Search found 15 matches
- Mon Jan 30, 2017 1:17 pm
- Forum: Modding Long War 2
- Topic: Additional Rockets/Fuel for the Technical?
- Replies: 7
- Views: 13525
Re: Additional Rockets/Fuel for the Technical?
Sigh. It seems most of these inis aren't response to any modifications. Strange.
- Mon Jan 30, 2017 1:08 pm
- Forum: Modding Long War 2
- Topic: Utility items weight
- Replies: 8
- Views: 13073
Re: Utility items weight
Okay, I have found where is the problem. It seems that modified weight values weren't working at all, so that is why the displayed values didn't change. I was trying to just simply overwrite item tables from another file to no avail. It just doesn't work at all and I don't know why, so I have just e...
- Mon Jan 30, 2017 6:34 am
- Forum: Long War 2
- Topic: Reinforcementsssss
- Replies: 5
- Views: 9489
Re: Reinforcementsssss
http://images.akamai.steamusercontent.com/ugc/93849283643284249/DB945E429FE64071980B403CC9F332A3EAFA494F/ Sorry, for this offtopic post but I pissed my pants when I saw the screenshot and at first glance I thought that the archon there is some weird-gigantic version which can be found later in the c...
- Mon Jan 30, 2017 6:20 am
- Forum: Modding Long War 2
- Topic: Additional Rockets/Fuel for the Technical?
- Replies: 7
- Views: 13525
Re: Additional Rockets/Fuel for the Technical?
How did you manage to deal with increasing the number of available rockets to use? I have done something like this: [LW_Overhaul.X2Item_LWGauntlet] -Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 1 -Gauntlet_Primary_MAG_ICLIPSIZE = 1 -Gauntlet_Primary_COIL_ICLIPSIZE = 1 -Gauntlet_Primary_BEAM_ICLIPSIZE =...
- Mon Jan 30, 2017 6:13 am
- Forum: Long War 2
- Topic: Why I don't like Timers (and a suggestion)
- Replies: 14
- Views: 20939
Re: Why I don't like Timers (and a suggestion)
In the beginning I was about to increase timers to something like 99 values, as I don't like them but then I have found http://www.nexusmods.com/xcom2/mods/57/? this one mode which has changed my mind and now I think that timers are okay. :O Because, for real, why do Advents should hurry to do... wh...
- Sun Jan 29, 2017 4:37 pm
- Forum: Modding Long War 2
- Topic: Utility items weight
- Replies: 8
- Views: 13073
Re: Utility items weight
I have a question related to the utility items weiight, though I don't wanna make a new topic, so I will ask here. :) I have already changed the weight of grenades to zero and it seems to work during a gameplay. I also changed the weight of plates to two and either it seems to work. My problem is th...
- Sun Jan 29, 2017 11:02 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 306899
Re: UPDATE: Long War 2 Patch 1.1 is now available
I can separately post up the individual file that changed but users would have to plug it in themselves in the mod's file structure. If the Nexus doesn't get fixed soon I'll go that route. It will be a great solution! :) I believe that the most of players are changing the mod's files for their own ...
- Sat Jan 28, 2017 9:59 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 306899
Re: UPDATE: Long War 2 Patch 1.1 is now available
Thanks you very much, Sir!johnnylump wrote:It takes like an hour to upload to the Nexus. It's at 46%, but I gotta run to the store and will make it live after I get back, assuming it's all in before we have to go down to Denver for lunch and the Star Wars costumes exhibit
EDIT: It's on the Nexus.
- Sat Jan 28, 2017 9:58 pm
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39803
Re: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
Same here, wanna... polish Polish translation for better stylistic feeling! :) [Sedate X2AbilityTemplate] LocFriendlyName="Opanowanie" LocHelpText="Pozbawia przytomności pobliskiego ogłuszonego, spanikowanego, lub zdezorientowanego sojusznika na czas trwania misji." LocFlyOverTex...
- Sat Jan 28, 2017 6:05 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 306899
Re: UPDATE: Long War 2 Patch 1.1 is now available
Is there any standalone patch for the nexus version?
- Thu Jan 26, 2017 4:21 pm
- Forum: Long War 2
- Topic: How to switch to infinite plasma grenades?
- Replies: 8
- Views: 14627
Re: How to switch to infinite plasma grenades?
I just think that not making some kind of grenades amounts infinite is totally illogical. Like "I can make Smoke Grenades without any limits but making better version of them is limited. But... why?" Or firebomb. Sorry but it's nothing more than just a simple molotov cocktail. Some flammab...
- Thu Jan 26, 2017 3:57 pm
- Forum: Long War 2
- Topic: Incendiary grenade has a radius of 1 tile. :(
- Replies: 30
- Views: 40658
Re: Incendiary grenade has a radius of 1 tile. :(
Go to XCOM 2\XComGame\Mods\LW_Overhaul\Config, open XComGameData_WeaponData.ini and find FireGrenade_Radius = 1 / AcidGrenade_Radius = 1, change it to whatever value you wish. And then stop care about people who are trying to convince you that highly explosive combat material of mass destruction sho...
- Wed Jan 25, 2017 8:26 pm
- Forum: Long War 2
- Topic: alternative primary for Sharshooter
- Replies: 43
- Views: 45881
Re: alternative primary for Sharshooter
I've played the Sharpshooter with added possibility to use standard rifles awhile today and for my personal taste this works quite fine, so I really encourage to give it a try and then decide how it worked for you.
- Wed Jan 25, 2017 12:42 pm
- Forum: Long War 2
- Topic: alternative primary for Sharshooter
- Replies: 43
- Views: 45881
Re: alternative primary for Sharshooter
I think you can try it yourself and then check if your experiment went for good. Open XComClassData.ini, find [LWS_Sharpshooter X2SoldierClassTemplate] and add +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle") within its strings. It should let your sharpshooter use rifl...
- Wed Jan 25, 2017 12:32 pm
- Forum: Long War 2
- Topic: How to switch to infinite plasma grenades?
- Replies: 8
- Views: 14627
Re: How to switch to infinite plasma grenades?
Yes, it is!
Go to XCOM 2\XComGame\Mods\LW_Overhaul\Config, find XComLW_Overhaul.ini, then find:
And change: to
And this should fulfil your wish. You can also do this with other limited weapons if you wish.
Go to XCOM 2\XComGame\Mods\LW_Overhaul\Config, find XComLW_Overhaul.ini, then find:
Code: Select all
+ItemTable=(ItemTemplateName="AlienGrenade"
Code: Select all
Infinite=false
Code: Select all
Infinite=true