Search found 22 matches
- Wed Feb 15, 2017 10:30 pm
- Forum: Modding Long War 2
- Topic: How do soldier abilities at Squaddie work?
- Replies: 8
- Views: 15553
Re: How do soldier abilities at Squaddie work?
Thanks for the quick reply!
- Wed Feb 15, 2017 8:40 pm
- Forum: Modding Long War 2
- Topic: How do soldier abilities at Squaddie work?
- Replies: 8
- Views: 15553
How do soldier abilities at Squaddie work?
Is there a limit (like 2-3 abilities max) that a class can receive when they first train to squaddie?
I've never been able to find out the answer to this.
I have just been keeping the initial abilities on my classes low because they don't seem to work if I overload them too much.
I've never been able to find out the answer to this.
I have just been keeping the initial abilities on my classes low because they don't seem to work if I overload them too much.
- Wed Feb 15, 2017 8:37 pm
- Forum: Modding Long War 2
- Topic: The infamously UN-Explained Load-Order tricks.
- Replies: 10
- Views: 29836
Re: The infamously UN-Explained Load-Order tricks.
I think this a really good guess as to what's going on.Sentenryu wrote:Seens we got confirmation that local mods can't override steam mods, so it looks like I'll need to make a private workshop mod for my needs.
If your private workshop mod does work, please let us know!
- Wed Feb 15, 2017 6:30 pm
- Forum: Modding Long War 2
- Topic: Altering the Officer Perks
- Replies: 3
- Views: 6528
Re: Altering the Officer Perks
Yeah, you can sort abilities however you'd like. I give my officers Collector when they initially train (and dropped Commissar, because I'll never use it).
- Tue Feb 14, 2017 7:03 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 130111
Re: LW2 needs more "middle class" missions
Please don't let me distract from the interesting conversation going on here. --- For people who want a simple incentive to kill lots of aliens, I'll share a change (maximum fun for the least amount of effort) I made for my own game. I went ahead and gave all my officers the Collector perk as soon a...
- Tue Feb 14, 2017 6:55 pm
- Forum: Modding Long War 2
- Topic: Altering the Officer Perks
- Replies: 3
- Views: 6528
Altering the Officer Perks
I personally wanted to add in a simple reward for killing aliens, and the simplest way to do it seemed to be through easier access to the Collector perk that officers can receive. In most of my edits, I tend to trim down my choices to just a single upgrade per tier; this simplifies my games (by elim...
- Mon Feb 13, 2017 10:32 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 130111
Re: LW2 needs more "middle class" missions
Welcome. <3
- Mon Feb 13, 2017 10:18 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 130111
Re: LW2 needs more "middle class" missions
I edited the infiltration modifiers so that stealth missions aren't really a great idea in my game. The thematic/lore reasoning is that a small squad has fewer resources/skills. Gameplay-wise, it encourages keeping a larger roster (when each mission has a 6-soldier cost attached to it) and it also m...
- Mon Feb 13, 2017 7:09 pm
- Forum: Modding Long War 2
- Topic: Anywhere to set mod options in ini files?
- Replies: 1
- Views: 3799
Re: Anywhere to set mod options in ini files?
Line 5 in XComLW_Toolbox.ini
[LW_Toolbox_Integrated.X2DownloadableContentInfo_LWToolbox]
bRandomizedInitialStatsEnabledAtStart=true
[LW_Toolbox_Integrated.X2DownloadableContentInfo_LWToolbox]
bRandomizedInitialStatsEnabledAtStart=true
- Mon Feb 13, 2017 6:54 pm
- Forum: Modding Long War 2
- Topic: The infamously UN-Explained Load-Order tricks.
- Replies: 10
- Views: 29836
Re: The infamously UN-Explained Load-Order tricks.
I know that Gnar somehow got this to work for his aim angles mod. I really have no clue how to make changes to the LW files without directly editing the ini files. My own mods just will not stick for some reason. Might need to upload the files to the workshop to get them to work properly. Another we...
- Mon Feb 13, 2017 6:51 pm
- Forum: Modding Long War 2
- Topic: Anywhere to set mod options in ini files?
- Replies: 1
- Views: 3799
Anywhere to set mod options in ini files?
Is there anywhere to set not created equally and other default options in ini files?
- Sun Feb 12, 2017 10:37 pm
- Forum: Modders' Forum
- Topic: Rewarding supplies for alien kills and quick missions
- Replies: 1
- Views: 5036
Rewarding supplies for alien kills and quick missions
I'm pretty familiar with mods and how they work now. I am familiar with programming, but I haven't done any scripting so far when it comes to Xcom modding. One thing I'd love to try to work out is some way of modding in bonus supplies under the following two conditions: 1. Each alien kill has a chan...
- Wed Feb 08, 2017 9:18 pm
- Forum: Long War 2
- Topic: Advent Strength stuck at 1 everywhere
- Replies: 11
- Views: 17197
Re: Advent Strength stuck at 1 everywhere
If you're playing on Rookie, I noticed (from one of my many previous experimental games) that Advent forces don't seem to ever rise above 1 (or it just happens extremely slowly).
