Search found 159 matches

by Sines
Wed Oct 24, 2018 3:26 am
Forum: XCOM: Long War Troubleshooting
Topic: Game Instantly Crashes
Replies: 1
Views: 16745

Re: Game Instantly Crashes

Got it working after I verified, made windows check for updates then update everything, restarted the computer, and installed using just the installer. I think I'm gonna leave the mod manager out of this lest I tip over the Jenga tower.
by Sines
Wed Oct 24, 2018 12:49 am
Forum: XCOM: Long War Troubleshooting
Topic: Game Instantly Crashes
Replies: 1
Views: 16745

Game Instantly Crashes

So I installed Long War using the Mod Manager from Nexus Mods, so I could put some other quality of life mods in. However, when I try to boot the game, it instantly crashes. I get the brief appearance of the launcher window, but without any buttons to click, and then the program ends. I tried verify...
by Sines
Sun Sep 30, 2018 5:54 pm
Forum: General Discussion
Topic: Console Command for Claiming a Region?
Replies: 0
Views: 16049

Console Command for Claiming a Region?

My game has glitched out, and through some experimenting via ignoring missions, I figured out that my region links weren't set properly when I claimed the SW Asia territory so that I can't claim SE Asia, even though the game is telling me I can. Basically, if I have a console command to lose, and th...
by Sines
Mon May 29, 2017 8:30 pm
Forum: Long War 2
Topic: So THAT's why Sharpshooters cannot have rifles/SMGs
Replies: 13
Views: 19036

Re: So THAT's why Sharpshooters cannot have rifles/SMGs

I believe that would be relatively easy to deactivate, by the devs if not through the .inis. Assaults have several "Shotgun-Only" skills. I don't think it'd be too hard to render DfA as a Sniper Rifle only skill. Granted, that's a passive, and the Shotgun skills are all actives, so it migh...
by Sines
Sun May 28, 2017 7:23 pm
Forum: Long War 2
Topic: Add Option for "Reload All"?
Replies: 6
Views: 13562

Re: Add Option for "Reload All"?

There's also a mod, called Auto Reload I believe, which causes your soldiers to reload before taking a turn ending action with 2 Actions. So if you're about to fire a Rifle (and you're not a Ranger) with 2 AP remaining, you'll automatically reload (without animation) and then shoot. Might also cover...
by Sines
Sat May 27, 2017 12:40 am
Forum: Long War 2
Topic: Holo-Sniper Lead-By-Example Officer
Replies: 9
Views: 15818

Re: Holo-Sniper Lead-By-Example Officer

Well, I'll still be giving her a try. For a Ranger of the same aim and same rank, she'll be providing him +4 aim. However, since I choose someone with a possibly max roll for aiming, she'll be providing far more than that, and even better to other soldiers. Compared to soldiers with more normal aim,...
by Sines
Fri May 26, 2017 5:30 pm
Forum: Long War 2
Topic: Holo-Sniper Lead-By-Example Officer
Replies: 9
Views: 15818

Holo-Sniper Lead-By-Example Officer

I heard someone else mention this idea, of having a Holo-Sniper as an officer with Lead By Example. When I found I had a rookie with abysmal stats that had been sunk into oblivion, all in exchange for massive Aim and Will, I figured I'd give the build a try. The idea being to have the sniper focus p...
by Sines
Wed May 24, 2017 7:09 pm
Forum: Long War 2
Topic: Why do I ALWAYS start in Asia?
Replies: 4
Views: 11507

Re: Why do I ALWAYS start in Asia?

I really think it should be NA or Africa only by default. Starting on a two-country continent makes obtaining the CB trivial, but requires a Comms Room or lucky POI if you start in Asia. NA and Africas three countries and reasonably well connectedness makes them the best places to start. Starting in...
by Sines
Wed May 24, 2017 2:48 pm
Forum: Long War 2
Topic: So every plasma weapon triggers rupture now?
Replies: 6
Views: 11841

Re: So every plasma weapon triggers rupture now?

Also all Rupture effects stack . (unless I'm mistaken) There's an ini setting in 1.3/1.4 to make them stack or not. By default that setting is on, so repeated hits with a plasma weapon will do +1, +2, +3, and so on. Handy when you have a soldier with a lot of attacks, or for dealing with high-armou...
by Sines
Wed May 24, 2017 3:38 am
Forum: Long War 2
Topic: Just The Network Tower?
Replies: 8
Views: 13937

Just The Network Tower?

So, I've claimed my first HQ. Unfortunately, it was in my home region, so no free Network Tower for me. But I'm going into Lib3 on a second area, and with completion of the following Network Tower, I'll complete a continent bonus. +5 power, right when I was about to start building Power Conduits any...
by Sines
Mon May 22, 2017 6:45 pm
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23356

Re: DLC Support

I kind of wish the alien rulers could only specifically appear on a Ruler Mission, rather than any mission in the game. This new mission type would have to be detected/infiltrated/etc, and you'd know you have to expect one of the rulers and come prepared. That would be interesting. Make the Rulers ...
by Sines
Mon May 22, 2017 5:25 am
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23356

Re: DLC Support

The Boltcaster needs the most help. In Vanilla, it was a weapon for Specialists and Psi-Ops, who didn't use their gun often, and even then it was kind of underpowered once you got Mag Weapons. Now that weapons are stronger, and SMGs exist for those non-shooting classes, it's just not worth it at all...
by Sines
Sun May 21, 2017 2:13 pm
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23356

