Search found 79 matches

by TheCiroth
Mon Jun 12, 2017 5:31 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 53402

Re: The chosen!!!

The steam page has a lot of information http://store.steampowered.com/app/59338 ... of_Chosen/
by TheCiroth
Mon May 15, 2017 7:28 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61595

Re: Lothing for the new patch 1.3

I'm loving 1.3. Edit: also you are absolutely wrong about flashbangs not killing zombies (make sure to flash the sectoid), as well as about advent reviving as a zombie without sectoids on the mission. You likely couldn't see the sectoid (they can resurrect from yellow alert and fog if they see the ...
by TheCiroth
Mon May 15, 2017 6:27 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61595

Re: Lothing for the new patch 1.3

na, Gimrah has turned me off of the mod with his representation of Pavonis. Regardless of the fact he isn't an employee directly, he still represents the company and should be accountable as such. I am not likely to bother with this mod anymore because of him. All he would of had to do to add on to ...
by TheCiroth
Mon May 15, 2017 5:22 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61595

Re: Lothing for the new patch 1.3

So you're playing with additional mods changing pod composition. Did you consider the fact that you might have oversized or overpowered pods because of those mods rather than 1.3? I play with no mods that changes the pod composition. LW2 has had advent that self rez from 1.0 So how about no. I chan...
by TheCiroth
Mon May 15, 2017 4:48 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61595

Re: Lothing for the new patch 1.3

Wow. I didn't forget how to fight. How about you listen to the users. Most of us LIKED what you did before. Not this BS you gave us. Wow. Guess what. With that one comment, you just killed this mod for me. And you killed it for a lot of my viewers. There is a lot of things you need to fix but you re...
by TheCiroth
Mon May 15, 2017 3:49 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61595

Re: Lothing for the new patch 1.3

I've played more than just the two. Those were from this morning. They have not changed how pods are stacked on top of each other. They added more pods yes, but then all the pods are still on top of each other so you cant move. In fact they made it worse. Frankly, my whole chat this morning came in ...
by TheCiroth
Mon May 15, 2017 3:09 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61595

Re: Lothing for the new patch 1.3

Mission 1: Blow the relay up. Can't get close because of the number of pods in the way 4 man team failed. Meh fine. Too small Mission 2: 5 man team. Grab from the container. 7 turns left. Open up on a sectoid and an advent. Kill the advent. Advent rezzes, sectoid panics my guy. Miss 4 shots on the s...
by TheCiroth
Mon May 15, 2017 2:41 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61595

Lothing for the new patch 1.3

So this patch. I feel like you took the comments for the hate of stealth TOO far. You can't even get close anymore. You still pull the whole map after 2 turns and can't even get close to objectives with out breaking stealth. Your choices to rebalance out of what a lot of players enjoyed was the wron...
by TheCiroth
Sun Apr 30, 2017 1:41 pm
Forum: Long War 2: Bug Reports
Topic: Spark Overdrive ability is broken?
Replies: 5
Views: 11137

Re: Spark Overdrive ability is broken?

I have had the movement issue before. I didn't note where the spark could move to and I moved him too far to shoot. Overdrive does add a bit more yellow movement range. It is nice to get him out if he is too far away
by TheCiroth
Sat Apr 22, 2017 8:11 pm
Forum: Long War 2
Topic: Incoming Officer Skill
Replies: 6
Views: 10540

Re: Incoming Officer Skill

I've used it more than once. It is my go to on that tier. you can expect MECs to use them when ever they can if you are too close. I'll taunt them into using it and use incoming. I take 0 damage while they waste their missiles.
by TheCiroth
Sun Apr 16, 2017 12:35 pm
Forum: Long War 2: Bug Reports
Topic: Lone Wolf triggers at incorrect distance to big units
Replies: 5
Views: 9114

Re: Lone Wolf triggers at incorrect distance to big units

Make sure you read the format for reporting bugs
by TheCiroth
Fri Apr 14, 2017 11:10 pm
Forum: Long War 2: Bug Reports
Topic: Multiple soldiers spawning on tiles they cannot move from
Replies: 2
Views: 5254

Re: Multiple soldiers spawning on tiles they cannot move from

Regarding the in view of a pod, I figured it was intended as it happens more often than not mid to late game, thus forcing the mission to fail as you simply cannot get there in time with every other pod on the map and Advent taking 6 shots a turn at the relay for 7-12 points of damage a shot. This m...
by TheCiroth
Fri Apr 07, 2017 12:50 pm
Forum: Long War 2: Bug Reports
Topic: soldier starts mission on fire tile
Replies: 6
Views: 9851

Re: soldier starts mission on fire tile

This is a vanilla bug and hopefully will be fixed in the next Patch. Until then, use the dev console to move him out of the fire, the ttc command
by TheCiroth
Fri Apr 07, 2017 2:03 am
Forum: Long War 2
Topic: Pistols (underused) and AWC
Replies: 53
Views: 68233

