Search found 623 matches

by Jacke
Mon Dec 02, 2019 4:08 am
Forum: Long War 2
Topic: What class color-coding do you use?
Replies: 22
Views: 56624

Re: What class color-coding do you use?

Glad I could help.
by Jacke
Thu Oct 10, 2019 6:38 pm
Forum: Long War 2
Topic: What class color-coding do you use?
Replies: 22
Views: 56624

Re: What class color-coding do you use?

Is there a mod which colors the rows in soldier lists, based on class? You know so e. G. Assaults name etc in avenger menus are red,etc. I thought I saw a caster with such a mod but can't find it in the Workshop. :( Yes, there is a mod that changes the lists to make the different soldier classes st...
by Jacke
Wed Sep 11, 2019 9:43 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Long War of the Chosen Beta 1 is officially released!
Replies: 4
Views: 36187

Re: Long War of the Chosen Beta 1 is officially released!

Congratulations on taking this project to such a stage. Been distantly following things. Currently, I just don't have the space to reinstall XCOM 2 WotC, so I won't be checking it out any time soon. It is good to know that LW2 has been continued.
by Jacke
Sun Aug 25, 2019 4:42 am
Forum: Long War 2
Topic: Feedback for that "Avenger Defense" Mission
Replies: 2
Views: 10739

Re: Feedback for that "Avenger Defense" Mission

It's like many missions in Long War 2. You have to be prepared for it. Get the Turret Breakdown ASAP so you can have your own turrets, as well as whatever you need to get them doubled up (forgot it). You need depth in your barracks. And leave enough behind that you can push observation deep enough t...
by Jacke
Fri Feb 22, 2019 4:39 am
Forum: Long War 2
Topic: How long until you moved on?
Replies: 35
Views: 94793

Re: How long until you moved on?

I think it's about 80GB and I just don't have that much free space right now. And I don't want to remove other games right now. Maybe later. You can move the WotC folder somewhere else if you're not gonna use it. That's what I did, 38gb less on my SDD. I only have the one hard drive in use. And I'd...
by Jacke
Thu Feb 21, 2019 6:18 am
Forum: Long War 2
Topic: How long until you moved on?
Replies: 35
Views: 94793

Re: How long until you moved on?

Wow. Just logged in tonight to see how things are. The number of people still playing Long War 2 speaks for its quality. I never got very far in any of my campaigns, but the nature of it seemed right to me. I'm tempted to try it again. Of course, the shear size of XCOM 2 (now very large since it's t...
by Jacke
Thu Feb 21, 2019 6:08 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 140297

Re: Reinforcement spam has completely ruined LW2 for me

... But some mods make this a bit better. I suggest checking out Dynamic Stats Development and Squad Cohesion . Hey, if you're still around, are you saying these two mods work well with LW2? Cause based on the comments there might be some issues... Thanks. Not really logging in that often, but I de...
by Jacke
Wed Feb 07, 2018 3:39 pm
Forum: Long War 2
Topic: A Slippery Slope Starts
Replies: 2
Views: 7357

A Slippery Slope Starts

"In San Diego, a lamppost can tell you where to park"

http://www.cbc.ca/news/technology/san-d ... -1.4498964

Well. If they just stop at that.... :)
by Jacke
Fri Jan 26, 2018 5:06 am
Forum: Long War 2
Topic: Does the game cheat for the aliens sometimes?
Replies: 8
Views: 14601

Re: Does the game cheat for the aliens sometimes?

Perfect Information gets chance of hit wrong on area-of-effect attacks.
by Jacke
Fri Jan 19, 2018 10:31 am
Forum: Long War 2
Topic: ...about Xwynn's near disastrous mission last night...
Replies: 13
Views: 21635

Re: ...about Xwynn's near disastrous mission last night...

I'm way behind on Xwynns' latest series, so I've not seen the video in question. What I would think from knowing how Xwynns usually plays is sort of like surfing. He really knows a lot about XCOM 2 and LW2, especially how the tactical level works. And as others have mentioned, he often gets impatien...
by Jacke
Sun Jan 14, 2018 2:20 am
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 73
Views: 357466

Re: Announcement regarding LW2+WotC

It's not that we're tired of it; it's that we don't have an agreement with the publisher to update it and we simply don't have the means to do several thousand hours of labor for free. Ok, why you don't cooprate with them to make it DLC ?! We will pay for it. Or put your patron and we will pay for ...
by Jacke
Wed Jan 10, 2018 11:04 am
Forum: Long War 2: Bug Reports
Topic: Help!! Crash Long War 2 When i put Geoscape (Mid Game :S) Steam
Replies: 6
Views: 14213

Re: Help!! Crash Long War 2 When i put Geoscape (Mid Game :S) Steam

For working with any serious number of mods, I'd suggest switching to the Alternate Mod Launcher. https://www.reddit.com/r/xcom2mods/comments/64mucq/alternative_mod_launcher_now_a_community_project/ It detects many mod interactions that could cause issues, as well as allow you to control which mods ...
by Jacke
Thu Jan 04, 2018 10:25 pm
Forum: Long War 2
Topic: Discussion of current Legendary campaign
Replies: 25
Views: 42922

