Search found 14 matches

by LoadStar81
Sat Jun 03, 2017 3:28 pm
Forum: Long War 2: Bug Reports
Topic: Raise Zombie on Carried Corpses
Replies: 0
Views: 1132

Raise Zombie on Carried Corpses

Observed this happen while watching Lollash stream Long War 2's Avenger Defense mission. His current modlist: X-Com 2: Long War, Gotcha, Numerical Health Values, Make all Items Available & Remove Unused Upgrades The observed bug is that, when a sectoid commander used the mass raise, two XCom corpses...
by LoadStar81
Tue Feb 28, 2017 6:32 pm
Forum: Long War 2
Topic: Suggestion: new class, the Gunslinger
Replies: 14
Views: 6614

Re: Suggestion: new class, the Gunslinger

I just don't see this happening, not because it isn't an interesting idea, but because it would require a whole new set of animations to make look decent. The only reason the gunner has a rifle-style grip on the heavy weapons is so that they can share the same animation assets with the rest of the s...
by LoadStar81
Tue Feb 21, 2017 2:59 am
Forum: Long War 2
Topic: defense "rebalance" in 1.2?
Replies: 14
Views: 8112

Re: defense "rebalance" in 1.2?

There are so many counters to tac sense though. You don't have to take low % shots against it. You can disorient/burn/stun to remove tac sense, or use one of the many damage sources that hit automatically. Isn't Archon/Gatekeeper innate defense much worse? I've not encountered Gatekeepers in LW2 ye...
by LoadStar81
Mon Feb 20, 2017 2:09 pm
Forum: Long War 2
Topic: [Suggestion] More Uses for the Workshop
Replies: 4
Views: 3179

Re: [Suggestion] More Uses for the Workshop

Personally, I would not be against a Spark repair slot in the workshop. After one of my Sparks got fairly thrashed on a mission, it needed almost 60 days of repair time. If these are the repair times I'm looking at, just the slot in Engineering isn't going to cut it for more than a single Spark on y...
by LoadStar81
Sat Feb 18, 2017 2:04 am
Forum: Long War 2
Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Replies: 26
Views: 13997

Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC

I'm just going to propose an alternate explanation; I have no affiliation with Pavonis, so this is in no way definite. It could be that Johnny is sick recently, and so progress on 1.2 has been delayed. This is the cold/flu season in the US, and I know lots of people I work with have been out sick la...
by LoadStar81
Thu Feb 16, 2017 6:50 am
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 13875

Re: Close combat assaults and sword shinobis seem useless

If you are having trouble specifically with using melee shinobi to get kills, there are a couple of things that may help you out. 1. The fleche skill will inflict more damage with a longer charge, so keeping your Shinobi with as much mobility as possible will help. Paired with the skill that allows ...
by LoadStar81
Tue Jan 31, 2017 5:42 am
Forum: Long War 201
Topic: More LW2 Tips
Replies: 6
Views: 13094

Re: More LW2 Tips

If I might be so bold, I would suggest that might be helpful if you qualify the "Warning: There are SPOILERS below" statement here and in other places. Someone who doesn't want anything spoiled would pass up this article, but so too might someone who never reads it because he thinks it might reveal...
by LoadStar81
Sun Jan 29, 2017 6:17 pm
Forum: Long War 2
Topic: Proving ground items question
Replies: 1
Views: 1763

Re: Proving ground items question

My experience this far is that the Proving Ground allows you to prototype a new device: they make a single copy, but they've worked out the production process. Afterwards, you should be able to produce new copies on demand from engineering. I know this is how it works with armor options, but not pos...
by LoadStar81
Fri Jan 27, 2017 11:33 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 124391

Re: Pending Changelist for 1.1 (NOT RELEASED)

Looking forward to the flamethrower changes as right now I've used it once only, and not had a good opportunity since due to the cover mechanic.. I try not to leave my troops swinging in the wind. :-) Ok, taking this back. Have used the flamethrower 3 times in the 2 missions I just played and it re...
by LoadStar81
Fri Jan 27, 2017 11:26 pm
Forum: Long War 2
Topic: [suggestion] Glass breaking not breaking concealment.
Replies: 3
Views: 2449

Re: [suggestion] Glass breaking not breaking concealment.

While I am okay with breaking glass resulting in breaking stealth, it seems odd that Advent patrols break glass all the time while moving around. If shattering glass means trouble, you would expect peacekeeping forces to avoid doing that unless in a hostile engagement. I understand that this was alr...
by LoadStar81
Fri Jan 27, 2017 8:37 pm
Forum: Long War 2
Topic: What is the "to-hit" crit penalty?
Replies: 10
Views: 5576

Re: What is the "to-hit" crit penalty?

This is to prevent a low accuracy hit from virtually always being a crit, as would often occur in vanilla XCom 2. The engine uses a single calculation to determine miss/graze/hit/crit, so the to-hit modifier is an attempt to reduce the overrepresentation of crits on low accuracy shots, both by XCom ...
by LoadStar81
Fri Jan 27, 2017 2:17 pm
Forum: Long War 2
Topic: no advent officer autopsy?
Replies: 29
Views: 22150

Re: no advent officer autopsy?

One other thing to keep in mind: explosives destroy any loot dropped by killed enemies (unless you're using a grenadier with the needle grenades or some similar ability). This includes enemy corpses. Blowing up enemy troops doesn't leave enough behind for you to autopsy the unit. If you absolutely w...
by LoadStar81
Thu Jan 26, 2017 6:47 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 124391

Re: Pending Changelist for 1.1 (NOT RELEASED)

It appears that Rapid Deployment does not work with flashbang grenades. Back in the previous perks mod, this was due to an incorrect object name, "StunGrenade" vs "StingGrenade". Might this same naming issue have happened again in LW2? Rapid Deployment doesn't work with Flashbangs in 1.1? Or in the...
by LoadStar81
Thu Jan 26, 2017 2:19 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 124391

Re: Pending Changelist for 1.1 (NOT RELEASED)

It appears that Rapid Deployment does not work with flashbang grenades. Back in the previous perks mod, this was due to an incorrect object name, "StunGrenade" vs "StingGrenade". Might this same naming issue have happened again in LW2? Here is the relevant quote by Johnny from the perks mod: [–]john...