I thought Deep Cover cancelling Steady Weapon was fixed in patch 1.3 so I taught my fully trained pistol Sharpshooter Deep Cover.
I shouldn't have been that greedy...
Is there a way to unlearn the perk? I've checked the Console Command page on ufopaedia but I only found give perk commands.
Search found 28 matches
- Wed Jun 21, 2017 3:08 pm
- Forum: Long War 2
- Topic: Help: Console Command for unlearn an AWC perk?
- Replies: 1
- Views: 3797
- Tue Jun 20, 2017 10:49 pm
- Forum: Long War 2: Bug Reports
- Topic: Deep Cover still cancels Steady Weapon
- Replies: 0
- Views: 3568
Deep Cover still cancels Steady Weapon
Using Steady Weapon will now count as an attack action for the purposes of Deep Cover, meaning DC will not trigger. This prevents Deep Cover auto-canceling the Steady Weapon bonus. 1) 1.4 2) Win 10 3) Mods I'm using 4)Deep Cover still triggers after using Steady Weapon 5)Can't add attachments, says...
- Wed Jun 14, 2017 3:07 am
- Forum: Long War 2: Bug Reports
- Topic: 1 Damage Rocket
- Replies: 1
- Views: 4466
1 Damage Rocket
1) 1.4 2) Win 10 3) Mods I'm using 4) Rocket almost hit the target dead center but still doing 1 dmg 5) No save. After some discussion , I decided to submit this as a bug based on my understanding. Sometimes I see rockets scatter into high hp objects (like a building column) and resulting in low or ...
- Wed Jun 14, 2017 12:08 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
Last possibility is damage falloff. I don't know how and when it's calculated nor do i know if it can drop damage below the minimum damage displayed but if it's calculated after normal roll and you rolled the min damage, then maybe it can drop to only 1. Tuhalu explained explosive damage falloff in...
- Tue Jun 13, 2017 2:39 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
Not sure, but I see you have Yet Another F1 installed which should show the perk if you have a save from when it happened. In that case, no. Even the enemies in my current stage don't have it. Unless this perk got changed from a permanent DE to one with limited duration in a patch. But I can't reca...
- Tue Jun 13, 2017 12:39 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
That looks horrible. Seems rockets are even worst than I knew. I am not sure how many people go Racketeer spec on a Technical. For me flame build is way more powerful. Despite that clip shows the extreme situation, most of my rockets are doing what they are supposed to do. But yes, they do crappy t...
- Sun Jun 11, 2017 6:15 pm
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
Explosive damage falloff is a factor in addition to min/max damage. You actually can have 1 damage due to falloff. In short, explosive damage falloff can reduce the damage from a grenade or rocket down to 50% of the actual damage rolled (with a minimum of 1). So a rocket doing 2-7 damage that catch...
- Sun Jun 11, 2017 7:47 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
Grenades and Rockets do less damage the further they're away from the point of detonation, unless you get Tandem Warheads, which counters this mechanic. That would explain why you're getting 1 damage. I think it also happens when the explosion has to go around a solid object. I've never seen a &quo...
- Sun Jun 11, 2017 2:48 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
You have to keep an eye on the armor. Grenades do not ignore armor without training (there is a perk that adds armor pierce + extra shred; missing the name now). So 2 HP/1 Armor enemy is not a guaranteed kill for a standard grenade. I never had a single point of damage on a non-armored enemy; but t...
- Sat Jun 10, 2017 11:20 pm
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
All my squads (8 at the moment - and probably won't make more) have a grenadier. I am close to the end of campaign so I can give you some feedback: I never reached end game before. Thank you very much for sharing those end game information: they are very helpful . Gas grenade - Pretty useless. Not ...
- Sat Jun 10, 2017 12:45 pm
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Re: Questions about post patch 1.3 Grenadier
Thank you for all your replies! It seems that I was blinded by the bonus radius nerfing and forgot about how stronk the fire nades are. I'll keep using them. :D Acid grenades continue to be bad. I thought Acid Grenades excel in shredding several layers of armour, like on the big tough beasties. Yeah...
- Sat Jun 10, 2017 3:13 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 61056
Questions about post patch 1.3 Grenadier
Patch 1.3 Notes: - Advanced Grenade Launcher now grants +2 range and +0 radius over regular GL, instead of +1/+1. - Increased sapper env damage bonus by 1 to make it more reliable. I was disappointed by Sapper+CE Grenadier in 1.1 so I decided to try fire/acid/gas Full Kit Grenadier in the next campa...
- Mon Feb 13, 2017 4:14 pm
- Forum: Long War 2
- Topic: Performance issues in Swarming/Final missions
- Replies: 7
- Views: 13195
Re: Performance issues in Swarming/Final missions
My game slows down and even freezes during big missions like the Haven and HQ Assault. I could play vanilla fine with the same setting, but since there are way more things on those big missions in LW, using the same setting may not be optimal anymore. What I found useful was reboot the game. It feel...
- Mon Feb 13, 2017 6:07 am
- Forum: Long War 2
- Topic: Patch 1.2 To-Hit Changes
- Replies: 9
- Views: 14190
Re: Patch 1.2 To-Hit Changes
This may help you.Manifest wrote:Oh, yeah that's definitely what I'm talking about. Thanks I didn't understand it.Shaenix wrote:I'm thinking you are losing 10% crit due to graze?
