Search found 5 matches

by gunshine
Wed Feb 01, 2017 10:16 pm
Forum: Long War 2
Topic: Hacking under concealment
Replies: 2
Views: 5740

Hacking under concealment

Is it possible to make hacking a silent action that doesn't break concealment? The out of nowhere reveal due to a perfectly sneaked door hack completely ruins the immersion of stealth runs and makes little sense.
by gunshine
Sun Jan 29, 2017 10:37 am
Forum: Resolved Bug Reports
Topic: Soldiers cannot jump through windows or low cover
Replies: 35
Views: 45900

Re: Soldiers can no longer path over obstacles

I noticed it too. Easiest example are trikes. Soldiers just won't jump over it no matter what and will always go around, even though it acts as half cover.
by gunshine
Sun Jan 29, 2017 7:48 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67616

Re: Upcoming Flamethrower Improvements

As of 1.1, flamethrower is still unable to hit a target on adjacent diagonal tile, at least if there is a cover in the middle and the soldier with flamethrower has to peek from behind it, which is inconvenient and counter intuitive as the flame cone can't target the enemy right in front of the soldi...
by gunshine
Sun Jan 29, 2017 7:34 am
Forum: Long War 2
Topic: Bug? Hunker Works Against Melee?
Replies: 10
Views: 14555

Re: Bug? Hunker Works Against Melee?

Can confirm, it affects melee attacks in 1.1. Please fix.
by gunshine
Sun Jan 29, 2017 7:09 am
Forum: Long War 2
Topic: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released
Replies: 20
Views: 31801

Re: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released

It is a bug and should never be a default behavior since it offers no reliable counter play. Just had a pack of reinforcements drop right on top of my squad 1 turn away from EVAC and they instantly activate and kill the civilian that had to escape... Anyone who wants this to be a feature doesn't pla...