Search found 9 matches
- Mon Feb 22, 2016 9:38 pm
- Forum: General Discussion
- Topic: [Request] Make workshops usefull
- Replies: 4
- Views: 9625
Re: [Request] Make workshops usefull
I never had any access to enough engineers to overide the gremlins, so it was super useful for me. Turning 1 engineer into 2 or 2 into 4 is quite nice since supplies seem to be easier to get than engineers.
- Mon Feb 22, 2016 9:35 pm
- Forum: General Discussion
- Topic: [Request] Proper Ethereals
- Replies: 5
- Views: 12122
Re: [Request] Proper Ethereals
You know what I think would be awesome and terrifying? If the Etherials were huge. Like three stories tall huge, taking up 2X2 spaces like the Sectopod. Or do what I wanted: Make an ADVENT Officer which when on its last HP, summons 3 codices and turns into a fully healed Muton Centurion with Psi La...
- Mon Feb 22, 2016 9:30 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: SMG Mod - Useful?
- Replies: 9
- Views: 18420
Re: SMG Mod - Useful?
@Valaska There is a continent bonus that gives a 3rd slot on weapon customising. Never had it yet personally but it sounds like you could get some really strong weapons :p
- Thu Jan 28, 2016 5:08 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42886
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Congrats LWS on the partnership! Can't wait to see what you come out with
- Mon Jan 11, 2016 12:52 am
- Forum: XCOM: Long War General Discussion
- Topic: Damn!
- Replies: 2
- Views: 7256
Re: Damn!
Ouch!
- Sun Jan 10, 2016 7:14 pm
- Forum: XCOM: Long War General Discussion
- Topic: Transition to XCOM2
- Replies: 3
- Views: 9333
Re: Transition to XCOM2
Xcom2 starts from the ending 90% of players on impossible difficulty got (the canon difficulty) which was defeat in the first month.
There are no veterans to transfer, we didn't even get lasers.
There are no veterans to transfer, we didn't even get lasers.
- Fri Jan 01, 2016 4:48 pm
- Forum: Off-topic
- Topic: Hype Thread
- Replies: 10
- Views: 71178
Re: Hype Thread
My hype is @ 10/10
I looooved xenonauts so it's wonderful to see another indie team tackling this fantastic genre.
I looooved xenonauts so it's wonderful to see another indie team tackling this fantastic genre.
- Fri Jan 01, 2016 4:47 pm
- Forum: Off-topic
- Topic: XCOM 2: Long War (?)
- Replies: 2
- Views: 49294
Re: XCOM 2: Long War (?)
I'd imagine it depends on how much focus they will be putting on their own project, or if "Long War 2" will be a thing.
Either way I think it's a beloved mechanic so it'll probably be modded in at some point!
Either way I think it's a beloved mechanic so it'll probably be modded in at some point!
- Fri Jan 01, 2016 1:01 pm
- Forum: Terra Invicta Development
- Topic: Brainstorm: Alien Motivation
- Replies: 59
- Views: 106777
Re: Brainstorm: Alien Motivation
That's an amazing post Vae Victus. I have a feeling the only other motivation that makes sense is "intergalact environmentalists" trying to get rid of all species that are destroying ecosystems. Though that might be more difficult to justify fighting against when we could probably negotiate.