Or we are talking about something totally different? XD
- Sun Feb 12, 2017 2:18 pm
- Forum: Long War 2
- Topic: Patch 1.2 To-Hit Changes
- Replies: 9
- Views: 14190
Re: Patch 1.2 To-Hit Changes
I'm thinking you are losing 10% crit due to graze?
Or we are talking about something totally different? XD
Or we are talking about something totally different? XD
- Sun Feb 12, 2017 1:55 pm
- Forum: Long War 2
- Topic: Stealth missions in the age of chryssalids
- Replies: 6
- Views: 10110
Re: Stealth missions in the age of chryssalids
Thanks, that's helpful advice. I wasn't aware it was a dark event, just assumed the chryssalids were part of the regular gang after a certain point. Does it really end after a month? This dark event's text doesn't say so, unlike others. Which dark events stick around and which disappear? Are only t...
- Sat Feb 11, 2017 3:18 pm
- Forum: Long War 2
- Topic: Stealth missions in the age of chryssalids
- Replies: 6
- Views: 10110
Re: Stealth missions in the age of chryssalids
My stealth team wiped due to a lid recently. I'm thinking you could try a Shinobi+Specialist team. Since Specialist can hack remotely, it's less likely to get ambushed by burrowed lids near the objective. But you still need a lot of scanners and even scanning protocol to clear a safe path. It's a da...
- Sat Feb 11, 2017 2:57 pm
- Forum: Long War 2
- Topic: Questions about game mechanics: Reinforcements
- Replies: 23
- Views: 27275
Re: Questions about game mechanics: Reinforcements
I think : 1)Missions that require evac. 2)I heard that they come after you break concealment. 3)I'm afraid they are and they get stronger as turns pass. 4*)Local Advent strength. There is also a snare type mission which has ridonculous amount of drops in it, so prepare to evac or you'll find yourse...
- Tue Feb 07, 2017 1:40 pm
- Forum: Long War 2
- Topic: Rebel turned into faceless in-between missions?
- Replies: 1
- Views: 4320
Rebel turned into faceless in-between missions?
I was going to post this in the bug report sub, but since I personally think this is quite interesting and may not be a bug, I decided to post it here. 1.1 Win10 Mods What happened was I had an EVAC retaliation mission in one of my Haven first: The mission started with 5 rebels. I found 2 of them we...
- Tue Feb 07, 2017 5:58 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
- Replies: 38
- Views: 51094
Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!
I'd like to help, but I play the game in English.
For terms that already have an official translation, I may use different words for them.
Will this cause more mess for you guys?
For terms that already have an official translation, I may use different words for them.
Will this cause more mess for you guys?
- Mon Feb 06, 2017 6:34 am
- Forum: Long War 2: Bug Reports
- Topic: Soldier got stuck after overwatch.
- Replies: 0
- Views: 2872
Soldier got stuck after overwatch.
1.1 Win10 Mod This soldier got stuck in a "wall" after overwatch. I tried to move others next to his location, and I was told that he is a high cover. I think the game though he was in a high cover object which I destroyed many turns ago. Seems like a vanilla bug that enemies can take invi...
- Fri Feb 03, 2017 1:23 am
- Forum: Long War 2: Bug Reports
- Topic: Soldiers stuck at spawn.
- Replies: 0
- Views: 3016
Soldiers stuck at spawn.
Long War 1.1 Win 10 Mods Advent assault mission. Maximum Soldiers. 2 stuck at spawn. http://images.akamai.steamusercontent.com/ugc/93849570893022321/55AF4723297F0B78ECA8B598D3BCCAE3CA7F03EC/ Tried to restart mission, but everybody lost their actions in turn one, except one soldier had a yellow move....
- Thu Feb 02, 2017 8:38 pm
- Forum: Long War 2: Bug Reports
- Topic: Mission objective got crashed
- Replies: 0
- Views: 2575
Mission objective got crashed
Just had a "download data cache" mission with a sectopod in one of the pods. On turn 4 it patrolled into the device and crashed it.
Although I've experienced this in vanilla xcom and it's not very game breaking, I just want to bring it up and hope this could be fixed eventually.
Although I've experienced this in vanilla xcom and it's not very game breaking, I just want to bring it up and hope this could be fixed eventually.
- Mon Jan 30, 2017 9:37 pm
- Forum: Long War 2: Bug Reports
- Topic: Area suppression's effective range preview display bug?
- Replies: 0
- Views: 2950
Area suppression's effective range preview display bug?
(Sorry for my bad English. Can't think another way to describe the issue.) Long War 1.1 Win 10 Mods I don't understand why it gives me a different result if I suppress a different target. http://images.akamai.steamusercontent.com/ugc/93849443075856144/7F223CD2B14F4E4132A0F40E9F3A796C936D75A2/ http:/...
- Mon Jan 30, 2017 8:19 am
- Forum: Long War 2
- Topic: Reinforcementsssss
- Replies: 5
- Views: 9392
Re: Reinforcementsssss
http://images.akamai.steamusercontent.com/ugc/93849283643284249/DB945E429FE64071980B403CC9F332A3EAFA494F/ Sorry, for this offtopic post but I pissed my pants when I saw the screenshot and at first glance I thought that the archon there is some weird-gigantic version which can be found later in the ...