Search found 30 matches

by Garthor
Wed Jun 07, 2017 11:34 pm
Forum: Long War 2
Topic: Sectopod reinforcements
Replies: 5
Views: 9187

Re: Sectopod reinforcements

IIRC the Sectopod folds up and is latched to the bottom of the dropship.
by Garthor
Sat Jun 03, 2017 12:50 am
Forum: Long War 2
Topic: aren't supply raids just too hard to detect?
Replies: 8
Views: 13616

Re: aren't supply raids just too hard to detect?

It's meant to be hard and hence unreliable to detect them. This campaign I've done two by July. Both needed boosting. They were 4 and a bit days and 5 and a bit days respectively. Do keep an eye out. I have an unconfirmed suspicion that the original display overstates the strength at 100% infiltrat...
by Garthor
Tue May 30, 2017 12:52 am
Forum: Long War 2
Topic: So THAT's why Sharpshooters cannot have rifles/SMGs
Replies: 13
Views: 19341

Re: So THAT's why Sharpshooters cannot have rifles/SMGs

Lots of skills require "burst weapons". A number of Assault skills require shotguns.
by Garthor
Sun May 21, 2017 9:46 pm
Forum: Long War 2: Strategy
Topic: Strategic help needed
Replies: 25
Views: 36820

Re: Strategic help needed

And how is one supposed to have a 100% infiltration for supply raid (I even used an intel boost)? As I said, it seems this is now a mission that exists for no real reason. Bad balance Large number of resistance personnel on Intel, scientist adviser, scanning with the Avenger, spending Intel to boos...
by Garthor
Sun May 21, 2017 7:23 pm
Forum: Long War 2: Strategy
Topic: Strategic help needed
Replies: 25
Views: 36820

Re: Strategic help needed

It is dangerous to underinfiltrate a Supply Raid mission.
by Garthor
Sun May 21, 2017 7:19 pm
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21708

Re: I have been spoiled by Reliable Damage

It is not a 1 to 1 comparison. He is saying that having to account for different possibilities due to RNG makes for a deeper game. As an easy example: the ordering of your actions matters more because you don't KNOW what the end result of each action will be, so you have to order actions based on va...
by Garthor
Sat May 20, 2017 7:36 pm
Forum: Long War 2
Topic: I miss hard timers
Replies: 17
Views: 25306

Re: I miss hard timers

Oh my god stop saying the reinforcements are "more realistic". Did you miss the part where every single time the timer is mentioned it specifically says things like "ALIEN INTERCEPTORS ARE INBOUND TO YOUR LOCATION". Interceptors, not dropships . The timer represents the ability f...
by Garthor
Fri May 19, 2017 10:44 pm
Forum: Long War 2
Topic: Shotgun weapon range applying incorrectly...?
Replies: 18
Views: 22948

Re: Shotgun weapon range applying incorrectly...?

Well yeah, I imagine the most common case is when your soldier is "stepping out" directly into the alien. You can't step out diagonally.
by Garthor
Fri May 19, 2017 10:32 pm
Forum: Long War 2
Topic: Shotgun weapon range applying incorrectly...?
Replies: 18
Views: 22948

Re: Shotgun weapon range applying incorrectly...?

Seems like the game is calculating the distance incorrectly, and for some reason thinks your shotgunner is literally standing on top of the sectoid instead of next to it. I'd be curious what happens if you move to the other side of the sectoid (implying that the game thinks the sectoid is in the wr...
by Garthor
Fri May 19, 2017 6:40 am
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 161847

Re: Aliens hitting me frequently through full cover

JM01 wrote:An it's fine that things like that happen "once in a while" like as in just about never and if it does happen to you once you can be pretty sure that it is likely never going to happen again.
Casinos would love you.
by Garthor
Thu Feb 09, 2017 8:20 pm
Forum: Long War 2: Strategy
Topic: Extra loot when next to dead enemy
Replies: 3
Views: 6467

Re: Extra loot when next to dead enemy

Sounds like you have some other mod installed.
by Garthor
Sun Feb 05, 2017 9:43 pm
Forum: Long War 2
Topic: [Suggestion] Switch the AP-costs of picking up and putting down when carrying
Replies: 9
Views: 14256

Re: [Suggestion] Switch the AP-costs of picking up and putting down when carrying

No. This would make it basically impossible to ever recover a downed soldier. Critically wounded soldiers tend to get launched out of cover so you're asking people to end their turn in the open? Ridiculous.

