Search found 89 matches

by NephilimNexus
Mon Mar 12, 2018 12:06 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #3: Resources
Replies: 34
Views: 86915

Re: Terra Invicta Dev Diary #3: Resources

JOKER wrote:There are more than 200 countries on this world, each have their own pros and cons.
Psieye wrote:the game is being marketed as "Paradox-level grand strategy".
I've only got 16 gigs of RAM, man. I'd like a wee bit of simplification to keep my computer from melting.
by NephilimNexus
Fri Mar 09, 2018 6:18 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #3: Resources
Replies: 34
Views: 86915

Re: Terra Invicta Dev Diary #3: Resources

https://pm1.narvii.com/6030/58505ab98fe48ae05a3f5fcff2d89ab1ece55e02_hq.jpg Maybe I'm oversimplifying, but the way I'd do it would be to have democracies better at research but autocracies better at production. Free-exchange of ideas is great for science but there's nothing like tyranny for getting...
by NephilimNexus
Wed Feb 07, 2018 1:20 pm
Forum: Long War 2
Topic: Technical Flame Guy
Replies: 27
Views: 35496

Re: Technical Flame Guy

The last power of the flame-tech (swirling whirlwind or whatever it's called) makes the whole grind up to it worth it.
by NephilimNexus
Sat Feb 03, 2018 1:56 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #2: Factions
Replies: 24
Views: 74048

Re: Terra Invicta Dev Diary #2: Factions

This very much reminds me of X-COM Apocalypse, and this pleases me.
by NephilimNexus
Sat Feb 03, 2018 1:44 pm
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 101565

Re: Brainstorm: Alien Motivation

Here's my ideas: 1) Take "Battlestar Galactica" and invert the whole thing. The aliens are actually humans and we're a lost colony that they abandoned eons ago. Now they've returned to reclaim it. The only seem alien at first because they started playing with genetic engineering around 5,0...
by NephilimNexus
Mon Sep 11, 2017 6:42 am
Forum: Long War 2
Topic: Dissolving the hero classes into LW2: A proposal
Replies: 34
Views: 52118

Re: Dissolving the hero classes into LW2: A proposal

Sorry, I have to also say I am not a fan of removing the hero classes ... well, mostly cause I love the reaper feel. :D " A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. " - Antoine de Saint-Exupery Put Reaper...
by NephilimNexus
Sat Sep 09, 2017 10:23 pm
Forum: Long War 2
Topic: Dissolving the hero classes into LW2: A proposal
Replies: 34
Views: 52118

Re: Dissolving the hero classes into LW2: A proposal

Yes, I was thinking about the whole Specialist + Claymore thing and now I'm thinking it might be better suited to the Technical, a class which seems underused due to a lack of staying power (i.e. you fire one rocket and now you're just a rifleman with no rifle perks). Then I thought about the lack o...
by NephilimNexus
Sat Sep 09, 2017 6:30 pm
Forum: Long War 2
Topic: Dissolving the hero classes into LW2: A proposal
Replies: 34
Views: 52118

Dissolving the hero classes into LW2: A proposal

I mentioned this in another thread and I'm reposting it here as it's own discussion. My proposal/idea for how to integrate the hero classes into LW2, which already has plenty of good, solid classes in it already is to essentially eliminate the new hero types and fold their abilities into the already...
by NephilimNexus
Thu Sep 07, 2017 9:20 pm
Forum: Long War 2
Topic: How would you want the Skirmisher adapted for LW2?
Replies: 18
Views: 25465

Re: How would you want the Skirmisher adapted for LW2?

My 2 cents: I'm not even sure LW even needs to have the new "hero" classes at all. They honestly seem to have been lifted from the LW2 class list and changed up just to avoid being accused of plagiarism. First, run this all through the Covert Ops Ring and the mission system there. Next, wh...
by NephilimNexus
Sun Aug 20, 2017 6:39 pm
Forum: Long War 2: Strategy
Topic: Psionics - I was doing it all wrong.
Replies: 24
Views: 75865

Re: Psionics - I was doing it all wrong.

Fuse works on Advent mechs just fine. They don't normally pack enough ordinance to off themselves, but it's still funny watching them blow their own armor off and drop to half health. Bonus is that is uses up their rocket attack, which means less offense potential from them as well. Not that I reall...
by NephilimNexus
Sun Aug 20, 2017 6:31 pm
Forum: Long War 2
Topic: Psi Operatives never learned any abilities
Replies: 2
Views: 6050

Re: Psi Operatives never learned any abilities

Not much information to go on, so I'm going to take a wild guess: 1) If you have the Use My Class mod and have pre-designed Psi Troopers in your custom characters roster, then they will not work right and will be cursed to bugginess forever. 2) Currently LW2 psionics are already bugged. Use this mod...
by NephilimNexus
Wed Aug 02, 2017 9:05 pm
Forum: Long War 2: Strategy
Topic: Psionics - I was doing it all wrong.
Replies: 24
Views: 75865

Re: Psionics - I was doing it all wrong.

