Search found 51 matches

by saroscycler
Wed Aug 09, 2017 7:12 am
Forum: Long War 2
Topic: Please reduce Demolition's ammo usage.
Replies: 1
Views: 4729

Please reduce Demolition's ammo usage.

Right now, it's just too costly.
by saroscycler
Mon Aug 07, 2017 4:19 am
Forum: Long War 2
Topic: Suggestion - Excess Engineers and Defense Matrix
Replies: 9
Views: 13521

Re: Suggestion - Excess Engineers and Defense Matrix

8wayz wrote:You can put them in liberated regions for more supplies. They will have a constant effect and will pay for themselves instead of being useful for just that one Avenger assault mission.
There aren't just enough regions in the first place.
by saroscycler
Sat Aug 05, 2017 4:42 am
Forum: Long War 2
Topic: Suggestion - Excess Engineers and Defense Matrix
Replies: 9
Views: 13521

Re: Suggestion - Excess Engineers and Defense Matrix

I suggest more Resistance Comm slots which reduce infiltration times.
by saroscycler
Mon Jun 05, 2017 6:27 pm
Forum: Long War 2
Topic: BE Affinity System for LW2
Replies: 3
Views: 6967

Re: BE Affinity System for LW2

One way of gaining affinity point: abilities. Each affinity class would have an active ability Place Banner/Scryer Pulse/Activate Decrypter for Officer/Psi/SPARK. Each ability can be only done once per mission and gives affinity points as rewards. Requires both actions and also summons reinforcement...
by saroscycler
Sat Jun 03, 2017 4:34 am
Forum: Long War 2
Topic: [suggestion] Three column Officer Perk Tree?
Replies: 0
Views: 3273

[suggestion] Three column Officer Perk Tree?

How well would a three column Officer Perk Tree work? The columns would be for active tactical abilities (Get Some, Oscar Mike), passive tactical abilities (Fire Disciple, Combined Arms) and operational perks (Collector, Scavenger, Intervention).
by saroscycler
Wed May 31, 2017 7:48 am
Forum: Long War 2
Topic: BE Affinity System for LW2
Replies: 3
Views: 6967

Re: BE Affinity System for LW2

For pure affinities, I think some LW2 classes can be tied into them. Officers for Purity, Psis for Harmony and SPARKS for supremacy. Increasing affinity points would increase the performance of each classes while also unlocking affinity-specific equipment. Hybrid affinities would be more asymmetric....
by saroscycler
Tue May 30, 2017 6:00 pm
Forum: Long War 2
Topic: BE Affinity System for LW2
Replies: 3
Views: 6967

BE Affinity System for LW2

How could CivBE's Affinity system be tied into LW2?
by saroscycler
Tue May 23, 2017 5:11 am
Forum: Long War 2
Topic: Minor vanilla bug question
Replies: 0
Views: 3028

Minor vanilla bug question

There's a bug in vanilla which gives Turkish soldiers American names. Has it been fixed in 1.4?
by saroscycler
Thu May 18, 2017 7:44 am
Forum: Long War 2
Topic: I'm not going to download 1.3
Replies: 1
Views: 4003

I'm not going to download 1.3

Instead I'm going to wait for 1.5 which will be concurrent with the expansion pack :lol:
by saroscycler
Thu May 11, 2017 3:48 am
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 39788

Solution for 0% column ambush/supply raids.

Recovery delays. If a raid/ambush mission is done at 0%, player will have to wait 20 days before receiving corpses and alloys/elerium. Infiltration reduces this delay linearly, 10 days at 100% and 5 at 200%. The delay should also make Smash and Grab missions more important. Additionally, Scavenger a...
by saroscycler
Tue May 02, 2017 5:25 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 140924

Re: 1.3 Changelog got updated.

Nova should scale with chassis tech level. Also, do Scavenger and Collector give intel and alloys/elerium on extraction missions?
by saroscycler
Mon May 01, 2017 9:50 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 140924

Re: 1.3 Changelog got updated.