All other difficulty levels do gain Advent Strength over time.
All other difficulty levels do gain Advent Strength over time.
- Wed Feb 08, 2017 11:17 am
- Forum: Long War 2: Strategy
- Topic: Smoke grenades are officially amazing
- Replies: 7
- Views: 14056
Smoke grenades are officially amazing
I never really bothered with smoke grenades, because flashbangs always seemed stronger. I used them for the first time today after watching some stealth videos, and I was pleasantly surprised by just how long the smoke clouds remain up (seems like 4 player turns). It is amazing in terms of providing...
- Sat Feb 04, 2017 6:07 am
- Forum: Modding Long War 2
- Topic: Adding SMG to sharpshooters
- Replies: 4
- Views: 7725
Re: Adding SMG to sharpshooters
Thanks for this. This made the change really easy to make.
I use a commander-holotarget sharpshooter, and I really enjoy stripping their sniper rifle off of them!
I use a commander-holotarget sharpshooter, and I really enjoy stripping their sniper rifle off of them!
- Thu Feb 02, 2017 9:09 pm
- Forum: Modding Long War 2
- Topic: Mod Request: Always Bleed Out + Increased Medikit Charges
- Replies: 0
- Views: 3013
Mod Request: Always Bleed Out + Increased Medikit Charges
So, I've been tinkering with what makes the game more fun for me, and one change I really enjoy, is to have soldiers ALWAYS bleed out, and to give medikits more charges (currently I set it to 10 charges). It prevents the pain of losing soldiers (although they can be injured for 25-30 days) and encou...
- Wed Feb 01, 2017 9:36 am
- Forum: Long War 2
- Topic: UFO Intercept ends my game
- Replies: 16
- Views: 22834
Re: UFO Intercept ends my game
Another 50 hours or so in (over 200 hours now), and I'll say that I also think that there are plenty of ways to adjust the game's difficulty to fit each player's individual preferences.
Various mods, as well as red fog for aliens only, are great methods to tune the difficulty.
Various mods, as well as red fog for aliens only, are great methods to tune the difficulty.
- Sun Jan 29, 2017 3:16 am
- Forum: Long War 2
- Topic: Tuning Feedback + The Mod That Most Improves My LW2 Experience
- Replies: 5
- Views: 9407
Re: Tuning Feedback + The Mod That Most Improves My LW2 Experience
I think that support classes are really fun and can be very powerful. Unfortunately, when you have pod after pod after pod, and there are +3 enemies coming in each turn, you need a way to kill them almost as fast as they spawn. Until you get to Vipers (and their high dodge), 6 Shinobis or 6 Assaults...
- Sun Jan 29, 2017 12:42 am
- Forum: Long War 2
- Topic: Tuning Feedback + The Mod That Most Improves My LW2 Experience
- Replies: 5
- Views: 9407
Tuning Feedback + The Mod That Most Improves My LW2 Experience
Tuning Feedback I'm fortunate to have started a two week vacation just as LW2 dropped; I currently have ~150 hours of play time into Long War 2 atm. I absolutely love LW2, and most of it is flat out amazing! There is one big place where I'm really a bit disappointed in vanilla LW2 tuning, however. ...
- Sat Jan 28, 2017 2:19 am
- Forum: Long War 2
- Topic: UFO Intercept ends my game
- Replies: 16
- Views: 22834
Re: UFO Intercept ends my game
In most of my games, I ended up getting intercepted by a UFO in May/June, and I only had magnetic/laser weapons (and I was just barely able to afford the upgrades). Vipers in particular are really brutal, because they can't be reliably be killed (with the high dodge), and they love to pull your unit...
- Sat Jan 28, 2017 2:13 am
- Forum: Long War 2: Strategy
- Topic: Defending liberated regions from Advent reconquest seems... overtuned
- Replies: 3
- Views: 6612
Re: Defending liberated regions from Advent reconquest seems... overtuned
I think some of the missions are definitely overtuned.
I had to drop down to Rookie, hoping that some of the near-impossible missions would become doable. It makes me a little bit sad, because Veteran was more fun/challenging, but some things are just brutally impossible.
I had to drop down to Rookie, hoping that some of the near-impossible missions would become doable. It makes me a little bit sad, because Veteran was more fun/challenging, but some things are just brutally impossible.
- Fri Jan 27, 2017 11:21 am
- Forum: Long War 2
- Topic: UFO Intercept ends my game
- Replies: 16
- Views: 22834
UFO Intercept ends my game
I've played 3-4 campaigns so far, and each time I hit a UFO interception, that's pretty much a wipe for me. There are literally 3-4 pods (difficult-to-kill, heavy crowd control, high damage enemies) to deal with on the first turn, and I get 1-2 more pods every additional turn. By 4-5 rounds in, I'm ...