Search found 22 matches

by Raven496
Mon Mar 20, 2017 6:50 pm
Forum: Long War 2
Topic: Suggested Fix for Field Surgeon
Replies: 4
Views: 7384

Re: Suggested Fix for Field Surgeon

I think it would be nice if it scaled with rank...maybe +1 per 2-3 ranks...
by Raven496
Mon Mar 20, 2017 6:45 pm
Forum: Long War 2
Topic: [suggestion] Change dessign of the smoke grenade.
Replies: 20
Views: 30080

Re: [suggestion] Change dessign of the smoke grenade.

To the OP...YES they look glaringly similar...would be nice to have smoke grenade icon...of smoke...
by Raven496
Fri Mar 17, 2017 1:54 pm
Forum: Long War 2
Topic: Thoughts on Stealth & 5-6 man missions
Replies: 13
Views: 17859

Re: Thoughts on Stealth & 5-6 man missions

on reducing rewards for less than 100% infiltration on a raid...meh...not a fan...but if less infiltrated why not drop additional reinforcement pods (the number in relation to the amount not infiltrated) along the flanks instead? But detecting raids needs to be made ALOT easier...so that a one eye'd...
by Raven496
Fri Mar 10, 2017 3:20 pm
Forum: Long War 2
Topic: Now that's what I call JAILERS!!!
Replies: 4
Views: 8009

Re: Now that's what I call JAILERS!!!

Stroggus wrote:You bust in in a middle of interrogation.
Now Princess...(queue Hvy Breathing)...lets disqus the location of the rebel base...[Drone moves in with syringe of sodium pentahex]...
by Raven496
Thu Mar 09, 2017 1:20 pm
Forum: Long War 2
Topic: AWC ??? Perks don't fit the Role
Replies: 6
Views: 13741

AWC ??? Perks don't fit the Role

kk I get the need for pistol skills...and the AWC for obtaining them...but its always bugged me that the added class skills available are not from the same field of the trained soldier. General stat conditioning (aim, move, dodge and defense...etc.) would have been good too. Don't get me wrong...the...
by Raven496
Tue Mar 07, 2017 3:54 pm
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 60222

Re: List of what do you want to see so much

I would also like to see an ability if a team has more than one officer for the non command officer in command range to the primary to extend command range...
by Raven496
Sun Mar 05, 2017 12:40 pm
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 60222

Re: List of what do you want to see so much

I would like to see plating and vests (but not the chameleon suit, I don't consider it neither plating nor a vest) put as an armor upgrade, and special ammo put with the primary weapon, get them both out of the consumable slots...
by Raven496
Sat Mar 04, 2017 11:17 am
Forum: Long War 2
Topic: Why are they called "Tubes"?
Replies: 9
Views: 13314

Re: Why are they called "Tubes"?

As a side-note, does anyone actually know where the soldiers learning in the AWC do supposedly go? It visually looks like purely a MedBay, and I assume they don't just sit in the biggest, fanciest bed and download their new skill... It's a VR system. If you click to upgrade the AWC to get the secon...
by Raven496
Tue Feb 21, 2017 2:57 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41750

Re: Question about heaven management mechanics.

Faceless also have a negative impact on the job they are assigned to. Please correct me if I'm wrong...But my impression is the presence of faceless impacts EVERY JOB, not just supplies, and the supply report is just a weak reminder of this event. It cuts into mission detection and recruitment effo...
by Raven496
Mon Feb 20, 2017 2:36 pm
Forum: Long War 2
Topic: Can't see infiltration in 1.1 patch
Replies: 4
Views: 7366

Re: Can't see infiltration in 1.1 patch

from the pics it looks like you have a real high resolution...maybe its a glitch with your high resolution? try a lower resolution?
by Raven496
Mon Feb 20, 2017 2:09 pm
Forum: Long War 2
Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
Replies: 12
Views: 17346

Re: [Suggestion] Allow changing gear for haven advisers without removing them first

