Search found 159 matches
- Mon Jan 30, 2017 6:06 am
- Forum: Long War 2
- Topic: Long War 2 - Cutscene Design Choices - Feedback/Questions
- Replies: 4
- Views: 7770
Re: Long War 2 - Cutscene Design Choices - Feedback/Questions
Great to here that you guys are working on it and that makes sense now since I suppose it is more than "just a mod". In regards to the Avatar Squads is that a confirmation saying you guys have haha? If you have, that is great :D I wasn't sure as I hadn't gotten that far, is that a confirm...
- Mon Jan 30, 2017 6:02 am
- Forum: Long War 2
- Topic: AWC Perks, Some doubts
- Replies: 6
- Views: 10879
Re: AWC Perks, Some doubts
Some soldiers can indeed have better selections than others, though that somewhat depends on what the soldier is doing. A perk to boost grenade damage isn't terribly useful on most Shinobi builds, for example. And others are very useful (I'm a big fan of the perks that give you a free flashbang / sm...
- Mon Jan 30, 2017 1:33 am
- Forum: Long War 2
- Topic: Steady Weapon cost
- Replies: 11
- Views: 14869
Re: Steady Weapon cost
Fights were longer in Long War 1, though. So using up a turn for just a +20 to hit was more worth it. In Long War 2, if you're not looking at timers, then you're looking at overwhelming numbers. In either case, I find myself only using Stocks when moving a Sniper and I don't have anything good to Ho...
- Mon Jan 30, 2017 1:14 am
- Forum: Long War 2
- Topic: # of Outfitted Squads & Cost to do so
- Replies: 8
- Views: 11716
Re: # of Outfitted Squads & Cost to do so
Yah, you generally know the kind of mission you're going into ahead of time, and you need to prepare accordingly. In particular, Snipers are pretty crap on any mission with a pre-determined EVAC point. On those missions, you generally have only a few turns to actually fight, but mostly have to const...
- Sun Jan 29, 2017 9:42 pm
- Forum: Long War 2
- Topic: Cheating Difficulty?
- Replies: 3
- Views: 6282
Re: Cheating Difficulty?
In fact with 1.1, this mechanic was removed from Rookie as well, replaced with an extra 5 aim for all soldiers, so what you see is what you get. The other difficulties shouldn't have any. Awesome. Not playing on Rookie, but if I were I'd prefer a straight up +5 aim, because then I'd still be making...
- Sun Jan 29, 2017 7:41 pm
- Forum: Long War 2
- Topic: # of Outfitted Squads & Cost to do so
- Replies: 8
- Views: 11716
Re: # of Outfitted Squads & Cost to do so
I suspect you're doing something wrong then. I'm on Veteran, and I seem to be in a much better place, although I'm not nearly as far into the game as you, timewise. I've been watching Xwynns playthrough on Youtube, and that has kept me relatively well informed (although, even he admits a rush for Li...
- Sun Jan 29, 2017 7:21 pm
- Forum: Long War 2
- Topic: Cheating Difficulty?
- Replies: 3
- Views: 6282
Cheating Difficulty?
So, I know that on all non-Legendary difficulties in Vanilla, the game would give you secret bonuses to hit the more you missed. According to the wiki, that IS present in Long War on Rookie. I'm playing on Veteran, and it still feels like I'm hitting more than I'm supposed to. Perhaps it's just the ...
- Sun Jan 29, 2017 7:37 am
- Forum: Long War 2: Bug Reports
- Topic: SPARK Solo Infiltrration Timess
- Replies: 0
- Views: 2715
SPARK Solo Infiltrration Timess
1) The version of Long War you are playing. Version 1.1 2) The platform you are playing on. Windows 7, 64-bit 3) What other XCOM2 mods you are playing with. Gotcha, Perfect Information, Free Reloads Anytime, Blackmarket Usage, Additional Icons 4) The circumstances of the bug or precise steps to prod...
- Sun Jan 29, 2017 2:16 am
- Forum: Long War 2
- Topic: Should I play the Vamilla game first before long war 2 ?
- Replies: 10
- Views: 18279
Re: Should I play the Vamilla game first before long war 2 ?
XCOM 2 is a very good game on it's own. Long War 2 likely has more staying power, but there's nothing at all wrong with XCOM 2. You'll have a lot of fun playing through it. While you might have to unlearn some things from Vanilla when playing Long War, you'll pick up on plenty of perfectly good tact...
- Sun Jan 29, 2017 2:10 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 311226
Re: UPDATE: Long War 2 Patch 1.1 is now available
So, how long does it take on average to reach the 8 and 12 FL mentioned for unlocking DLC content? Judging by XWynns comment on the subject, I was able to take on the SPARK mission without difficulty with just lasers and AP Rounds way sooner than what I believe to be FL 8. I also think that I'd do j...
- Sun Jan 29, 2017 2:01 am
- Forum: Long War 2
- Topic: Does LW2 affect Shen's Last Gift?
- Replies: 10
- Views: 17082
Re: Does LW2 affect Shen's Last Gift?
For other people looking here, when I played the mission (Veteran), it seemed unchanged except for 2 points. 1. There was an additional Advent Trooper near the beginning. I'm not really sure what he was doing there, as he doesn't fit the narrative, nor did he meaningfully change how the fight played...
- Sat Jan 28, 2017 5:55 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 311226
Re: UPDATE: Long War 2 Patch 1.1 is now available
I guess that answers my question of whether you guys would be working over the weekend! I guess I shouldn't be too surprised. You may be more of an official company now, but this did all start as a labor of love. Anyway, thank you for your time. I look forward to taking out my freshly obtained, and ...