Please play that Psi campaign and do tell how it goes. Once you hit August you should start seeing a lot more MECs and PSI-resistant enemies, which you will need to counter somehow. I am up to August, I currently have nine psionic troopers on my roster and I am loving every minute of it. Ran into a...
by NephilimNexus
Mon Jul 31, 2017 7:14 am
Forum: Long War 2: Strategy
Topic: Psionics - I was doing it all wrong.
Replies: 24
Views: 75865

Re: Psionics - I was doing it all wrong.

Or you know, dedicate yourself to weapon techs instead and now ALL the barracks can fight. You don't even need to get everyone an up to date gun, you're fine with half of your people getting Lasers, then the other half waiting up to Magnetics and so on. If I want to put 20 guys into psionic trainin...
by NephilimNexus
Sun Jul 30, 2017 5:16 pm
Forum: Long War 2: Strategy
Topic: Psionics - I was doing it all wrong.
Replies: 24
Views: 75865

Psionics - I was doing it all wrong.

Most people are not very enthusiastic about psionics, and it's easy to see why. In the typical game, by the time they even come into play at all you're at least up to magnetic weapons, if not coilguns, and the demand for resources makes training up a whole new soldier class when you've already got t...
by NephilimNexus
Sun Jul 30, 2017 9:32 am
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 88963

Re: [Glitch] Pistols not showing up, weapons being switched(?)

First, apologies for the necro, but I do have something to add to this: Indeed the problem is caused by the code in the Alien Hunters DLC and is a vanilla bug. For those who simply cannot wait for 1.5 to be finished, you can always simply deactivate the Alien Hunters DLC in Steam. This will mostly f...
by NephilimNexus
Sat Jul 29, 2017 4:49 am
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 34073

Re: No Reinforcement Farming vs No Experience

My solution: 1) Advent reinforcements are worth zero xp until the next turn begins. 2) Once the next turn begins they are now worth normal xp. Examples: A farmer leaves ten guys on overwatch. A dropship flies by and three Advent troopers jump out. They immediately try to scamper, but all three are c...
by NephilimNexus
Sat Jul 29, 2017 4:22 am
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 54004

Re: Painful Skill Tree Changes

For me, the most painful change was when gremlin heal got bumped up two ranks. Now it's takes even longer to get good medics into play.
by NephilimNexus
Sat Jul 29, 2017 4:20 am
Forum: Long War 2
Topic: What, exactly, does the Advanced Arc Thrower do?
Replies: 8
Views: 15568

Re: What, exactly, does the Advanced Arc Thrower do?

I believe that it also does more damage to robotic enemies if you have the appropriate perk for that.
by NephilimNexus
Mon Feb 27, 2017 3:36 am
Forum: Long War 2
Topic: Four faceless in a Haven with only six members.
Replies: 0
Views: 3135

Four faceless in a Haven with only six members.

Image

... made me think of this.
by NephilimNexus
Fri Feb 24, 2017 5:51 pm
Forum: Long War 2: Bug Reports
Topic: Capture Advent Mek not working?
Replies: 1
Views: 3813

Capture Advent Mek not working?

Finally managed to get a Specialist to max level and took the perk to permanents capture an Advent mek and use in a resistance haven after the mission. Well, I managed to capture the mek via hacking just fine, but after the mission was done nothing showed up in any of my havens. It just vanished. Ki...
by NephilimNexus
Thu Feb 23, 2017 7:49 am
Forum: Long War 2
Topic: Are Flashbangs overpowered
Replies: 72
Views: 88101

Re: Are Flashbangs overpowered

Bring all flashbangs on the Shen special mission, tell me how that works out.

/joke

:mrgreen:
by NephilimNexus
Thu Feb 23, 2017 7:46 am
Forum: General Discussion
Topic: [suggestion] heavy rifle
Replies: 4
Views: 8787

Re: [suggestion] heavy rifle

LW1 included a heavy rifle. It did more damage but had an aim penalty, so it balanced out.
by NephilimNexus
Mon Feb 20, 2017 12:38 pm
Forum: Long War 2
Topic: Just finished the game, some final missions feedback
Replies: 8
Views: 13998

Re: Just finished the game, some final missions feedback

aimlessgun wrote:My e-peen is huuuuge!
FTFY
by NephilimNexus
Mon Feb 20, 2017 12:36 pm
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 94627

Re: Boltcaster sucks a ding dong?

I've got an assault guy using boltcaster, works just fine. His run & gun is on a timer anyway, so reloading isn't a problem for him. My main issue with the DLC weapons, as in vanilla, is that you can't produce any more of them. This makes spending the resources to upgrade them pointless and that...
by NephilimNexus
Mon Feb 20, 2017 12:29 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 81752

Re: [General Feedback] Strategic layer and class balance

Sines wrote:Bladestorm should be upgraded to hit enemies running away from you as well, since I don't think it does that, and that greatly reduces the abilities effectiveness.
It does.