Any change of fixing the AI-keeps-smashing-through-building bug? Make AI not smash though the environment while at green alert.
by saroscycler
Mon May 01, 2017 9:46 am
Forum: Long War 2
Topic: [suggestion] Something absolutely underused in Vanilla.
Replies: 1
Views: 4480

[suggestion] Something absolutely underused in Vanilla.

Vanilla Network Tower mission allows players to spend Intel and gain tactical bonuses. What if something similar could be done for LW2?
by saroscycler
Mon May 01, 2017 9:35 am
Forum: Long War 2
Topic: [bug?]Chain Lighting + Arc Pulser
Replies: 1
Views: 4255

[bug?]Chain Lighting + Arc Pulser

Arc Pulser doesn't affect Chain Lighting. Please fix/change it so that Chain Lighting will target robotic units if Assault has Arc Pulser.
by saroscycler
Wed Mar 29, 2017 3:06 am
Forum: Long War 2
Topic: extraction point compromised bug
Replies: 7
Views: 13239

Re: extraction point compromised bug

This is a vanilla bug.
by saroscycler
Mon Mar 20, 2017 5:50 pm
Forum: Long War 2
Topic: What are the abilities/weapons that destroy loots/corpses?
Replies: 6
Views: 12305

Re: What are the abilities/weapons that destroy loots/corpses?

All explosives (grenades, rockets, cars, fuel tanks ...) and heavy weapons (flamethrower, shredder gun, shredstorm cannon) destroy bodies and loot. Guns and abilities using guns don't (including heavy guns and abilities like saturation fire - but be careful blowing "explosive" cover with ...
by saroscycler
Mon Mar 20, 2017 5:32 pm
Forum: Long War 2
Topic: [suggestion] More disposable items
Replies: 0
Views: 3294

[suggestion] More disposable items

What if Overdrive Serum wasn't the only of it's own kind but one of the more expensive ones? *Disposable items have no mobility penalty and are removed from inventory when used. All of them require a corpse/wreck to produce. *Basic serums unlocked by Alien Biotech research project - acts like basic ...
by saroscycler
Fri Mar 17, 2017 9:26 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 67190

Re: Questionable Perks

Kill Zone on Specialists. It should be replaced by a Hack-related perk.
by saroscycler
Wed Mar 15, 2017 5:58 pm
Forum: Long War 2
Topic: [suggestion] Scavenger revamp.
Replies: 0
Views: 2958

[suggestion] Scavenger revamp.

1: Put a cap on maximum alloys and elerium gained from kills and make it also work on evac missions

or

2: Replace the alloys and elerium for kills feature with more total loot (from five to seven) or more loot per drop (like Vulture).
by saroscycler
Wed Mar 15, 2017 4:57 am
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 58410

Re: List of what do you want to see so much

I think that the ability to carry off a dead enemy as a soldier evacs (like the mod, but without the harness) would be a great addition, it adds an incentive to engage in combat rather than pure stealth missions. Indeed, this feels so logical that I'm probably going to install the mod for my next p...
by saroscycler
Fri Mar 03, 2017 6:58 am
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 58410

Re: List of what do you want to see so much

Would love to see starting region bonuses, just nice being able to pick our plot on the map really haha Your technical mine layer idea interests me and I wish to know more This thread more maps never hurt. If they add more maps then I hope they add more underground and above-ground levels like ruin...
by saroscycler
Fri Mar 03, 2017 3:22 am
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 58410

List of what do you want to see so much

Let's see if there's something everyone wants.

Here's what I want to see:
*Early/conventional mines and Technicians reworked into minelayer role
*Hack-boosting ability or perk for Specialist
*Starting bonuses just like in LW1
*Region-specific bonuses for both ADVENT and resistance
by saroscycler
Wed Mar 01, 2017 5:00 am
Forum: Modding Long War 2
Topic: Activating Wired continent bonus?
Replies: 1
Views: 4825

Re: Activating Wired continent bonus?

No, you're doing it right. It's just that it's not actually implemented in the first place.