Search found 51 matches
- Wed Aug 09, 2017 7:12 am
- Forum: Long War 2
- Topic: Please reduce Demolition's ammo usage.
- Replies: 1
- Views: 4900
Please reduce Demolition's ammo usage.
Right now, it's just too costly.
- Mon Aug 07, 2017 4:19 am
- Forum: Long War 2
- Topic: Suggestion - Excess Engineers and Defense Matrix
- Replies: 9
- Views: 13820
Re: Suggestion - Excess Engineers and Defense Matrix
There aren't just enough regions in the first place.8wayz wrote:You can put them in liberated regions for more supplies. They will have a constant effect and will pay for themselves instead of being useful for just that one Avenger assault mission.
- Sat Aug 05, 2017 4:42 am
- Forum: Long War 2
- Topic: Suggestion - Excess Engineers and Defense Matrix
- Replies: 9
- Views: 13820
Re: Suggestion - Excess Engineers and Defense Matrix
I suggest more Resistance Comm slots which reduce infiltration times.
- Mon Jun 05, 2017 6:27 pm
- Forum: Long War 2
- Topic: BE Affinity System for LW2
- Replies: 3
- Views: 7069
Re: BE Affinity System for LW2
One way of gaining affinity point: abilities. Each affinity class would have an active ability Place Banner/Scryer Pulse/Activate Decrypter for Officer/Psi/SPARK. Each ability can be only done once per mission and gives affinity points as rewards. Requires both actions and also summons reinforcement...
- Sat Jun 03, 2017 4:34 am
- Forum: Long War 2
- Topic: [suggestion] Three column Officer Perk Tree?
- Replies: 0
- Views: 3316
[suggestion] Three column Officer Perk Tree?
How well would a three column Officer Perk Tree work? The columns would be for active tactical abilities (Get Some, Oscar Mike), passive tactical abilities (Fire Disciple, Combined Arms) and operational perks (Collector, Scavenger, Intervention).
- Wed May 31, 2017 7:48 am
- Forum: Long War 2
- Topic: BE Affinity System for LW2
- Replies: 3
- Views: 7069
Re: BE Affinity System for LW2
For pure affinities, I think some LW2 classes can be tied into them. Officers for Purity, Psis for Harmony and SPARKS for supremacy. Increasing affinity points would increase the performance of each classes while also unlocking affinity-specific equipment. Hybrid affinities would be more asymmetric....
- Tue May 30, 2017 6:00 pm
- Forum: Long War 2
- Topic: BE Affinity System for LW2
- Replies: 3
- Views: 7069
BE Affinity System for LW2
How could CivBE's Affinity system be tied into LW2?
- Tue May 23, 2017 5:11 am
- Forum: Long War 2
- Topic: Minor vanilla bug question
- Replies: 0
- Views: 3099
Minor vanilla bug question
There's a bug in vanilla which gives Turkish soldiers American names. Has it been fixed in 1.4?
- Sun May 21, 2017 3:41 pm
- Forum: Long War 2
- Topic: DLC Support
- Replies: 14
- Views: 24289
- Thu May 18, 2017 7:44 am
- Forum: Long War 2
- Topic: I'm not going to download 1.3
- Replies: 1
- Views: 4051
I'm not going to download 1.3
Instead I'm going to wait for 1.5 which will be concurrent with the expansion pack
- Thu May 11, 2017 3:48 am
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 40983
Solution for 0% column ambush/supply raids.
Recovery delays. If a raid/ambush mission is done at 0%, player will have to wait 20 days before receiving corpses and alloys/elerium. Infiltration reduces this delay linearly, 10 days at 100% and 5 at 200%. The delay should also make Smash and Grab missions more important. Additionally, Scavenger a...
- Tue May 02, 2017 5:25 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145407
Re: 1.3 Changelog got updated.
Nova should scale with chassis tech level. Also, do Scavenger and Collector give intel and alloys/elerium on extraction missions?
- Mon May 01, 2017 9:50 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145407
Re: 1.3 Changelog got updated.
Any change of fixing the AI-keeps-smashing-through-building bug? Make AI not smash though the environment while at green alert.
- Mon May 01, 2017 9:46 am
- Forum: Long War 2
- Topic: [suggestion] Something absolutely underused in Vanilla.
- Replies: 1
- Views: 4537
[suggestion] Something absolutely underused in Vanilla.