Re: Discussion of current Legendary campaign

Even in my limited play in heavily modded Legendary, I have to agree with Dwarfling and others. 1. Avoiding injuries, especially early in the campaign, almost trumps everything. 2. Build up a broad barracks with a spread of soldier types. I use Commander's Choice but I still go for more soldier type...
by Jacke
Tue Jan 02, 2018 10:43 pm
Forum: Long War 2
Topic: Discussion of current Legendary campaign
Replies: 25
Views: 42922

Re: Discussion of current Legendary campaign

I've not a lot of experience with Legendary game starts, but I think Basic Research should come 1st, 2nd, or 3rd interleaved with Basic Communictations and Modular Weapons, with Alien Biotech never later than 4th so that AP Rounds are unlocked. I would not take needle on grenadiers. The other two ar...
by Jacke
Mon Jan 01, 2018 8:07 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 16336

Re: 2nd nearly-Legendary campaign

Hadn't read the previous in detail, but tried checking out your latest post. 10AM Apr 2, Scientist advisor to West Asia. I do worry how much I'm cutting into my research time, but I do need good mission timers to make progress with soldiers on Legendary. On the other hand... there are no HighValuePr...
by Jacke
Fri Dec 22, 2017 4:18 pm
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 51161

Re: Shooty shinobi?

I have also started to play with "Peak from Concealment" and that mod increase the range of enemy detection quite significantly even if it is easier in other respects, the increased range can really screw you over and Ghostwalk have been very useful. With the latest LW2 I found that the P...
by Jacke
Mon Dec 18, 2017 6:00 pm
Forum: Long War 2
Topic: 1st 1.5 Legendary campaign
Replies: 18
Views: 27159

Re: 1st 1.5 Legendary campaign

I find Psieye's comments on his play helpful, although it takes concentration to get the most out of his words, to properly place them in the context of the game. I suspected my write-ups were hard to read. Could you give some detail on which contextual information is missing in my posts? It's not ...
by Jacke
Sun Dec 17, 2017 12:26 am
Forum: Long War 2
Topic: 1st 1.5 Legendary campaign
Replies: 18
Views: 27159

Re: 1st 1.5 Legendary campaign

It's been a while since I tried a LW2 campaign, which were Legendary with much the same mods as Psieye, but with metamodding to improve the quality of rookies (better aim, mobility, no negative defense or dodge, and no 3hp ones). And I've never been able to finish one, with the strategic overhead an...
by Jacke
Sun Dec 10, 2017 6:11 am
Forum: Long War 2: Strategy
Topic: Haven , Mission Spawn and Rebel Job switching GUIDE
Replies: 6
Views: 15492

Re: Haven , Mission Spawn and Rebel Job switching GUIDE

SonnyWiFiHr wrote:...Heaven....
It's HAVEN.
by Jacke
Wed Dec 06, 2017 8:15 pm
Forum: Terra Invicta Development
Topic: IDEA
Replies: 4
Views: 14294

Re: IDEA

It's not about saving Earth now, it's about saving the Galaxy. I think this idea leads to more bad that good. It's a standard fault in a lot of film science fiction and can hurt games as well. It further removes things from the personal scope we all live in. It's an artificial raising of the stakes...
by Jacke
Mon Nov 13, 2017 2:55 am
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48544

Re: What is a reasonable amount of soldiers/squads to have?

I would be very, very careful with 4-soldier squads. Especially with a stealthed Shinobi, they barely have enough firepower to properly take down a single 2 or 3 Advent pod activation. Not unless they are already ranked and geared well, if not overgeared with respect to Advent. I've found 5 to be th...
by Jacke
Wed Nov 08, 2017 8:58 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 73
Views: 357466

Re: Announcement regarding LW2+WotC

Sorry that PI won't be doing a Long War mod for WotC. Glad that you can move on with TI. It almost makes me wish I'd not purchased WotC. Because there's separate executables and assets for both base XCOM 2 and WotC, having WotC bloats XCOM 2 to 70GB. And it can't update because Steam chokes and says...
by Jacke
Sat Nov 04, 2017 5:40 pm
Forum: Long War 2
Topic: Detecting faceless/rendezvous missions
Replies: 24
Views: 45218

Re: Detecting faceless/rendezvous missions

Phaseless is writing in a thread about uncovering Faceless. This is getting fishy. :) I am on your side, trust me. I think a blood test is in order http://www.kickseat.com/storage/The%20Thing%201982%20-%201080p.mkv_snapshot_01.20.55_2011.06.10_20.32.13.jpg?__SQUARESPACE_CACHEVERSION=1351159977734 M...
by Jacke
Fri Nov 03, 2017 4:12 pm
Forum: Long War 2
Topic: Detecting faceless/rendezvous missions
Replies: 24
Views: 45218

Re: Detecting faceless/rendezvous missions

There's more to know about Long war 2 than there is to know about Quantum mechanics Ha ha ha ha ha ha ha !!!! No. There's a massive amount more in Classical Wave Theory than there is in Long War 2. Quantum Mechanics is way beyond that. It's just that most scientific theories hang together and conne...
by Jacke
Fri Nov 03, 2017 3:53 pm
Forum: Long War 2
Topic: Psieye's 8-man GOps Squad
Replies: 4
Views: 13265

Psieye's 8-man GOps Squad

Psieye, I'm really interested in this operational formation you use. However, I just don't have the time to absorb the details in your long campaign posts. Lots of good info there, but I'm having a hard time setting aside enough time to read them and think them over in enough depth. So...how do you ...