There's no need to heap penalties on top of already harsh penalties.
by Garthor
Sun Feb 05, 2017 1:28 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 148095

Re: Reinforcement spam has completely ruined LW2 for me

True Concealment is basically cheating, in my opinion. You might as well disable timers entirely. And a timer forcing you to rush forward in missions in a game about strategy and tactics is defeating the purpose :> And a game with RPG elements where your pieces can DIE is defeating the purpose. Mig...
by Garthor
Sun Feb 05, 2017 1:06 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 148095

Re: Reinforcement spam has completely ruined LW2 for me

True Concealment is basically cheating, in my opinion. You might as well disable timers entirely.
by Garthor
Fri Feb 03, 2017 2:36 am
Forum: Long War 2
Topic: [SUGGESTION] Improve the difficulty of DLC missions
Replies: 10
Views: 14374

Re: [SUGGESTION] Improve the difficulty of DLC missions

Yes. The checkbox is not "disable DLC", it's "disable DLC story missions".
by Garthor
Thu Feb 02, 2017 7:56 pm
Forum: Long War 2
Topic: Flamethrower boost
Replies: 16
Views: 22867

Re: Flamethrower boost

Burning is a very powerful debuff in LW2. Aside from the damage over time it disables all actions. The AI reacts to it by running back and forth, which i highly exploitable via overwatch. Try starting a fight by ambushing a whole pod with the flamer, you basically win as soon as you confirm the abi...
by Garthor
Thu Feb 02, 2017 1:51 am
Forum: Long War 2
Topic: mission didn't have correct rewards.
Replies: 2
Views: 5255

Re: mission didn't have correct rewards.

"You get corpses from missions you don't evac from" is wrong. The only missions you get corpses from are ones that have "Enemy Materiel" listed under the rewards.
by Garthor
Tue Jan 31, 2017 8:08 pm
Forum: Long War 2
Topic: Why I don't like Timers (and a suggestion)
Replies: 14
Views: 20855

Re: Why I don't like Timers (and a suggestion)

Adding turns with better infiltration is silly. You're already effectively getting more time by having fewer enemies to go through, so why compound that by giving you EVEN MORE time? The end result would either be missions that are impossible to shoot through on anything less than 200% infiltration,...
by Garthor
Mon Jan 30, 2017 6:53 am
Forum: Long War 2
Topic: Why I don't like Timers (and a suggestion)
Replies: 14
Views: 20855

Re: Why I don't like Timers (and a suggestion)

Because, as every single mission states at the halfway point, they know that the SKYRANGER is in the area. So they are sending INTERCEPTORS (not troop ships) to shoot it down. They know this because while your soldiers can generally hide on the ground, your huge troop transport cannot. This is why t...
by Garthor
Sat Jan 28, 2017 7:06 am
Forum: Long War 2
Topic: Are enemies psychic?
Replies: 9
Views: 13130

Re: Are enemies psychic?

Also note that YOU know where the enemy is in fog of war by carefully inspecting areas which your soldiers are allowed to move to and noticing "hey I can't stand on this side of the doorway over there I WONDER WHY".

So I mean fair's fair, right?
by Garthor
Sat Jan 28, 2017 4:36 am
Forum: Long War 2
Topic: Is Lightning Reflexes and Ready for Anything working as intended?
Replies: 1
Views: 4895

Re: Is Lightning Reflexes and Ready for Anything working as intended?

Lightning Reflexes is changed from Long War 1 and I would suggest reading its (extended) description before you proclaim it isn't working as intended. As for Ready For Anything, it's not even available to XCOM any more. It's now just what Sentries do.
by Garthor
Sat Jan 28, 2017 12:28 am
Forum: Long War 2
Topic: Faceless Free sector
Replies: 9
Views: 13174

Re: Faceless Free sector

Psi troopers already have a bonus to faceless detection.
by Garthor
Fri Jan 27, 2017 10:36 pm
Forum: Long War 2
Topic: What is the "to-hit" crit penalty?
Replies: 10
Views: 15453

Re: What is the "to-hit" crit penalty?

It doesn't matter because the possible outcomes of three separate rolls can be collapsed down into a single roll using maths. At worst, there's a small rounding error.
by Garthor
Fri Jan 27, 2017 10:28 pm
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 29527

Re: [Feature request] Commander's Choice

Trouble is that the GTS doesn't come online until you've sent about twenty rookies through the tumbler.
by Garthor
Fri Jan 27, 2017 9:04 pm
Forum: Long War 2
Topic: Any way to increase aim on a character in a current save?
Replies: 7
Views: 11540

Re: Any way to increase aim on a character in a current save?

Incidentally, does that PCS actually IGNORE 25 dodge, or does it SUBTRACT 25 dodge, potentially giving negative dodge and giving a chance to turn a miss into a graze?