Well..if they go that far...please also include selecting available troops who are in another squad...squad assignments are kind of glitchy anyway...most of the time a squad disbands immediately after a mission for what reason I don't know...
by Raven496
Sun Feb 19, 2017 9:56 pm
Forum: Long War 2
Topic: Can't see infiltration in 1.1 patch
Replies: 4
Views: 7366

Re: Can't see infiltration in 1.1 patch

....did you try deleting the files in the config folder...?That worked for me when I had startup problems...the details are in the mod description...
by Raven496
Mon Feb 13, 2017 2:17 pm
Forum: Long War 2
Topic: So Jonny Lump....
Replies: 18
Views: 28293

Re: So Jonny Lump....

err...this was offered on steam long before lw2, for XCom 2...but maybe I'm not sure what your saying....
by Raven496
Sat Feb 11, 2017 5:07 am
Forum: Long War 2
Topic: Feedback from my playthroughs
Replies: 18
Views: 22913

Re: Feedback from my playthroughs

Few times i opened the doors of jail and advent was inside those doors.. Dead. Even worse, hostige couldnt got out of the door because Advent was blocking doors. . Prisons are the UFO control room doors of lw2. Its like back in the original where you had rookies in every mission specifically to ope...
by Raven496
Wed Feb 08, 2017 3:42 pm
Forum: Long War 2
Topic: Clearing remaining turrets for wrecks
Replies: 3
Views: 6342

Re: Clearing remaining turrets for wrecks

I thought they did...I remember seeing a turret on a supply raid after mission report recently...I noted it especially, since I'm pretty sure I didn't find or destroy it...(I could be mistaken about not destroying it though)
by Raven496
Sat Feb 04, 2017 1:02 pm
Forum: Long War 2
Topic: Request: Specialist medkit
Replies: 13
Views: 18859

Re: Request: Specialist medkit

I wish is was more like the FIRST XCom...med kits had 10 uses and ya could toss them around if ya needed to...(its just duct tape and a pack of Gatoraid anyway)....
by Raven496
Wed Feb 01, 2017 2:22 pm
Forum: Long War 2
Topic: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
Replies: 13
Views: 19407

Re: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?

Rendering is an engineering role I believe...nothing more to discover. I can't see how 'research' techs would be necessary at that point. Wouldn't Dr. Shen and her team be more qualified and be better equipped for the task? I just don't see it being rational to interrupt any long term research for ...
by Raven496
Tue Jan 31, 2017 3:59 pm
Forum: Long War 2
Topic: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
Replies: 13
Views: 19407

Why does rendering (resource extracting) reside in the research branch and not the engineering branch?

Rendering is an engineering role I believe...nothing more to discover. I can't see how 'research' techs would be necessary at that point. Wouldn't Dr. Shen and her team be more qualified and be better equipped for the task? I just don't see it being rational to interrupt any long term research for t...
by Raven496
Sat Jan 28, 2017 9:05 pm
Forum: Long War 2
Topic: Drone stun attack duration is too OP
Replies: 11
Views: 17873

Re: Drone stun attack duration is too OP

The reason for the long stun is pretty much as described above. With stunning of 2 actions (1 turn), it definitely felt like it was preferable to have a drone stun instead of use the regular attack. Considering that the stun attack is effectively only at melee range, drones end up having to expose ...
by Raven496
Sat Jan 28, 2017 3:06 pm
Forum: Long War 2
Topic: Drone stun attack duration is too OP
Replies: 11
Views: 17873

Re: Drone stun attack duration is too OP

Yes...sorry not to clarify turns vs actions. An action in this case is one side's phase and a turn is both...4 actions would be 2 full game turns. That seems still too OP imo...wouldn't it be more realistic and in line with other game mechanics (arc thrower)? What if the drone stun was 2 actions but...
by Raven496
Sat Jan 28, 2017 12:53 pm
Forum: Long War 2
Topic: Drone stun attack duration is too OP
Replies: 11
Views: 17873

Drone stun attack duration is too OP

I'm not concerned about the aliens having a stun attack per se...but I think the four turn duration for the drone stun is too OP. Sure, the attack does no damage...so whats the problem? The four turn duration, in my opinion, seems out of scale with the game flow. Troopers getting stunned by a drone ...