Re: DLC Support

So wait, what's the point of uninstalling the Alien Hunters DLC when I can just disable it in the New Game menu? #uninformed If you turn off the story mission for the Alien Hunters DLC, the Rulers will show up on their own, making the game harder. If you turn on the story mission, the Vipers Nest m...
by Sines
Sun May 21, 2017 6:51 am
Forum: Long War 2
Topic: I miss hard timers
Replies: 17
Views: 24542

Re: I miss hard timers

As someone who defended the XCOM 2 Vanilla timers, I do find myself liking the 1.3 timers so far. The timer itself, and more regular reinforcements discourages dilly-dallying, but I find myself able to spare a turn here or there for whatever reason, which is quite nice. The timers in Vanilla were to...
by Sines
Sun May 21, 2017 6:43 am
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23356

Re: DLC Support

Oh, I know, I mentioned how I wish I did that in my original post. I just mentioned a UI button to uninstall it would be a nice quick fix as an option next to the more favorable "Is a free POI" option.
by Sines
Sun May 21, 2017 6:41 am
Forum: Long War 2
Topic: A few 1.3 perk tree balance comments
Replies: 15
Views: 22734

Re: A few 1.3 perk tree balance comments

I find Blademaster to be a bit of a weak choice for Shinobi. While Covert works for a dedicated stealth-shinobi (which I don't really care for anymore, but it's still a niche), Blademaster has to compete with Lone Wolf. Given that Shinobi are naturally far from allies anyway, and that you can run aw...
by Sines
Sun May 21, 2017 5:28 am
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23356

Re: DLC Support

I can certainly understand why not paying too much attention to the DLC isn't a big priority. Since it wasn't popular, a lot of people aren't going to have it. However, if Pavonis would just add a "Disable Alien Hunters Entirely" button to the new campaign options, that'd be a nice tempora...
by Sines
Sun May 21, 2017 4:29 am
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23356

DLC Support

So, I'll be the first to admit that the DLC for XCOM 2 is... underwhelming. While Pavonis did do a good job of making the SPARK a useful unit, they pretty much haven't touched Alien Hunters, and with so many active soldiers and only 7 unique items to go around (once completed) the rewards just don't...
by Sines
Sat May 06, 2017 4:12 pm
Forum: Long War 2
Topic: LW2 1.3 waiting tribute + thanks
Replies: 9
Views: 17154

Re: LW2 1.3 waiting tribute + thanks

I hope the Random Number Gods can't read ASCII, for the Rookies sake.
by Sines
Tue Mar 14, 2017 5:24 pm
Forum: Long War 2
Topic: Medium size missions
Replies: 5
Views: 10017

Re: Medium size missions

The only problem I have with these is that they are hard-coded to prevent you from bringing more than 6 people, rather than simply encouraging squads of size 4-6. You could do this with ANY mission type, and call it a medium size mission. That being said, I do like these mission types, and the themi...
by Sines
Fri Mar 10, 2017 8:47 pm
Forum: Long War 2
Topic: AWC ??? Perks don't fit the Role
Replies: 6
Views: 13271

Re: AWC ??? Perks don't fit the Role

Sometimes, you get skills that are really good for the class, like Damn Good Ground and Lethal on a Ranger. Sometimes you get skills that aren't good for the class itself, but opens up powerful other options, like getting Steady Hands, DGG and Shredder on a Grenadier. I gave that Grenadier a more mu...
by Sines
Sat Mar 04, 2017 4:04 am
Forum: Long War 2
Topic: My humble input on the Blacksite mission
Replies: 9
Views: 16121

Re: My humble input on the Blacksite mission

I don't mind that you can stealth the blacksite mission. Maybe it should be harder (a hackable lock on the back door would require a demo charge or hack which would break conceal and make it a bit harder assuming a sectopod doesn't just randomly walk through the wall like it did on mine). But if yo...
by Sines
Fri Mar 03, 2017 4:07 am
Forum: Long War 2
Topic: Suggestion: new class, the Gunslinger
Replies: 14
Views: 19090

Re: Suggestion: new class, the Gunslinger

Personally, Gunslingers in Vanilla were good primarily because of Bluescreen Rounds. BS have been nerfed, and training a soldier in the AWC to sling-guns takes too long to be viable. Venom and Dragon Rounds aren't too shabby though. Also, they have only the same set of abilities they did before, whe...
by Sines
Fri Mar 03, 2017 3:33 am
Forum: Long War 2
Topic: Campaign Feedback: Prices/Abilities/strategic layer
Replies: 23
Views: 28496

Re: Campaign Feedback: Prices/Abilities/strategic layer

Personally, I quite like Rangers. They actually kind of replace the Gunslingers from Vanilla, in a way. Lightning Hands, Pistol Shot, Fan-Fire feels a lot like Rangers Regular Shot + Rapid Fire, but with no cooldown. Likewise, I'd often use a Gunslingers volume of fire to deal with a low HP target i...
by Sines
Thu Mar 02, 2017 5:54 pm
Forum: Long War 2
Topic: Overwatch Creep and Pod Mechanics
Replies: 11
Views: 20493

Re: Overwatch Creep and Pod Mechanics

Ok, let`s be honest here. The ONLY difficulty in this game - "BAD ACTIVATIONS". Thats it. I mean the only difficult part in tactical is that you don`t activate too much pods. Really. Nothing else. So you must think not how to fight, but how to NOT fight. Not that it would happen, but I`d ...