Vanilla Network Tower mission allows players to spend Intel and gain tactical bonuses. What if something similar could be done for LW2?
- Mon May 01, 2017 9:35 am
- Forum: Long War 2
- Topic: [bug?]Chain Lighting + Arc Pulser
- Replies: 1
- Views: 4326
[bug?]Chain Lighting + Arc Pulser
Arc Pulser doesn't affect Chain Lighting. Please fix/change it so that Chain Lighting will target robotic units if Assault has Arc Pulser.
- Wed Mar 29, 2017 3:06 am
- Forum: Long War 2
- Topic: extraction point compromised bug
- Replies: 7
- Views: 13485
Re: extraction point compromised bug
This is a vanilla bug.
- Tue Mar 28, 2017 5:19 pm
- Forum: Long War 2
- Topic: List of what do you want to see so much
- Replies: 46
- Views: 61058
- Mon Mar 20, 2017 5:50 pm
- Forum: Long War 2
- Topic: What are the abilities/weapons that destroy loots/corpses?
- Replies: 6
- Views: 12477
Re: What are the abilities/weapons that destroy loots/corpses?
All explosives (grenades, rockets, cars, fuel tanks ...) and heavy weapons (flamethrower, shredder gun, shredstorm cannon) destroy bodies and loot. Guns and abilities using guns don't (including heavy guns and abilities like saturation fire - but be careful blowing "explosive" cover with ...
- Mon Mar 20, 2017 5:32 pm
- Forum: Long War 2
- Topic: [suggestion] More disposable items
- Replies: 0
- Views: 3346
[suggestion] More disposable items
What if Overdrive Serum wasn't the only of it's own kind but one of the more expensive ones? *Disposable items have no mobility penalty and are removed from inventory when used. All of them require a corpse/wreck to produce. *Basic serums unlocked by Alien Biotech research project - acts like basic ...
- Fri Mar 17, 2017 9:26 am
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69684
Re: Questionable Perks
Kill Zone on Specialists. It should be replaced by a Hack-related perk.
- Wed Mar 15, 2017 5:58 pm
- Forum: Long War 2
- Topic: [suggestion] Scavenger revamp.
- Replies: 0
- Views: 2992
[suggestion] Scavenger revamp.
1: Put a cap on maximum alloys and elerium gained from kills and make it also work on evac missions
or
2: Replace the alloys and elerium for kills feature with more total loot (from five to seven) or more loot per drop (like Vulture).
or
2: Replace the alloys and elerium for kills feature with more total loot (from five to seven) or more loot per drop (like Vulture).
- Wed Mar 15, 2017 4:57 am
- Forum: Long War 2
- Topic: List of what do you want to see so much
- Replies: 46
- Views: 61058
Re: List of what do you want to see so much
I think that the ability to carry off a dead enemy as a soldier evacs (like the mod, but without the harness) would be a great addition, it adds an incentive to engage in combat rather than pure stealth missions. Indeed, this feels so logical that I'm probably going to install the mod for my next p...
- Fri Mar 03, 2017 6:58 am
- Forum: Long War 2
- Topic: List of what do you want to see so much
- Replies: 46
- Views: 61058
Re: List of what do you want to see so much
Would love to see starting region bonuses, just nice being able to pick our plot on the map really haha Your technical mine layer idea interests me and I wish to know more This thread more maps never hurt. If they add more maps then I hope they add more underground and above-ground levels like ruin...
- Fri Mar 03, 2017 3:22 am
- Forum: Long War 2
- Topic: List of what do you want to see so much
- Replies: 46
- Views: 61058
List of what do you want to see so much
Let's see if there's something everyone wants.
Here's what I want to see:
*Early/conventional mines and Technicians reworked into minelayer role
*Hack-boosting ability or perk for Specialist
*Starting bonuses just like in LW1
*Region-specific bonuses for both ADVENT and resistance
Here's what I want to see:
*Early/conventional mines and Technicians reworked into minelayer role
*Hack-boosting ability or perk for Specialist
*Starting bonuses just like in LW1
*Region-specific bonuses for both ADVENT and resistance
- Wed Mar 01, 2017 5:00 am
- Forum: Modding Long War 2
- Topic: Activating Wired continent bonus?
- Replies: 1
- Views: 5008
Re: Activating Wired continent bonus?
No, you're doing it right. It's just that it's not actually implemented in the first place.