Re: Pistols (underused) and AWC

I run 0 supply raids both on Commander and Legend (Because I don't detect them in time, even running 13 on intel and the Avenger there), yet my shinobis always go into the tank until they get faceoff because a shadow strike Shinobi is just so powerful. I've started to look at training Assaults as we...
by TheCiroth
Fri Mar 31, 2017 6:46 pm
Forum: Long War 2
Topic: Is there any reason the game says "Extremely Light" instead of "Extremely Light (6–9)"?
Replies: 16
Views: 23561

Re: Is there any reason the game says "Extremely Light" instead of "Extremely Light (6–9)"?

I have started using this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=749138678. It tells you in-mission what quantity is out there. I'm not the best at remembering things so it gives me a heads-up on what I'm facing. That mod sadly causes crash issues later in the run to the point w...
by TheCiroth
Tue Mar 21, 2017 2:24 am
Forum: Long War 2: Strategy
Topic: Which rooms to build first
Replies: 28
Views: 45537

Re: Which rooms to build first

GTS first, to train the right classes. Then Workshop and Proving ground, usually around the same time, when you've researched Advent Officer Autopsy so that you can get Incendiary grenades. I think an early AWC isn't very good, using it for healing hurts research too much. Workshop just pays for it...
by TheCiroth
Tue Mar 21, 2017 1:06 am
Forum: Resolved Bug Reports
Topic: No POIs - wasn't this fixed?
Replies: 4
Views: 8420

Re: No POIs - wasn't this fixed?

In my current run, started a month ago, after 1.2 came out. I have YET to get the Alien nest to spawn. Its now January in my game.
by TheCiroth
Mon Mar 20, 2017 12:11 pm
Forum: Long War 2
Topic: AWC Balance
Replies: 50
Views: 95868

Re: AWC Balance

Here's a clip from Jon's latest campaign of his Assault using her shotgun and pistol to shoot three different aliens a total of six times. Good luck duplicating that with random AWC perks. that is so situational, it isn't even funny how rare that would be. He also critted every shot he took, also v...
by TheCiroth
Mon Mar 20, 2017 11:35 am
Forum: Long War 2
Topic: AWC Balance
Replies: 50
Views: 95868

Re: AWC Balance

It's not worthless at all, the pistol perks are very good and probably better than going for Lethal after 2 crappy perks. Not showing the perks simply reduces our options and makes pistol perks the obvious choice most of the time. I find the pistol to be lackluster at best. Most of the time, it doe...
by TheCiroth
Mon Mar 20, 2017 11:01 am
Forum: Long War 2
Topic: AWC Balance
Replies: 50
Views: 95868

Re: AWC Balance

I play with the AWC perks shown, because frankly I would never use the AWC otherwise. It seems like 99% of the time, the T1 perks are so worthless to the troop that it is not worth the gamble otherwise. While I can see why some testers thought it was OP to have it shown so you know who to train, not...
by TheCiroth
Mon Mar 20, 2017 9:02 am
Forum: Long War 2
Topic: [Question] Missions in liberated region
Replies: 3
Views: 8367

Re: [Question] Missions in liberated region

I did test this on the theory that since there is no more advent in the area, there would be no retaliation. The mission went away. So do the HQ to clear it.
by TheCiroth
Tue Mar 07, 2017 4:10 am
Forum: Resolved Bug Reports
Topic: haven advisor not rescued when bleeding out
Replies: 5
Views: 9324

Re: haven advisor not rescued when bleeding out

This is also probably related to a bug I had with the network towers. Bleeding out troops were captured at the end of the mission. I think I still have the auto saves, but I cant remember if I made the bug report...might of...
by TheCiroth
Tue Mar 07, 2017 4:07 am
Forum: Long War 2
Topic: Double Vahlen
Replies: 5
Views: 8767

Re: Double Vahlen

This is a known bug, they think it has to do with how LW2 generates POI's. They are working on it.
by TheCiroth
Thu Mar 02, 2017 10:31 pm
Forum: Long War 2: Bug Reports
Topic: Game Ending Bug
Replies: 6
Views: 9739

Re: Game Ending Bug

This is a good place to start http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=23754 I also visit the wiki a lot, most importantly this page: https://goo.gl/BHek1P Those will help you Basically what you need to do is set everyone to intel and work in two areas. You will quickly end ...
by TheCiroth
Thu Mar 02, 2017 12:15 pm
Forum: Long War 2: Strategy
Topic: Manipulate the black market.
Replies: 7
Views: 13866

Re: Manipulate the black market.

So there is a mod for this, which does what you are thinking. You CAN do the same thing with out it, by sending out all the mods you don't want the market to want but its a bit of a pain in the butt.