- Sat Jan 28, 2017 3:09 am
- Forum: Long War 2
- Topic: Is the smoke on Concussion Rocket meant to be a nerf?
- Replies: 15
- Views: 20227
Re: Is the smoke on Concussion Rocket meant to be a nerf?
I posted an explanation of this perk design here: https://www.reddit.com/r/Xcom/comments/5pg0ov/lw2_balance_question_why_does_a_stun_rocket_leave/?st=iygclv4f&sh=cbab1873 Copy of what I posted on Reddit in response to this; I dunno, I'm not super convinced here. While it does seem useful in som...
- Fri Jan 27, 2017 10:51 pm
- Forum: Long War 2
- Topic: Aim affects rocket scatter? There is no info about this in the game
- Replies: 8
- Views: 12794
Re: Aim affects rocket scatter? There is no info about this in the game
As I understand it, Aim has nothing to do with maximum scatter range. Instead, how it works is that your scatter range is 2, 4 or 6 (depending on whether you moved and if you have the appropriate perk). Then, for each tile of maximum scatter range, your Aim stat is rolled. If you 'miss', then the Ro...
- Fri Jan 27, 2017 7:42 pm
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 68192
Re: Upcoming Flamethrower Improvements
I believe the idea is that the Flamethrower wasn't really being used as intended. Apart from a concealment ambush (which isn't easy to pull off and can only be done once per mission anyway), most of the time (I think, anyway) players were using the flamethrower just as a 0% miss chance kill against ...
- Fri Jan 27, 2017 7:23 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 311226
Re: Pending Changelist for 1.1 (NOT RELEASED)
Even if they haven't manage to fix all that they want seems to me from the patch notes that they fixed a huge number of problems, i suggest releasing the patch has it is, name it a beta if you want. After all its not like it is going to be the last patch and everything must be addressed in this pat...
- Fri Jan 27, 2017 4:40 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 311226
Re: Pending Changelist for 1.1 (NOT RELEASED)
I assume Pavonis will not be working on this over the weekend? I was taking a break from the game to wait for the patch, as I was guessing it was going to be finished before too long. However, if there's no work on the weekend, that's an extra two days to add onto an already nebulous time frame (Not...
- Fri Jan 27, 2017 3:12 am
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 68192
Re: Upcoming Flamethrower Improvements
>Flamethrower Improvements >Everything under Balance is a nerf So you're saying flamethrowers are OP if you can actually hit your targets with them? It's not clear in the notes, but judging from Xwynns Let's Play (which is running on a pre-release version of 1.1), the Flamethrower has drastically i...
- Thu Jan 26, 2017 11:18 pm
- Forum: Long War 2
- Topic: SPARKs: Are Multiple Classes Being Considered?
- Replies: 9
- Views: 14163
Re: SPARKs: Are Multiple Classes Being Considered?
Great, give the robots greater variety of ability, so that they can replace humanity entirely. Throw off one overlord for another!
- Thu Jan 26, 2017 9:08 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 311226
Re: Pending Changelist for 1.1 (NOT RELEASED)
I gotta say I agree with all the positive reviews, you guys did a really good job so far and I can't go back to vanilla. I agree to a certain extent. Though I wouldn't say no to a properly balanced dynamic war version. Ironically, the Long part is my least favorite part of Long War :D. Of course, m...
- Thu Jan 26, 2017 6:52 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 311226
Re: Pending Changelist for 1.1 (NOT RELEASED)
The biggest problem people have with SPARKs is that they're kinda sold as tanks, when they're really nothing of the sort. They're hardier than your soldiers, but that's to make up for their inability to take cover. You still want to minimize the hits they take, and make use of the "Doesn't need...
- Thu Jan 26, 2017 4:05 am
- Forum: Long War 201
- Topic: Deacon's Suggested INI Edits - UPDATED
- Replies: 15
- Views: 70445
Re: Deacon's Suggested INI Edits
DefaultClassData.ini NumInForcedDeck = 0 NumInDeck = 0 This edit removes the specific soldier class from initial promotion screens, note that you can still receive this class as a reward or for hire in the Black Market. Wait, so you can't auto-promote into certain classes? Why is that a suggested i...
- Thu Jan 26, 2017 1:34 am
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 68192
Re: Upcoming Flamethrower Improvements
The problem with the flamethrower is getting in range. Could you add a "Run and Gun" sorta flamethrower talent far down the tree? Maybe turn Quick Burn into that? That'd drastically improve flamethrower. That'd be a pretty cool addition, although I think the new targeting capabilities of ...
- Thu Jan 26, 2017 1:31 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 311226
Re: Pending Changelist for 1.1 (NOT RELEASED)
When the update is applied will the changes to Sparks (level up growths mainly) take affect or will I have to start a new game/ build a new spark for it get the changes? These are ini. changes, so things like HP values on X unit etc will be instant and retroactive. Glad to hear, I was pretty sure t...
- Wed Jan 25, 2017 11:27 pm
- Forum: Long War 2: Strategy
- Topic: How to use Ranger secondary?
- Replies: 27
- Views: 34659
Re: How to use Ranger secondary?
The Sawed Off is arguably the best 'non-defining' secondary out there (Grenade Launchers, Gauntlets, and Swords being 'defining'). It's basically a single-use Super Shotgun. It trades regular usage for tons of raw power. And since it's situational, the limited use isn't really that much of a problem...