiary grenade has a radius of 1 tile. :(
Replies: 30
Views: 40686

Re: Incendiary grenade has a radius of 1 tile. :(

Wow that's really disappointing... why would you ever make a FIRE grenade a single tile nuke? First, why would they ever deal more front damage than EXPLOSIVE grenades, in basically every game ever, fire is an over time effect. And why would a grenade be a 1x1? What's next a squadsight shotgun? Grea...
by sambezi
Wed Jan 25, 2017 11:35 pm
Forum: Long War 2
Topic: Main differences between difficulty levels?
Replies: 7
Views: 13188

Main differences between difficulty levels?

I am wondering what are the main between difficulties in xcom LW 2. I know rookies will get +5aim in rookie once patch rolls out. I also believe the timers are more lenient on rookie and veteran, besides those, it would be nice to get a comprehensive list of the most noticeable differences between d...
by sambezi
Wed Jan 25, 2017 9:21 pm
Forum: Long War 2
Topic: Shotgun reaction range not lowered?
Replies: 11
Views: 16519

Re: Shotgun reaction range not lowered?

Goumindong wrote:There is a cheap PCS you can equip to have the same effect
Hm but it doesn't really feel too great to waste a pcs on it.
by sambezi
Wed Jan 25, 2017 9:20 pm
Forum: Long War 2
Topic: Idea: shotguns get wider graze range
Replies: 6
Views: 9521

Re: Idea: shotguns get wider graze range

Isn't the extremely wide damage range already kinda do that?
by sambezi
Wed Jan 25, 2017 8:19 pm
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 29647

Re: [Feature request] Commander's Choice

I just wish there was a way to change the starting 8 class, like not promoting them and switching them when gts comes around... anything literally but having a 0 hack specialist, a 60 aim sharpshooter, and a turtle shinobi... It simply isn't very fun and doesn't even make sense that the commander do...
by sambezi
Tue Jan 24, 2017 5:13 am
Forum: Modding Long War 2
Topic: Editing weapon damage values on the ini?
Replies: 1
Views: 6737

Editing weapon damage values on the ini?

Does anyone know what the lines for the weapon values are? Personally I am not a fan of shotguns having damage roulette on by default so I'd like to tweak that, but I really don't which lines are you supposed to edit for tweak weapon values.