Search found 9 matches
- Tue Jan 31, 2017 5:59 am
- Forum: Modders' Forum
- Topic: How to make a mod-mod
- Replies: 4
- Views: 8144
Re: How to make a mod-mod
(prefix, havn't moded anything before other than to change existing data in an .ini file). sooo... if I wanted to create a mod that modified the LW2's soldier templates to give them better aim... i'd do the following? [LW_Overhaul.Soldier_Diff_0 X2CharacterTemplate] +CharacterBaseStats[eStat_Offens...
- Mon Jan 30, 2017 7:54 am
- Forum: Modders' Forum
- Topic: Alien Pack/LW2 weapon archetypes issue
- Replies: 0
- Views: 3463
Alien Pack/LW2 weapon archetypes issue
So, I'm trying to make a different SPARK class that uses a missile launcher instead of a BIT. I've got all the code working, but I have one problem I have two different types of missile launchers, the micromissiles that the standard ADVENT MEC uses, and a new weapon, macromissiles, which have squads...
- Mon Jan 30, 2017 7:29 am
- Forum: Modders' Forum
- Topic: How to make a mod-mod
- Replies: 4
- Views: 8144
Re: How to make a mod-mod
Well, I'm making a custom SPARK class that uses a missile launcher instead of a BIT. This is what me hijacking LW2's "add unlimited starting items" function looks like: [LW_Overhaul.LWTemplateMods] +UnlimitedItemsAdded="MicroLauncher" +UnlimitedItemsAdded="MacroLauncher"...
- Sun Jan 29, 2017 7:29 am
- Forum: Long War 2
- Topic: Bug? Hunker Works Against Melee?
- Replies: 10
- Views: 14492
Re: Bug? Hunker Works Against Melee?
Did you have patch 1.1 installed when you experienced this? Patch 1.1 fixes a lot of issues with Hunker, like Hunker's defense bonus applying in literally EVERY situation, not just against ranged attacks that aren't flanking the hunkered unit. Can confirm, fleche hit chance is significantly reduced...
- Sun Jan 29, 2017 5:50 am
- Forum: Long War 2
- Topic: Bug? Hunker Works Against Melee?
- Replies: 10
- Views: 14492
Re: Bug? Hunker Works Against Melee?
Did you have patch 1.1 installed when you experienced this? Patch 1.1 fixes a lot of issues with Hunker, like Hunker's defense bonus applying in literally EVERY situation, not just against ranged attacks that aren't flanking the hunkered unit.
- Sun Jan 29, 2017 5:37 am
- Forum: Long War 2
- Topic: [suggestion] Less active more passive
- Replies: 1
- Views: 4214
Re: [suggestion] Less active more passive
The stock ability is very useful on Snipers, but pretty much nowhere else.
Everything else, I agree with.
Everything else, I agree with.
- Sun Jan 29, 2017 1:40 am
- Forum: Modders' Forum
- Topic: AWC respec time
- Replies: 1
- Views: 7049
Re: AWC respec time
(Steam install path) > steamapps > workshop > content > 844674609 Now that you're in Long War 2's mod folder, go to Config then open XComGameData.ini with notepad, or preferably Notepad++ (its free and vastly superior, google it). Now scroll down a little from the top, or hit CTRL-F and search for &...
- Sat Jan 28, 2017 7:44 am
- Forum: Long War 2
- Topic: Haven Retaliation Questions
- Replies: 17
- Views: 25607
Re: Haven Retaliation Questions
Wow, how did I miss that?! I looked in that file, but I guess I didn't realize the connection with the TacticalObjectives variable. Thank you very much!
In addition to setting Tactical to true, should I be setting Triad to false, or leave it as is?
In addition to setting Tactical to true, should I be setting Triad to false, or leave it as is?
- Fri Jan 27, 2017 7:01 am
- Forum: Long War 2
- Topic: Haven Retaliation Questions
- Replies: 17
- Views: 25607
Re: Haven Retaliation Questions
I also have a quick question about the Retaliations - On the "save as many civs as possible and clear the map of ayys" type, why don't we get their corpses, like other Kill all enemy forces missions? And while JL is here, where in the LW2 files is the code for whether you get corpses or no...